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Ricochet HD PSN Repack by DUPLEX for PS3 Custom Firmware Out!

Above 1500°
155w ago - Following up on their previous PSN decrypted game releases alongside the PS3 NPDRM Self algorithm details, today PlayStation 3 scene release group DUPLEX have made available a Ricochet HD PSN Repack for PS3 Custom Firmware users weighing in at 338 MB in size.

Download links are below, and from their Ricochet HD Repack PSN PS3 DUPLEX PS3 NFO file to quote:

Release Info: The crowded brick-breaking scene on PSN has a new addition.

Notes: Seems our previous pack was not fully working. Here is a repack with a proper crack and new decrypted .elf.

Btw, the recently leaked SDK's have not helped on decrypting and there were no 'hidden keys' of any sort in those SDK's. We challenged NPDRM in June already (Duke Nukem 3.41 Patch).

1.) copy files to FAT32 USB Key/USB Disk
2.) install game *DUPLEX.*.Install.pkg
3.) install patch *DUPLEX.*.Patch.vX.XX.pkg if any
4.) install crack *DUPLEX.*.Crack.pkg
5.) play

Enjoy This Fine DUPLEX Release

Ricochet HD Repack PSN PS3 DUPLEX (337.65 MB)
File Name: Ricochet.HD.Repack.PSN.PS3-DUPLEX...
 

DiscBOOT for Burned PS3 Game Backups on Custom Firmware Out

1050°
155w ago - Today PlayStation 3 developer deank has released DiscBOOT, a homebrew application that allows PS3 Custom Firmware users to play burned PS3 game backups via BD / DVD run from disc.

Download: [Register or Login to view links] (1.3 MB) / [Register or Login to view links] (Mirror)

To quote: How to play PS3 games burned to DVD/BD [discBOOT]

Hey there folks! Here is the promised little tool, which will let you play your backups of original PS3 games when burned on DVD/DVD-RW/BD/BDRE discs.

If you're familiar with ebootFIX tools you won't have problems. It will be included in the ebootFIX/MOD package for the next multiMAN FULL version.

The usage is simple and you're provided with instructions once the program completes its job:

1) Drag & Drop to discBOOT.exe the "PS3_GAME" folder of the game you want to play
2) The tool will create a folder with 3 files:

  • PKG for 3.41
  • PKG for 3.55
  • TXT with instructions

3) Burn the game to a disc (PS3_GAME folder...
 

PS3 JFW DH CFW 3.41 / 3.56 MA FAQ by DemonHades Arrives

1500°
156w ago - Today Spanish PlayStation 3 developer DemonHades has posted a FAQ covering their upcoming PS3 JFW DH CFW 3.41 / 3.56 MA Custom Firmware outlined below roughly translated, with another HERE by iskj3098ias and HERE by Art2Fly:

Questions and Answers JFW 3.41 / 3.56 MA DH

Hello Demons, after reading in different parts of the network see that there is still much confusion about JFW DH 3.41 and JFW DH 3.56 and MA.

That is why I decided to create the official thread to go answer the most discussed in the network.

DH JFW 3.41

Who can use it?

All users can downgrade via QA flags / are in a less than 3.41 or have a flasher to downgrade.

That is the basis for downgrade?

The base is the lowest firmware that supports our PS3, and it left the factory.

Why a 3.41?

Why is it that...
 

Video: PS1 Backups on PS3 via JFW DH CFW, OpenPStore Update

1500°
156w ago - Today Spanish PS3 developer DemonHades has posted up a video demonstrating PS1 Game Backups loading from CD and from PS3 USB / HDD via a Plugin on PS3 Custom Firmware using the upcoming JFW DH CFW alongside an OpenPStore update below.

To quote, roughly translated: Who says 3.55 is needed to load ps1 backups?

In this video we just want to show that in JFW DH can also use the method with Multimedia from backup ps1 cd (not recommended) and a plugin we load it via usb or hdd.

The video looks bad, but nothing for the quality of recording of the phone and the cabin where they recorded, but ultimately what you want to show is that it is necessary to be in a 3.55 for using such method, as it used in the 3.41.

1saludo and those who criticize that the video is blurry and FUD, if you want to look better give you the account number and we buy a better camera (from 100 thousand mega pixels) and you get caught, but digital video editing and remaster, for all other thanks again.

We advance the OpenPStore, and it is becoming less

How about demons, and the wait is being boring ... but I will not tell me that I am the one to respond and come forward
 

PS3Load GNPDRM PKG Now Updated for PS3 3.55 with Bug Fixes

700°
156w ago - Following up on the earlier releases, today PlayStation 3 developer an0nymous has updated PS3Load which allows users to run PS3 SELF programs via wireless or wired network with some make_self bug fixes as outlined below.

Download: [Register or Login to view links] (580.47 KB)

To quote via PS3 Dev Wiki (ps3devwiki.com/index.php?title=Dev_Tools#ps3load_3.55_make_self_fixed):

Older versions of ps3load would not work on 3.50/3.55 ("sysProcessExitSpawn2" won't work proper), and you had to use 3.41 instead. This is no longer an issue with the recent version ps3load which fixed the (make_self) issue for 3.55 standalone precompiled version to try: ps3load.gnpdrm.pkg (don't forget to delete your old version first)

Using ps3load:

1. make your app, produce at least an ELF
2. sprxlinker yourapp.elf (this should be done for you if you use any of the samples)
3. make_self yourapp.elf yourapp.self
4. load ps3load on the PS3
5. define the PS3LOAD environment variable in your favorite shell with tcp:ip_addr (where ip_addr is your the ip address of your PS3)
6. ps3load yourapp.self
 
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