"It appears a Wii savegame file ends with a certificate chain. The certificates contains a public keypair (the one that is being "certified") and a signature (another number pair) from the signing entity. The number pairs are stored as a compound 60 bit data (first 30 bytes for the first number, and the next 30 bytes for the second). Hence, the first and middle byte is always 00 or 01 for keys, and 00 for signatures. One can check that the keys are indeed NIST B 233 keys using openssls EC_KEY_check_key function (code forthcoming)."
The post continues on to speculate on the certificate structure among other things. Cool stuff indeed for Wii devs!
325w ago - Spotted by several eagle-eyed GameFAQers, the boxart for upcoming title Super Mario Galaxy appears to be a little more sinister than its childish overtones.
Harmless, right? Look at the title carefully, spotting the letters with stars underneath them, and spell it out.
Yes, that's right, you'll end up with U R MR GAY. I kid you not.
After Nintendo pulled Mind Quiz earlier in the year for featuring offensive words at the disabled, the mind starts to wonder if this is just simple human error or deliberate.
After all, as simple as Pac-Man was, you have to wonder if a game based on playing in a darkened room munching pills, running from ghosts and listening to repetitive music would get past the sensors, or indeed, Jack Thompson.
326w ago - Swim lazily over coral reefs, admiring the fish and listening to the soothing/annoying sounds of Hayley Westenra, the Kiwi Charlotte Church. If that's your idea of a good time, then welcome to your New Best Game Ever. If not, have a word with yourself and come back with an attitude readjustment, because you need to forget any preconceptions you may have had. Forever Blue is console psychotherapy, and it's totally brilliant.
It's also a proper game, believe it or not, with missions and objectives. That there's a complete lack of challenge in any of it only adds to its supremely relaxing nature, but you do get a feeling of accomplishment after acing another task or finding a particularly pretty sort of fish.
The old woman of the sea:
You play a diver with a massive boat and a chunk of ocean to explore. We picked a female because we didn't really want to get a close-up view of neoprene-clad manbits in the event of a camera malfunction, but the choice is entirely yours. Give her a name (ours is called Nemo) and a hairdo, then jump off the boat and witness an underwater scene that will take your breath away.
In the early parts of the game, the aim is simply to explore the reef and learn about the fish. There are around 200 species to discover, with loads of different ones in each area. When...
326w ago - Official confirmation from Nintendo that the Wii Zapper interface will indeed come with Link's Crossbow Training packed in and that the remote-housing Wii Zapper will sell for $20 starting Nov. 19.
Link's Crossbow Training drops players into a world in the style of The Legend of Zelda¬®: Twilight Princess. Players assume the identity of hero Link, who progresses through a series of tests to perfect his crossbow marksmanship. Start with stationary bull's-eyes and graduate to moving targets before defending Link against all kinds of enemies.
Nintendo also confirms a pretty interesting line-up of third-party Wii Zapper support including Resident Evil: The Umbrella Chronicles, Ghost Squad and Medal of Honor Heroes 2 which will include single player, arcade mode and support for up to 32 players in multiplayer.
NINTENDO'S NEW Wii ZAPPER TARGETS FUN
First Wii Game-Play Accessory Comes Packaged with Zelda Software
REDMOND, Wash., Sept. 10, 2007 - Nintendo announced today that the Wii Zapper™ interface for the hit Wii™ home video game system will come packed with Link's Crossbow Training™. The software is based on the hugely popular Legend of Zelda¬® series and provides a perfect demonstration of the way the Wii Zapper could be used in other games. The Wii Zapper casing houses both...
326w ago - Sega's light gun tradition continues on Wii. First impressions inside.
Since the first rumblings of Ghost Squad's Wii release, the IGN Wii team has been pretty optimistic for the shooter's reincarnation on Nintendo's newest system. True; Wii doesn't do exact light gun conversion (at least not yet), but at least the IR adaptation has made it possible for games like Resident Evil: Umbrella Chronicles, as well as Duck Hunt clones in Wii Play and the possibility of House of the Dead or Virtua Cop's revival down the road - should SEGA will it. As the first light gun outing for the Japan-based company, SEGA is pushing the spiritual successor of both Virtua Cop and Confidential Mission (another arcade game that had a brief stint on Dreamcast), as Ghost Squad is now heading to Wii.
Ghost Squad is, in nearly every respect, the next Virtua Cop incarnation. The title has changed, and the game is now more robust, but everything from disarming shots to headshots and a precision score multiplier system is all in tact. In addition, Ghost Squad blends the familiar light gun game with borrowed techniques from Confidential Mission, adding in more context-sensitive challenges that take place in tandem with shooting bouts.
Everything from hand-to-hand reflex challenges to wire-cutting and sniping is included in...