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Atlus Unveils Persona 4 Golden: Solid Gold Premium PS Vita Edition

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118w ago - Atlus Manager of Public Relations and Sales Aram Jabbari has officially unveiled the Persona 4 Golden: Solid Gold Premium Edition today for PlayStation Vita fans.

To quote: Persona 4 Golden. It's so hot right now. It's Japan's hottest PS Vita game of all time, selling more than twice as many units as the next bestselling title.

In the weeks following P4G's release, PS Vita hardware sales in Japan saw a dramatic spike, larger than at any time since the start of the year.

Perhaps it's because the original Persona 4 became such a phenomenon, winning tremendous critical acclaim and adoration from consumers. It could also be because Golden, the enhanced and expanded PS Vita version of the game, dramatically improves on the beloved RPG classic in so many gosh darn ways.

Did you know I speak PS Vita? True story. I can hear yours from here, musing aloud, longing for something amazing; it's practically begging to be loved. It wants copious oodles of Persona and it wants said oodles right now.

It wants 100+ hours of interacting with fleshed out, sharply written characters. It yearns for a rich world to get lost in, for intense battles, for blazing fast load times. Translation: your PS Vita has a fever, and the only prescription, is more Persona 4 Golden.

We...
 

IO Interactive Unveils Hitman: Absolution PS3 - Contracts Mode

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119w ago - IO Interactive Community Manager Nick Price has unveiled the Contracts Mode in upcoming PS3 video game title Hitman: Absolution today.

To quote: One of the best things about working with a vibrant and productive community, such as the one attached to the [Register or Login to view links] games, is that you can learn a lot by just watching people play.

Going back to the previous games in the Hitman series, we've always enjoyed watching videos of how the fans tackle the different levels; both in terms of strategy and approach to the emergent systems within the game but also in terms of how they change the rules by going against the core of the level.

A great example is when we see people trying to set up mission parameters all by themselves. The previous games didn't really support this - you were supposed to play a level in one of several different ways but targets always remained the same - but the fans pretty quickly started setting up conditions for completion themselves.

Kill everyone with a particular weapon. Don't get spotted by anyone. Only wear the chicken outfit. Kill that waiter in the bar at the Meat King's party.

Sometimes these conditions would be extremely hard to fulfill but equally satisfying when they did get completed. So for...
 

Sony Unveils New PlayStation Collections Are Arriving This Month

250°
120w ago - Sony Associate Product Marketing Manager Cristian Cardona of Software Marketing has unveiled new PlayStation Collections today which will be arriving later this month.

To quote: You folks may have read on the Internets about our upcoming release of the Ratchet & Clank Collection.

Well, we've decided to make August 28th an extra sweet shopping day by releasing it alongside the God of War Saga and inFAMOUS Collection!

Notice the shiny new things we've put on the packaging! What does it mean? Why does Ratchet look so good in green? The answer to most of those questions is that we're officially introducing our Collections line with these releases on August 28th.

Over the years we've had all sorts of great deals come your way and moving forward, this is how we plan on presenting them to our consumers.

From August 28th on out, you'll be able to easily spot these classic installments at retailers, as well as on the PlayStation Store, and know that you'll be getting the greatest PlayStation has to offer - at the best prices around!

You should already know what's in the Ratchet & Clank Collection, but here's what you'll find in the other two:
God of War Saga

• God of War
• God of War II
• God of...
 

Sony Unveils PlayStation Plus Updates for August 1st, 2012

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121w ago - Sony's Ross McGrath of the PlayStation Store Team has unveiled some new PlayStation Plus updates to ring in the new month today, as follows:

From tomorrow until 5th September (that's five weeks this time) all our PlayStation Plus subscribers will be able to download Dead Space 2 as part of their subscription.

Special thanks go out to EA Games for their support in bringing this fantastic blend of action and survival horror to our members.

Engineer Isaac Clarke returns for the sequel to the critically acclaimed Dead Space. After waking from a coma in a massive space city known as The Sprawl, the lone survivor of a horrific alien infection finds himself confronting a catastrophic new nightmare.

Not only that but he's also battling dementia, is being hunted by the government and is haunted by visions of his dead girlfriend.

And what where would we be without a massive 50% off all the associated DLC for our Game of the Month? For the next two weeks you can grab the 'Severed' expansion, and three extra special weapons and suit packs for Dead Space 2 at half price.

Simply pick up any of them you like when you go to claim your game from the Plus section on the Store. And with that, let's roll film...



 

PS Vita Dev Wololo Unveils VHBL Success with New PSP Game Exploit

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124w ago - Today PlayStation Vita developer wololo has announced news of VHBL success using a new PSP game exploit courtesy of [Register or Login to view links] with details below.

To quote from his blog: Sometimes, it’s just that simple...

Neur0n has been kind enough to share with me the details of his latest user mode exploit, so that I could help porting VHBL to his game on the EU and US versions (yes, the game seems to be available on all stores, and don’t stop reading here, it gets better).

Sometimes porting VHBL to a new game can be a pain in the rear. Many times, as I discovered the hard way, we hit a wall and have to give up after dozens of hours of investigation.

On this exploit too, had I been alone working on it, I would have given up. It seemed impossible to free most of the ram (VHBL basically needs to cleanly remove the game from the ram, in order to load homebrews instead), and the exploit ended up with about 2MB of free ram, instead of the 24MB that we usually expect.

But hey, that’s where comes the joy of working with talented people like Neur0n: he figured out, within 24hours, how to free the additional 22MB. I am not sure really how he found out, and why it works, but it damn works.

So I can proudly...
 
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