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Nintendo Seeks Sensitivity for Wii Remote from Kionix And Others

50°
302w ago - TechOn reports that Nintendo has been evaluating three-axis acceleration sensor samples from new suppliers that will be used in Wii controllers.

Sources say that Nintendo have been particularly interested in an acceleration sensor from Kionix as it makes it easier to enhance sensitivity.

To quote: Nintendo has been evaluating samples obtained from a number of acceleration sensor manufacturers other than ST and ADI, according to sources. Kionix Inc, a US-based venture firm, once attracted attention as a strong candidate.

Kionix was regarded as such because of the high reliability based on its past records of supplying sensors for hard disk devices, according to a source involved in the case. Also, Kionix's device has a structure different from its competitors: Its MEMS sensor is several times thicker than ADI's device, making it "easier to enhance sensitivity," according to engineers in the MEMS industry.

Nevertheless, Nintendo has not yet decided to change suppliers. Acceleration sensor manufacturers have to satisfy strict specification requirements in order to obtain a contract.

Pictured below is the layout of the acceleration sensor manufactured by Kionix.
 

Video: Sixense TrueMotion PS3Mote Update - See it in Action!

400°
304w ago - The mysterious "PS3mote", the Wii-mote-like PS3 controller that has been talked about numerous times over the past 2 years the PS3 has been released. Every gamer knows the power of a controller like this. The Nintendo Wii is the best selling console this generation, and let's face it... It's because of the controller.

A controller that is so user friendly, that even grandma, and grandpa can pick it up, not be intimidated, and have a blast. That's the appeal, everyone has used a remote for their TV, their VCR, their DVD player. The remote is an icon in American (and I am sure many other) culture.

Videos from NVISION08 can be seen below... Enjoy all.

Sixense TrueMotion Presentation Part 1




Sixense TrueMotion Presentation Part 2




Sixense Demo Highlights




This "PS3mote" has been rumored many times, in the past. It has even had many different explanations of how it worked. Whether it was a waggle controller, an FPS controller, or a "break apart" controller, it never was released, or shown to the public. It has even been said that this "new" PS3 controller has made it to the hands of developers.

Even with all...
 

Insomniac's Ted Price Sees Benefits of Multiplatform Development

250°
305w ago - In a recent interview, Insomniac CEO Ted Price admitted that he sees the benefits in going multi-platform and breaking the company's exclusivity with Sony.

However, for now it seems as if the benefits of actually sticking with Sony slightly outweigh the benefits of parting, so don't expect any radical changes in the immediate future.

To quote: Of course, Insomniac has historically been a Sony mainstay. "For the last ten years or so, we have been working very closely with Sony," Price said.

"I mean, people ask me all the time, 'so, do you consider going multiplatform? What are the drawbacks?'" He says that one benefit of exclusivity is that the company's games "tend to be associated with the hardware - but that could be a drawback too."

He cites the original Resistance: Fall of Man as an example of this kind of product association. "We did get a lot of additional exposure simply because it was synonymous with the PlayStation 3," he said. "It's hard to break into the genre; and it's cool that we were able to do it with a brand new entry."

He's careful to point out that Insomniac has its own voice and isn't governed by Sony. "We definitely have been very vocal about maintaining our independence," he said. He mentions that many at Insomniac would be frustrated...
 

Video: The Only LittleBigPlanet Advert You'll Ever Need to See

50°
308w ago - I got this off of the LittleBigPlanet site and thought it was a wonderful bit of advertising for the game.

This is off of the LBP PlayStation channel on YouTube.

Video is below..

Watch and enjoy!




 

Seemingly Shocking Graphics Appear in TGS 2008 RE5 Trailer

100°
310w ago - I am as excited for Resident Evil 5 as any of you, it will probably be my Game Of The Year for 2009, and as March is quickly approaching, the excitement has been building. Then I saw the latest TGS Resident Evil 5 trailer from TGS '08...

When I saw the opening of this new trailer I honestly thought I was seeing a flash back to an older PS1 game, perhaps a earlier Resident Evil title done in HD (like the MGS1 flashback in MGS4). But no, this was Resident Evil 5.

I was shocked at the use of the "X" cut tree's that were made famous by Grand Theft Auto 3. The gravel road was all jagged and stood out like a sore thumb over the blurred grassy texture and trees. Something was terribly wrong with that scene. After replying the video, I hear wind, but I see no trees move at all either.

The whole birds-eye scene looked bland and terrible. For the desert being such a bland environment anyway (compared to some, like jungle etc), what environment that is there, needs to look great, and get across to the players that the desert is real, but this did not succeed at all.

Thankfully, once the trailer left that scene the graphics picked back up to what they should be: Fantastic. Now I just hope we don't have to see the use of those "X" cut tree's very often throughout the game. Such...
 
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