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Video: Adventures New and Old: King's Quest for PS4 and PS3!

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2w ago - The Odd Gentlemen Creative Director and Founder Matt Korba posted up a video today announcing that the adventures new and old of King's Quest are coming for both PS4 and PS3 platforms!

To quote: I grew up playing the King's Quest games at my uncle's house, and it remains my favorite game series of all time.

I still remember the simple joy of typing in "eat carrot" and discovering that Graham would actually respond. The day I solved the Cliffs of Logic puzzle before my uncle did stands as one of my proudest achievements in gaming.

These titles were brimming with wonder, humor, engaging puzzles, and delightful gameplay, all wrapped up in a charming story that players of any age could appreciate.

King's Quest means something to everyone here at The Odd Gentlemen. It's a part of who we are. And it's why we are so proud to continue its tradition in a new and fully reimagined King's Quest. Today we get to show the first footage of a game we've poured our hearts into for nearly a year now.





From the beginning, we wanted to celebrate where King's Quest came from while opening new areas for it to explore. Our game opens with King Graham - revered as the greatest adventurer who ever lived - sharing...
 

Loadout Launches on PS4 December 16th, Play at PS Experience

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2w ago - Edge of Reality's Greg Bauman confirmed today that Loadout launches on PS4 this December 16th, and invites PlayStation 4 fans to play it at PS Experience!

To quote: Hey, PlayStation fans! Greg Bauman here from Edge of Reality, the lunatics behind [Register or Login to view links].

Last week, we told you that Loadout was going to launch on PS4 in the near future, but today I'm here to tell you just how near the future is: you'll be able to download and play Loadout for free via PlayStation Store on Tuesday, December 16th, 2014.

We've put together a launch trailer that shows off all the incredible stuff that PS4 players are going to get this month. Seriously, we've got a lot in store for everyone.

It's not just the billions of guns - we'd feel downright rude if we weren't including the billions of guns. No, there's way more that we've packed into Loadout. Take a look at some of it here... and pay attention near the end for an extra treat!





We agonized for weeks over what we ought to get you guys for the holidays. I mean, we were already giving you all these guns and all the ammo to go with them - so what do...
 

XDev Announces Super Stardust Ultra Hits PS4 in Early 2015

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2w ago - XDev Studio Europe Producer Mark O'Connor announced today that Super Stardust Ultra hits PS4 in early 2015 with details below.

To quote: Hi PlayStation fans. I'm excited to announce that Super Stardust Ultra is blasting its way onto PS4 in early 2015 for $12.99!

For those of you who aren't familiar with the Super Stardust series, the critically acclaimed Super Stardust HD by talented developer Housemarque was originally released on PS3 in 2007, followed up on PSP and most recently on PS Vita as Super Stardust Delta in 2012.

This timeless shoot 'em up has you pilot a start fighter in the depths of space, defending planets against the onslaught of enemy attacks in the midst of a deadly meteor storm. Your mission is simple: use split second timing and pure arcade skill to make every shot count and destroy everything in your path.

Super Stardust Ultra, has an array of new planets, glorious visual enhancements, and includes no less than nine different game modes, including new modes and established favorites from the series and its various add-ons.

With the PS4 socially connected features, you can now show the world your skills in the new Interactive Streaming game mode, letting your viewers vote periodically to change up your gameplay as they watch.

Because...
 

Metal Slug 3 is Coming to PS4 and PS Vita, More Neo-Geo Classics

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3w ago - SNK Playmore Director of Business Development Adam Laatz announced that Metal Slug 3 is coming to PS4 and PS Vita alongside more Neo-Geo classics on the way!

To quote: Hi all, We're excited that [Register or Login to view links] is just around the corner, and in leading up to the show... we have an interesting poll for PlayStation Network users and fans of SNK / NEOGEO to participate in here.

Together with SCEA 3rd Party Productions, and in commemoration of next year's 25th Anniversary of the AES & MVS, SNK PLAYMORE is very happy to bring back some of our best NEOGEO content to current-gen hardware / PSN - starting with METAL SLUG 3 on PS4 and PS Vita (compatible with [Register or Login to view links]) platforms, as well as PS3.

Being that we're curious as to what the fanbase is looking for, please [Register or Login to view links] for which title(s) you would love to see on PSN in the near future!

Make sure to spread the word that we're asking for feedback from the fans via this poll, and listening to what you guys have to say.

Please vote for one (or more?) title(s):

ART OF FIGHTING 2
FATAL FURY SPECIAL
GAROU: MARK...
 

The Ins and Outs (and Ups and Downs) of Designing N++ PS4 Levels

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3w ago - Metanet Co-Founder Mare Sheppard is here with details on the ins and outs (and ups and downs, and lefts and rights) of designing N++ levels for PS4 below.

To quote: We're back with more news about N++!

Before we get into that, we want to let you know that we (and N++!) will be at Playstation Experience (December 6-7, Booth # I31)! In addition to showing the game, we're also hosting a panel where we'll discuss the development of N++. See you there!

The question on everybody's mind is probably "when the heck is N++ going to come out?!", or possibly "what the heck is N++?" - for the answers to those questions and more, check out our devblog and tumblr.

For now, we'd like to announce that N++ will have a groundbreaking 1000 levels, and we'd like to tell you more about how they're made. Settle in, this is a detailed process.

N++ is a game that lives and dies by its levels, so making great levels is one of the main things we are making sure we nail. We at Metanet Software have been hand-crafting levels for the N series for ten years now (!), and have made somewhere upwards of 5000 in that time, which is equivalent to more than one level made every single day for ten years.

We started making levels for N++ in 2010, and have amassed about 2000 to refine...
 
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