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PS3 Amiga Emulator is Updated to E-UAE v0.8.29 WIP4 PS3 r7

700°
175w ago - Today Ole has updated his homebrew Amiga Emulator for PlayStation 3 to E-UAE v0.8.29 WIP4 PS3 r7 followed by revision 8 below, which the recent changes detailed below.

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E-UAE 0.8.29-WIP4 for PS3 release 8

  • Compiled by using psl1ght v.2 sdk
  • The full uae documentation is stored in the 'docs' subdirectory, here you are reading the ps3 port info.

Features:

  • 68000, 68010, 68020, 68040, 68060 processor cores
  • OCS, ECS and AGA chipset
  • amiga hi-res (720x576) graphics resolution in 32bit depth
  • joystick1, joystick2 (2nd joypad required) and mouse emulation
  • options dialog (supports switching of the disk files and more)
  • sound in 48000 kHz
  • keyboard emulation
  • support for usb keyboard and usb mouse
  • support for loading zip and dms floppy images
  • support hor harddisk...

 

FBANext PS3 r438 Emulator Updated for CFW, Macro Input Added

1300°
175w ago - Today the FBANext PS3 emulator was updated to r438 which adds macro input for PlayStation 3 Custom Firmware (CFW) users.

Download: [Register or Login to view links]

To quote, roughly translated: The emulator FBANext (based on the source code of the final burn) has just updated his PS3 version, and therefore passes in review R438.

Remember that these are interim releases, which may contain still lots of bugs.

As a reminder, this is a multi-console emulator, that is to say, he is able to emulate our beloved PS3 consoles following:

  • Capcom CPS-1
  • Capcom CPS-2
  • Capcom CPS-3Cave
  • Neo Geo
  • Sega System 16 (and similar systems), System 18, X-Board, Y-Board
  • Toaplan
  • Taito 68k
  • Psikyo 68EC020/SH
  • PGM
  • Konami
  • Sega Megadrive (the savestates are not supported)

Installation:

  • Place your roms in the folder: / dev_hdd0/game/FBAN00000/USRDIR/roms /
  • The first time you launch FBAnext, a file-fbanext ps3.xml will be generated. Ce fichier stock vos options. This file your stock options.
  • If you want to change the path of your roms, edit fbanext-ps3.xml.

 

SNES9x PS3 v4.4.7 Super Nintendo Emulator Update Arrives

1400°
176w ago - Today the Super Nintendo Emulator PS3 port has been updated to SNES9x PS3 4.4.7 for Firmware 1.92+, 3.15, 3.41 and PlayStation 3 Custom Firmware 3.55.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

Complete changes are detailed below, as follows:

SNES9x PS3 - 4.4.7 (FW 1.92/FW 3.15/FW 3.41/CFW 3.55)

WHAT'S CHANGED:

  • Added new shaders (waterpaint-normalcontrast, waterpaint-normalcontrast-scanline,
    waterpaint-highcontrast, waterpaint-highcontrast-scanline, crt-highgamma)
  • Optimized crt, crt-highgamma shaders - both run now at 60fps at 1920x1080.
  • Reduced lag.
  • Fixed Turbo Mode toggling - works the same now as in 4.4.4.
  • Fixed RSound bug with Windows OSes.
  • Fixed L2 button mapping issue.

BTW, regarding that error above with GCC - that has been fixed.

 

FBANext PS3 r435 MC68000 / Z80 Arcade Emulator is Released

1300°
176w ago - PlayStation 3 developer squarepusher2 has updated the MC68000 / Z80 Arcade Emulator to FBANext PS3 r435 today, which includes some performance improvements among the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

FBANext PS3 r435 changelog is as follows:

FBANext PS3 - r435 (FW 1.92/FW 3.15/FW 3.41/CFW 3.55)

CHANGELOG:

  • (PS3) Some minor performance improvements and some more lag reduction (CPS3/Sega System 16) - other drivers can show similar improvements as well
  • (PS3) Street Fighter III: Second Impact widescreen toggling has been fixed
  • (PS3) D-pad navigation moves one position down/up like before
  • (PS3) Dip switches now configurable in in-game menu



 

FBANext PS3 r424 MC68000 / Z80 Arcade Emulator is Released

1300°
177w ago - Today squarepusher2 has updated the MC68000 / Z80 Arcade Emulator to FBANext PS3 r424, which includes many changes as outlined below.

Download: FBANext PS3 - r424 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55)

To quote: Since I now have commit access (thanks to Lantus), I can drop the 'custom' label and instead give you straight version releases.

This one I committed today - it includes all my changes from the previous three or four custom versions including a ton of additional improvements - this CHANGELOG is probably not very decipherable for the average user, but I'm going to post this here anyway since it would take too long to create a new CHANGELOG:

CHANGELOG (r424)

  • (PS3) Added waterpaint-normalcontrast.cg, waterpaint-normalcontrast-scanline.cg, waterpaint-highcontrast.cg, waterpaint-highcontrast-scanline.cg shaders
  • (PS3) Optimized crt.cg shader - now runs at 60fps (fullspeed) at 1080p (1920x1080). Also added crt-highgamma.cg.
  • (PS3) Texture references used - far faster graphics code as a result. Also adapted refreshwithalpha so that it looks the same as it did before without texture references.
  • (PS3) Added all the shaders added inbetween...

 
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