231w ago - First of all, Happy July 4th to our American viewers! As we all know, Folding At Home on the PS3 is really a beast - it knows how to use the hardware efficiently, making the PS3 one of the top clients in the entire project.
The PS3 Debug / Test version has the included files, sprx's, and the Eboot.bin all decrypted. You can now peel apart the files to see how the Folding@Home client utilizes the power of the PS3.
An interesting note: the configuration file outlines that 6 SPU's are in use, as well as one Raw SPU.
It begs the question, is it 6 SPU's in total, or 6+1 = 7 ?
It becomes much more interesting if its 6+1, beckoning rumors of the 8th "disabled" SPU not being disabled at all, but actually, secretly being used for security, while the 7th SPU, that we all thought was for security, was just a front.
It is a bit of a stretch, but it is something to keep in mind while you dig through the Folding@Home client, looking for goodies.
Since this is an old version, when updating on a Development unit from...
236w ago - Well, it's not actually an E3 post but if Sony held an E3 for PS3 Devs they may have offered these, right?
Today two very nice guys (Garfield and another, whose nickname we will add if he wishes) have shared PS3 Debug/Test Firmware 2.76 and 2.60 with the resident PS3 Devs here- THANKS guys!!!
Unlike many PS3 Firmware updates that block access to certain folders and directories in dev_flash, 2.76 allows full read access to dev_flash, so you can access the PS1 and PS2 emu files, as well as all of the system sprx's, some self's, xml's and rco's.
We don't yet have the official 2.76 changelog, but below are some changes (excluding all the bugfixes) from 2.6:
• HDD boot games and game data can now be deleted from the system software menu that appears when the PS button is pressed during the game. However, data currently in use by the game is, as before, not deletable.
• The keyboard function keys F17 - F24 are now reserved for the system. Thus, it will no longer be possible...