156w ago - Just over a month ago Adafruit Industries offered and paid a bounty for an Open Kinect Driver, and today German site VideoGamesZone.de (linked above) reports that running homebrew Kinect applications may soon be possible on PS3 via OtherOS and API OpenNI drivers.
To quote, roughly translated: "Kinect for Xbox 360 might also operate on the PlayStation 3. Thanks to recent API OpenNI Drivers for Windows and Linux could allow PS3 consoles with older firmware with the OtherOS function also Kinect Underground.
The drivers allow access to all Kinect functions. Both the depth sensor and the audio and video capabilities of Kinect would theoretically available on the PlayStation 3.
So far, we have some Kinect videos from amateur hobbyists found, do the fun things with Kinect on the PC. Below are videos of a cool Minority Report-application and a player to come out with invisible Kinect makes.
A video to a Kinect application on the PlayStation 3 we have not found, yet."
157w ago - A few days back graf_chokoloreleased a PS3 SELF Decrypter PSGroove payload, and today Heden of DeLiGhT has released at PSGroove (linked above) a PlayStation 3 SELF / SPRX Decrypter application followed by an update below.
To quote: Unlike graf_chokolo's method, DeLiGhT's application does not require a special payload to decrypt.
Simply place the SELF/SPRX you want decrypted into /dev_hdd0/game/DCRY00001/USRDIR/SOURCE/ Then run the SELF/SPRX DECRYPTER from the XMB, and finally retrieve the decrypted files from /dev_hdd0/game/DCRY00001/USRDIR/DESTINATION/
From the ReadMe File: SELF/SPRX DECRYPTER - V0.5 BETA
12/04/10 - V0.5B - Initial BETA Release
- Decrypting internal PS3's SELF/SPRX files
[BETA - The decrypter hangs on some files]
GameOS utilizes files to make the console work (I won't give details) These files (SELF = EXE, SPRX = DLL) are stored in /dev_flash. This tool enables to decrypt...
It is an FTP Server for the PS3, with it, on a retail with your choice of "hack" to enable unsigned code it allows:
• Full Read/Write access to all of "dev_hdd0" (including save areas, games, VM etc)
• Full Read/Write access to "dev_flash2" and "dev_flash3"
• Full Read/Write access to connected usb devices
• Full Read access to "dev_flash"
• Full Read access to "dev_bdvd"
Connect with your choice of FTP client - Prefered is the old "ftp" from the command line, however Filezilla seems to work, allowing only one connection, and disabling PASV support.
Furthermore, the Server does not support some commands (like rename, of all things!) so make sure what you do counts!
Use the IP shown on the screen - make sure to have your net connection up and running before hand (wired is so much faster)
195w ago - It's been both rumored and in development for quite some time, and now Develop-Online.net has confirmed that Sony's PS3 and PSP are indeed getting a 'skinny' PSN applications store.
Dubbed skinny, the SDK tool is a simple yet effective means for content holders to put their intellectual property on the PlayStation platforms without software development.
Skinny consists of an authoring tool and a native client runtime for PS3 and PSP developers.
To quote: "Skinny is "ideal" for "strategy guides, game maps, cheats, training manuals, episodic videos, eBooks and eMagazines" and consists of a web-based editor/authouring tool and a software client for both the PS3 and PSP.
The user creations still require submission to Sony for approval, but this will quickly pave the way for lots of mini-apps on the PlayStation Store."
211w ago - Last week's Media/Investor Conference indicated that starting in 2010 Sony may officially open its PS3 and PSP platforms to third-party applications.
Sony also recently launched a Digital Comics Reader application for the PSP and PSPgo consoles.
Today Gamerzines.com (linked above) expands on that notion as follows, to quote:
"Sony has always had an unusual relationship with third party software (we're not talking games). The PS2 explicitly allowed the running of Linux on it.
The PS3 came with Linux support, which ended up with some institutions buying PS3s in bulk in order to run them in parallel as a cheap sort of super-computer (there's no cheaper way to get the Cell chip, apparently). Then Sony removed the Linux option from the PS3 Slim.
Sony has constantly battled with homebrew on the PSP. It has always been in the name of piracy, but the end result has been that it has been impossible to run third-party applications on the PSP, and the ability to do so on the PS3 has effectively been removed.