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New PS Vita Exploit and VHBL Port in the Works by Xerpi

1000°
118w ago - Following up on his previous update, this weekend PlayStation Vita hacker wololo has announced that a new PS Vita exploit and VHBL port in the works by [Register or Login to view links].

To quote from his blog: "Developer xerpi twitted a few days ago that he has a new user mode exploit available, and that he managed to port VHBL to it fairly easily (it took only 10 minutes to port VHBL according to what he told me).

"VHBL working on my new exploit pic.twitter.com/5PeV6Hi2"

I believe for now this exploit with remain under wraps since we are already working on a release with Neur0n, but this is of course up to xerpi.

In the meantime, enjoy a few screenshots!"

Finally, below is yet another exploit from [Register or Login to view links] with details as follows:

Fate6 confirmed my VHBL port working on PS Vita 1.69.1 and the game being on Vita US PSN

fate6 wrote: well then yes it does work on the Vita on 1.69.1 ^__^

I have a european account and this game is not on european PSN, so I couldn't test it on my Vita. Thanks fate6 For...
 

PS Vita Dev Wololo Unveils VHBL Success with New PSP Game Exploit

1000°
119w ago - Today PlayStation Vita developer wololo has announced news of VHBL success using a new PSP game exploit courtesy of [Register or Login to view links] with details below.

To quote from his blog: Sometimes, it’s just that simple...

Neur0n has been kind enough to share with me the details of his latest user mode exploit, so that I could help porting VHBL to his game on the EU and US versions (yes, the game seems to be available on all stores, and don’t stop reading here, it gets better).

Sometimes porting VHBL to a new game can be a pain in the rear. Many times, as I discovered the hard way, we hit a wall and have to give up after dozens of hours of investigation.

On this exploit too, had I been alone working on it, I would have given up. It seemed impossible to free most of the ram (VHBL basically needs to cleanly remove the game from the ram, in order to load homebrews instead), and the exploit ended up with about 2MB of free ram, instead of the 24MB that we usually expect.

But hey, that’s where comes the joy of working with talented people like Neur0n: he figured out, within 24hours, how to free the additional 22MB. I am not sure really how he found out, and why it works, but it damn works.

So I can proudly...
 

PS VitaTools v1.05 Arrives, Updated ReadSELF and PUPUnPack

550°
120w ago - Following up on his previous release, today PlayStation Vita homebrew developer deroad has updated PS VitaTools to version 1.05 with the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links]

To quote: well, I implemented a little of my tools for the vita console. here is the changelog:

Initial Release

  • pkg_reader (unfinished and bugged)

1.00

  • pkg_reader fixed and fully working pupunpack!!

1.01

  • pupunpack has been updated to unpack the PUP inside a folder called: NAME_UPDATE.PUP_0

1.02

  • initial version of unpkg. for now it is NOT able to decrypt pkg. it just extract the main parts.
  • deleted some id on the pupunpack
  • pkg_reader is still unfinished

1.03

  • added security_1 to pupunpack

1.04

  • added readself. it show information about the Playstation...

 

Video: PSX Games Running on PS Vita Exploit Hack Demo

350°
127w ago - Last week we reported on how the PlayStation Suite SDK allows NES emulation on PS Vita, and today PlayStation Vita homebrew developer wololo reports that PSX games are now running PS Vita through an exploit hack as demonstrated in the video below.

To quote: A few weeks ago, an anonymous hacker released a dump of the flash0 from the PSP emulator running on the PS Vita. Although it brought nothing new for the end user, it was a verifiable proof that this hacker has access to a kernel exploit running on the PSP emulator.

This week, the same dev apparently got PS1 games to run on the Vita, as shown in the video below (thanks to the Z)

For those who wonder, I have no reason to doubt the authenticity of the video, I wouldn't see any good reason for a guy who has proven he has a kernel PSP exploit to then produce a fake.

It is important to clarify that our forum member the Z is in contact with this anonymous developer, but they are (AFAIK)...
 

PS Vita HBL (VHBL r150) for Super Collapse 3 Out, Crashing Fixed

1000°
127w ago - Following up on the previous updates, today PlayStation Vita homebrew developer wololo has made available PS Vita HBL (VHBL r150) for Super Collapse 3 which now fixes some crashing issues with snes9xTYL and Lamecraft.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote from his blog: This patch fixes some crashing issues with snes9xTYL and Lamecraft, among other things.

There are still remaining issues with the VHBL port of Super Collapse 3 that I couldn't solve yet, I am still investigating: the Duke3d engine is crashing (Duke3d, zombie crisis), Daedalus seems to be crashing when loading roms (I probably won't investigate this, as Daedalus is slow on VHBL no matter what), Geometry War Portable crashes at startup, Picodrive will crash if you press the "select" button, etc...

So, still lots of incompatibilities of course, but this is getting better, and I sure hope you guys will enjoy snes9xTyl. Interestingly, I had to hook sceAudioOutput with sceAudioOutputblocking,...
 
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