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Video: Haunt the House: Terrortown Possesses PlayStation Mobile

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81w ago - SFB Games Founder Tom Vian posted up a video showcasing Haunt the House: Terrortown which will be possessing PlayStation Mobile users today!

To quote: Hey everyone! [Register or Login to view links] is comprised of two brothers, Adam and Tom Vian from London.

We've been making games for many years (mostly for browsers, under the name "The Super Flash Bros." and this is our first opportunity to make a game that can be enjoyed on a real handheld console.

When we heard about PlayStation Mobile and thought about PS Vita as a platform, there was only one game we had in mind. The colourful graphics and simple controls of Haunt the House work perfectly in this context - it's a really natural fit.

The original Haunt the House was a browser game we made for Halloween back in 2010, and since then we've come a long way as designers.

The basic idea of Haunt the House: you float around as a ghost, possessing any objects you see and use them to perform spooky haunting actions to any humans who are nearby! The aim of the game is to scare every single human away from the town, but this game also has an extra objective.





The first thing we wanted to design was the town itself,...
 

Video: PlayStation Mobile: Cosmic Clean-Up Sweeps in Tomorrow

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85w ago - Green Hill Creative Director Sander van der Vegte has announced today that Cosmic Clean-Up sweeps in tomorrow for PlayStation Mobile users with a video of the title in action below.

To quote: Here at Green Hill we're huge fans of simple mechanics and getting the most out of them.

And we love the concept of using the spaceship as a weapon in our new [Register or Login to view links] title, Cosmic Clean-Up, out tomorrow in North America.

Players must strategically use the fire from the ship's thruster burn to destroy the space junk that is blocking their path - before it destroys them! Do your bit for the Cosmos... Take your spaceship and use the fire from the exhaust to burn away space junk orbiting your home planet!





It takes special skill to speed towards a hard piece of rock, and steer away from it in the nick of time, while cleverly covering the debris in hot burning fire! In essence this risk-reward, arcade style of gameplay makes playing Cosmic Clean-Up both thrilling and fun.

Cosmic Clean-Up is a perfect balance of risk, skill, and reward. But above all, it is exactly what it says; a thorough cleaning of the cosmos. During your aggressive...
 

PlayStation Mobile: Surge Electrifies PS-Certified Devices Tomorrow

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85w ago - FuturLab Junior Programmer Jack Lang has announced today that Surge electrifies PS-Certified devices via PlayStation Mobile tomorrow with a new video below!

To quote: Hello! My name is Jack Lang, Junior Programmer at FuturLab. I'm responsible for the programming on our new game, Surge, and I'm here today to talk briefly about how the PlayStation Mobile SDK has made the process of developing our game for PS Vita really easy!

I started out as a Flash developer because I wanted to make games. This experience, along with some prior knowledge of C#, meant that I was able to use the PSM cross-platform SDK to focus on the game rather than the specifics of each platform it supports.

As you can see from the trailer above, Surge uses nice visual effects, and thanks to PSM I was able to pick and choose between high and low level programming libraries, making it possible to get visual features like the 'awesomizer' line style, particles and the attractive color blurring glow effects running efficiently and in a short space of time.





I'd recommend learning the PlayStation Mobile SDK if any readers want to get started making games, so if you have any questions I'll be happy to answer them; don't be shy!
 

Video: D3T Ltd Announces Lemmings is Back on PlayStation Mobile

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86w ago - Commercial Director at D3T Ltd Jaime Campbell has shared a video today announcing that Lemmings is back on PlayStation Mobile with details below.

To quote: When d3t was approached to make Lemmings for PlayStation Mobile, the initial feeling of excitement was quickly superseded by the realisation that a lot of people would have their eyes on our results.

At d3t, we always go the extra mile to deliver the best possible games, so we knew we were the right people for the job. But it's not every day you get asked to work on a title with a name that resonates with multiple generations of gamers who have enjoyed playing existing versions of the game on numerous gaming systems since it was first published by Psygnosis for the Commodore Amiga in 1991.

We are delighted that Lemmings for PlayStation Mobile looks great, performs really well on all of the certified devices and most importantly, faithfully brings the Lemmings experience to a whole new platform for a new generation of gamers, who can enjoy the classic game for the first time ever with intuitive touch screen control. It really feels like this game was made for it!

Take a look for yourself in this short movie!





Working on a title with such...
 

PlayStation Mobile: EcoFish Makes a Splash Tomorrow

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86w ago - Eclipse Games Founder Eduardo Jimenez has announced today that EcoFish is making a PlayStation Mobile splash tomorrow.

Below are the details, to quote: EcoFish is a game I personally wanted to do for a long time. It's based on games from my childhood - games that I loved but for some reason haven't been re-done and re-invented a million times already.

If you liked old-school platformers you'll find lots of new games still being made in that genre, but if you look for games like QiX, Styx or Gal's Panic, you're not likely to find many.

It wasn't hard to convince the rest of the team since they played those classics too and loved the 'genre' as much as I did!

The core mechanic of the game consists of drawing lines starting from the borders of the playable area enclosing parts of it that are 'acquired'. If you enclose an enemy within the area you acquire, it is destroyed. We thought this kind of gameplay would fit particularly well on touchscreens and, of course, the PS Vita.

There are different objectives in every level, such as destroying a concrete enemy, eliminating all enemies, acquiring a certain percentage of the screen, and so on. We have deviated there from the original formula, as well as with the enemies.

We designed a...
 
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