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Video: PlayStation Mobile: Cosmic Clean-Up Sweeps in Tomorrow

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82w ago - Green Hill Creative Director Sander van der Vegte has announced today that Cosmic Clean-Up sweeps in tomorrow for PlayStation Mobile users with a video of the title in action below.

To quote: Here at Green Hill we're huge fans of simple mechanics and getting the most out of them.

And we love the concept of using the spaceship as a weapon in our new [Register or Login to view links] title, Cosmic Clean-Up, out tomorrow in North America.

Players must strategically use the fire from the ship's thruster burn to destroy the space junk that is blocking their path - before it destroys them! Do your bit for the Cosmos... Take your spaceship and use the fire from the exhaust to burn away space junk orbiting your home planet!





It takes special skill to speed towards a hard piece of rock, and steer away from it in the nick of time, while cleverly covering the debris in hot burning fire! In essence this risk-reward, arcade style of gameplay makes playing Cosmic Clean-Up both thrilling and fun.

Cosmic Clean-Up is a perfect balance of risk, skill, and reward. But above all, it is exactly what it says; a thorough cleaning of the cosmos. During your aggressive...
 

PlayStation Mobile: Surge Electrifies PS-Certified Devices Tomorrow

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82w ago - FuturLab Junior Programmer Jack Lang has announced today that Surge electrifies PS-Certified devices via PlayStation Mobile tomorrow with a new video below!

To quote: Hello! My name is Jack Lang, Junior Programmer at FuturLab. I'm responsible for the programming on our new game, Surge, and I'm here today to talk briefly about how the PlayStation Mobile SDK has made the process of developing our game for PS Vita really easy!

I started out as a Flash developer because I wanted to make games. This experience, along with some prior knowledge of C#, meant that I was able to use the PSM cross-platform SDK to focus on the game rather than the specifics of each platform it supports.

As you can see from the trailer above, Surge uses nice visual effects, and thanks to PSM I was able to pick and choose between high and low level programming libraries, making it possible to get visual features like the 'awesomizer' line style, particles and the attractive color blurring glow effects running efficiently and in a short space of time.





I'd recommend learning the PlayStation Mobile SDK if any readers want to get started making games, so if you have any questions I'll be happy to answer them; don't be shy!
 

Video: D3T Ltd Announces Lemmings is Back on PlayStation Mobile

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83w ago - Commercial Director at D3T Ltd Jaime Campbell has shared a video today announcing that Lemmings is back on PlayStation Mobile with details below.

To quote: When d3t was approached to make Lemmings for PlayStation Mobile, the initial feeling of excitement was quickly superseded by the realisation that a lot of people would have their eyes on our results.

At d3t, we always go the extra mile to deliver the best possible games, so we knew we were the right people for the job. But it's not every day you get asked to work on a title with a name that resonates with multiple generations of gamers who have enjoyed playing existing versions of the game on numerous gaming systems since it was first published by Psygnosis for the Commodore Amiga in 1991.

We are delighted that Lemmings for PlayStation Mobile looks great, performs really well on all of the certified devices and most importantly, faithfully brings the Lemmings experience to a whole new platform for a new generation of gamers, who can enjoy the classic game for the first time ever with intuitive touch screen control. It really feels like this game was made for it!

Take a look for yourself in this short movie!





Working on a title with such...
 

PlayStation Mobile: EcoFish Makes a Splash Tomorrow

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83w ago - Eclipse Games Founder Eduardo Jimenez has announced today that EcoFish is making a PlayStation Mobile splash tomorrow.

Below are the details, to quote: EcoFish is a game I personally wanted to do for a long time. It's based on games from my childhood - games that I loved but for some reason haven't been re-done and re-invented a million times already.

If you liked old-school platformers you'll find lots of new games still being made in that genre, but if you look for games like QiX, Styx or Gal's Panic, you're not likely to find many.

It wasn't hard to convince the rest of the team since they played those classics too and loved the 'genre' as much as I did!

The core mechanic of the game consists of drawing lines starting from the borders of the playable area enclosing parts of it that are 'acquired'. If you enclose an enemy within the area you acquire, it is destroyed. We thought this kind of gameplay would fit particularly well on touchscreens and, of course, the PS Vita.

There are different objectives in every level, such as destroying a concrete enemy, eliminating all enemies, acquiring a certain percentage of the screen, and so on. We have deviated there from the original formula, as well as with the enemies.

We designed a...
 

Sony Announces Puzziball Rolls to PlayStation Mobile Store

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85w ago - Heavy Spectrum's Matt Birch has announced that Puzziball is rolling into the PlayStation Mobile Store today.

To quote: [Register or Login to view links] here. It's exciting to be talking to you all again so soon! After Bullion Blitz we've been working hard to get the second of our debut titles to the PlayStation Mobile store, and tomorrow you'll be able to check it out!

The game is Puzziball, and like our previous game Bullion Blitz, it came about from a desire to create something tactile and engaging. This time however, we focused on sliding your fingers and how that could translate into a game which "felt" like a physical object.

As with the first title, we iterated through many control ideas quickly, and the moment we felt things fall into place was when we combined dragging objects around the screen with the occasional flick of the device to "bounce" the playing area.

Inspired by vintage sliding block puzzle games (like the ones you had as a kid!), using this mechanic we devised a game that combined the fun factor of those classic games with modern twists to tax the brain.

So here it is - Puzziball, a dynamic puzzle with a ball trapped in a maze constructed of movable "sliders." The sliders are arranged in two layers,...
 
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