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Hatsune Miku: Project Diva F Comes to PlayStation Vita Today

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30w ago - Sega of America Associate Brand Manager Aaron Webber announced alongside a PS Vita launch trailer video that Hatsune Miku: Project Diva F comes to PlayStation Vita today.

Below are the details, as follows: PS Vita owners, rejoice! The big day is finally here, and Hatsune Miku: Project Diva f is available today for download on PlayStation Store for PS Vita in North America!

The game releases on PSN today for $29.99, and for all you European readers, it will be available next week on March 12th in Europe! If you've never heard of this game before, here are the basics: Take the world's most popular digital singer, add in over 30 of her most beloved songs, turn it all into a super-addictive rhythm game, and you've got Hatsune Miku: Project Diva f.

We released the game last August on PS3, and following huge support from fans, we're so excited to finally bring you all the PS Vita version of the game today!

We're also very excited to announce our DLC Cross-Buy promotion, effective immediately for anyone who owns the Snow Miku 2013 DLC or the Extra Characters Pack DLC for the PS3 version of the game. If you already own this DLC content, you'll unlock it for free when you pick up the PS Vita version of the game! (And vice versa, if you pick it up for PS Vita first.)
 

PS Veeter v0.8 Beta - PlayStation Vita Manager Update Arrives

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30w ago - Following up on OpenCMA, today PS Vita homebrew developer Phexe updated his open-source PlayStation Vita Manager dubbed PS Veeter to version 0.8 Beta with the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote: PlayStation Vita Manager PSVeeter v0.8 Released!

Changes:

  • Finally fixed reading the Title and Game ID's
  • Separated the Savegames, as both PSX & PSP Savegames share Categories.
  • Should be much faster!
  • Still have to trim a heap of old code for next release (Not needed anymore)


 

FEZ Turns Heads on PS4, PS3, and PlayStation Vita on March 25th

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30w ago - Polytron Producer Marie-Christine Bourdua announced today that FEZ turns heads on PS4, PS3, and PlayStation Vita on March 25th, 2014.

Below are the details, to quote: This is it. We've come to the end of development, and Fez is finally coming to PlayStation on March 25th!

It's been an incredible adventure, and we couldn't have made it without the amazing work of [Register or Login to view links] and the support of Sony's team. In the name of all of us at Polytron, thank you so much!

People have been asking for a PS3 version of Fez since day one, and we believe it was worth the wait. Blit took the time to make a solid C++ port of the game, which runs smoothly at native resolution on PS Vita, and 720p at 60 frames per second on PS3.

The PS4 version is what we consider to be the best-looking and smoothest Fez experience you can get on a TV set, running at beautiful 1080p (and yes, 60fps too). You wouldn't think that upping the resolution would make a big difference in a game like ours, where the pixels are the size of Gomez's fist... but it really does look even crisper and blockier - in a good way.

No one's going to blame you for digging around, but you won't find many big changes in these versions of the game. However, there are a few surprises... especially...
 

Spry Fox Details Road Not Taken for PS4 and PlayStation Vita

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31w ago - Spry Fox Chief Creative Officer Daniel Cook detailed Road Not Taken for PS4 and PlayStation Vita for fans today.

To quote: This post is about Road Not Taken, Spry Fox's upcoming roguelike for PS4 & PS Vita. If this is your first time hearing about RNT, check out our trailers [Register or Login to view links]!

As we've mentioned in previous blog posts, Road Not Taken has procedurally-generated levels. That is, you get a completely new experience every time you venture into the forest.

When designing a game like [Register or Login to view links] or God of War, a designer must hand-select the placement of every corridor, every object, and every enemy in the game.

With Road Not Taken, we're not hand-selecting anything. We spend our time creating interesting objects and enemies, and then carefully defining the probabilities of when and where you will encounter them.

The process reminds me of Duchamp's painting 'Nude descending a Staircase, No. 2'. For thousands of years, humanity painted a single instant, captured in time. Duchamp, inspired by advances in motion pictures, decided to paint all the possible states of a woman walking down the stairs in a single painting.

To me, designing a roguelike is...
 

PS Vita Turns Two, PlayStation Vita Fans Celebrate with PSN Sales

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31w ago - Sony Platform Marketing Manager Sharon Kapitula announced that PS Vita turns two today and invites PlayStation Vita fans to celebrate with PSN sales outlined below.

To quote: Hi everyone! I can't believe it's been a year, but here we are celebrating another PS Vita anniversary! So much has happened since its launch in North America two years ago - many amazing games were released, Remote Play functionality with PS4 was added, and we announced PlayStation Now is coming to PS Vita.

The platform has greatly transformed in the past year, and the passionate support and personal stories I've heard from our development community have been truly inspiring. Plus exciting things are on the horizon, including the launch of our new slimmer model PS Vita this spring.

In the meantime, we wish a big "thank you" to our fans for being a part of our community. Starting tomorrow, enjoy the week-long PS Vita Anniversary Sale which will discount some amazing titles.

In addition, [Register or Login to view links] is hosting a week-long sweepstakes, featuring Vita related games and accessories. Stay tuned on Twitter for more information!

PS Vita Anniversary Sale

Title PS Plus Price Sale Price Original Price
Castlestorm (cross-buy)...
 
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