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Gunslugs on PlayStation Vita: Developer Q and A is Detailed

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28w ago - Abstraction Games Creative Director Tj'ien Twijnstra shared a Gunslugs PlayStation Vita Developer Q and A with PS Vita fans below today!

To quote: Hey everyone! I'm extremely excited that Gunslugs is finally coming to its natural home, PS Vita, on February 18th. To celebrate the launch, we're offering a 20% discount for all PlayStation Plus members during the first week, so don't miss out!

For the occasion, I figured I'd give you guys a sneak peek at the porting process of Gunslugs; or as we like to call it, an "adaptation" process.

As I have no technical skills whatsoever, I interviewed Rutger Janssen, one of our elite programmers, and Ralph Egas, CEO and [Register or Login to view links] Mastermind. Both developers were involved with the Gunslugs adaptation.

Tj'ien Twijnstra: Rutger, could you tell us a bit about the adaptation process? How does something like that work?

Rutger Janssen: After we determined the base version, the first step is to strip the game code of all the platform specific functions; only the game code remains. Then we take it through our in-house developed tool chain so the basic language is converted from Objective C to C++. Unfortunately, tools are never perfect, so here and there I needed to manually...
 

Where Do Babies Come From: Conception II on PlayStation Vita

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29w ago - Atlus PR Manager John Hardin introduces Where Do Babies Come From: Conception II on PlayStation Vita today with details below.

To quote: As the hero in Conception II, you'll quickly learn that the seven heroines you meet and begin to form relationships with are an important aspect for surviving the game's deadly labyrinths.

But in addition to being a strong combatant by your side, the heroines also help you create an army of Star Children warriors through a magic ritual. Those Star Children are what we're going to focus on in today's Conception II update.

Making Star Children is called "Classmating" in the game (yes, really), but in order to do so, you must have a good relationship with the heroine. The stronger your bond with the mother, the more powerful your offspring will be, and there's also hereditary traits the children get as well.

Star Children inherit elemental affinity, stat focus, stat distribution, and even hair color; so Narika's kids will always have high TEC (hit/crit chance), while you can count on Feene's children for big defense. Of course, there's always the chance for abnormalities, but we'll leave that for players to find out on their own.

A Star Child's stats determine which classes are available to it. There are thirty classes to choose...
 

Toukiden: The Age of Demons is Out Today on PlayStation Vita

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29w ago - KOEI Co Ltd Producer Kenichi Ogasawara announced that Toukiden: The Age of Demons is out today on PlayStation Vita.

To quote: Today's the day to become a Slayer and save the world from the Oni's destruction!

The most exciting aspect of Toukiden: The Age of Demons is the "targeted destruction system" where players can feel the exhilaration of severing parts of the Oni's body and destroying them. Players can choose from six different weapons, each with their own original attack methods and attributes.

Using powerful attacks to slash, thrust and crush parts of the enormous enemy, I think it might excite the natural instincts of players.

It is difficult to defeat the Oni, however, just by attacking them. By destroying parts of the Oni, the life energy that exists within them will be drawn to the surface. Attacking this life energy will truly damage the Oni.

However, Oni not only possess an enormous life force, they are able to regenerate parts that are cut off - and these regenerated parts become even more powerful.

The severed Oni parts that have fallen to the ground can be permanently destroyed through the Ritual of Purification, and this prevents the body part from being regenerated. Thus, in order to defeat the Oni, the destruction of body...
 

Danganronpa: Trigger Happy Havoc Out Today on PlayStation Vita

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29w ago - NIS America Marketing Coordinator David Alonzo announced that Danganronpa: Trigger Happy Havoc is out today on PlayStation Vita.

To quote: Greetings, doods! It's David again from NIS America here to let you know that the much anticipated title Danganronpa: Trigger Happy Havoc is out today in retail and digital form exclusively on PS Vita! If you haven't heard, let me - wait a minute, who's there? What's that crazy looking bear doing here with that hamme.

Hey, kids! David's decided to take a little nap, but your headmaster Monokuma comes bearing some great news! Today's the first day of school for you at Hope's Peak Academy, my super-special, super-elite high school for the best of the best and, since someone's too lazy to do it, I guess I'll have to give you the grand tour of where you'll be trapped - I mean, staying for a while. The whole tour should be quick and painless, so get off your butts already and follow me!





First off, you'll be seeing things through the eyes of Makoto Naegi, who won a ticket into this most prestigious school and is the Ultimate Lucky Student - but that's debatable. Everyone here is the best at what they do, because I've got very high standards and I don't even know why you're here....
 

God of War Collection is Coming to PlayStation Vita May 6th, 2014

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29w ago - Sony Santa Monica Studios Developer Cory Barlog announced today that God of War Collection is coming to PlayStation Vita on May 6th, 2014.

To quote: Wait, what? God of War 1 and 2 are coming to Vita? Are you frakking kidding me? YEAAAAHH!!!

All of the work in my career is an important part of making me who I am but the first two 'God of War' games were truly the catalysts for a creative A-Bomb... and no small amount of F-Bomb's too.

'God of War' 1 and 2 changed the course of my career forever and nothing could please me more than to see them getting released on the Vita. We did some amazing work with the controls, seamless integration of an epic story into a load-free experience, and now that can be taken with you ANYWHERE!!

While I did not have a direct involvement in the actual process of bringing the epic-ness to the Vita I still feel an amazing connection to the release of these games, and a huge amount of respect for the wizards who made it possible.

I would not be writing this if it weren't for those two blood-soaked PS2 discs. Well, that's not true, I would be writing this but it would be with a well-worn crayon on the padded walls of a comfy cell in one of California fine institutions for the creatively insane, and the only person who would read...
 
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