2w ago - Sony Social Media Manager Sid Shuman is here with a video detailing how to watch PlayStation at E3 2013 live starting this coming Monday, June 10, 2013.
To quote: The legends are true! We'll once again be livestreaming E3 worldwide over four gut-busting days during the videogame-iest time of the year.
The live E3 broadcast (available in nine languages!) begins this Monday, June 10th at 5:30pm Pacific/8:30pm Eastern with the PlayStation E3 2013 Press Conference, the most exciting (and most Tweeted-about) event on the PlayStation calendar.
Then, starting Tuesday, June 11th at noon Pacific Time, we'll kick off three days of our PlayStation LiveCast show featuring gameplay demos and developer interviews for zillions of upcoming PS4, PS3 and PS Vita games.
Expect to see Beyond: Two Souls from Quantic Dream, Destiny from Bungie, DriveClub from Evolution Studios, The Evil Within from Tango GameWorks, Gran Turismo 6 from Polyphony Digital, inFAMOUS: Second Son from Sucker Punch Productions, Killzone: Shadow Fall and Killzone Mercenary from Guerrilla Games, The Last of Us from Naughty Dog, Tearaway from Media Molecule, Wolfenstein: The New Order from MachineGames and many, many more.
All told, we're planning to showcase more than 40 games across PS4, PS3 and PS Vita.
2w ago - Sucker Punch Technical Director Spencer Alexander posted up a video today showcasing the tech of Second Son on PS4 below.
To quote: E3 is almost upon us! Seems like yesterday, we revealed inFAMOUS: Second Son to the world. Since the announce event in New York, we here at Sucker Punch have been hard at work so we can show you more of Delsin Rowe, our new protagonist in action.
BTW, if you want more info on Second Son and if you haven't seen the June cover of GameInformer, you might want to check it out! GameInformer created a hub featuring multiple stories that bring Second Son to life on PlayStation 4.
Today, as part of our lead up to E3, we're letting you peer into our development process to bring the "E" into Emotion Capture (yep... took us all week to come up with that one) in the first installment of inSIDE Sucker Punch!
Gamers have grown to expect more than just detailed worlds with high poly-counts and slick graphics. They want more engaging content and a backstory, with great characters and actors that can give them life. This type of cinematic quality can only happen when the actor's performances can be captured with great detail.
At Sucker Punch we have sought to meet this demand by introducing...
2w ago - Sony Worldwide Studios Art Director Gavin Moore revealed PS3 pre-order extras alongside a Puppeteer: Hero Heads E3 trailer and more below!
To quote: It's that wonderful time of year where the gaming world goes crazy in L.A. - E3 2013. We'll be showing off Puppeteer at the PlayStation booth, and we can't wait for people to finally experience our strange and fantastical world for themselves!
At GDC this year, we revealed two of the four "Hero Heads" that Kutaro will employ on his thrilling adventure: the Shield Power of the Moon Knight and the Bomb Power of the Moon Ninja.
Today we are revealing the final two powers: the Hook Power of the Moon Pirate and the Brute Power of the Moon Wrestler!
These powers are vital in Kutaro's terrifying adventure. Without them, he will never be able to defeat the Moon Bear King and find his way home.
I'd also like to tell you about our wonderful Theatrical Pack, which you can get...
2w ago - Spearhead Games Co-founder Simon Darveau shared details on Tiny Brains for PlayStation 4 today, dubbed an experiment in PS4 teamwork!
Below are the details, to quote: After my Spearhead Games co-founders and I wrapped up Assassin's Creed III and Dead Space 3, respectively, we wanted to get out of the AAA world and back to the basics of why we love video games: playing together with friends, finding new ways to interact and challenging your brain.
With these ideas in mind, we founded our own indie studio, and started making Tiny Brains, a co-op puzzle game - which we can now reveal will be headed to PS4!
Tiny Brains is set in a lab where four super-powered animals have to work together to solve puzzles and escape from a mad scientist's experiment. We chose this theme because now that we are indie devs and have more flexibility, experimentation is what we're all about in our creative process.
We have a "no design doc" policy at Spearhead. Being able to do this has been one of the best things about going indie, and the philosophy helps us make significant creative developments in a short amount of time.
With no design docs, we can think about how to make the best experience at all times. When a designer has a...