9w ago - Now that you can pre-order PlayStation 4 titles such as Knack and Warframe on Sony's PSN Store, they have adapted a new PS4 digital DRM (Digital Rights Management) policy as detailed below.
To quote: "With the PlayStation Store, you can download your games to two systems. However, playing those games is a different story. When you're on your primary system, the one you use all the time, you can play as you normally would.
But to play on another system, the owner of the game must be signed into his or her PSN account. So for instance if I go to a friend's house and want to play Knack, I need to stay signed into my PSN account in order for us to continue playing. If I am on my PS4, I can play it without signing in.
This is different from the current digital DRM practice with the PS3 where you can download on up to two systems, but don't need to be signed in with the purchasing account to play said game.
The PlayStation 4 will be available in the US on November 15th and Europe on November 29th."
9w ago - Sony Senior Vice President of PlayStation Brand Marketing Guy Longworth unveiled the first PS4 TV commercial spot today dubbed Perfect Day, reminding fans that the PlayStation 4 release date is only 30 days away!
To quote: Hello PlayStation Nation! The entire team has been hard at work preparing one of PlayStation's biggest launches ever - PS4.
We can certainly feel the excitement mounting as we get closer to November 15th. On behalf of the entire team, we are extremely excited to bring the most powerful gaming system right to your living room.
We listened to all of you and after six years of sweat and tears, we have designed a clear-cut, next-generation platform built for gamers by gamers.
The result is PS4, a system we are all proud of. It's a system that unapologetically provides you with an immersive gaming experience like never before, including powerful performance and graphics, integrated social capabilities, intelligent personalization, and innovative second-screen features.
With four weeks left until launch, we are revealing the second TV spot in our Greatness Awaits campaign: "Perfect Day." Perfect Day symbolizes the approaching launch day of the long-awaited PS4 system and you can watch the full video,...
10w ago - Sony Blog Manager Fred Dutton reports today that PS4 designer Tetsu Sumii stated every angle matters on PlayStation 4 with details below.
To quote: There has been a huge amount of discussion across the media about the inner workings of PS4 since its unveiling back in February.
You've heard about its speed, its power, its storage capacity, and so forth. And in many cases, system architect Mark Cerny has spoken candidly about why it was built that way.
However, there are, of course, two sides to hardware design: a system's interior, and its exterior. Until now there hasn't been too much talk about the latter.
Duly, last month I spoke with Tetsu Sumii, the chief designer of the UX Platform Design Group - the man responsible for PS4's external appearance - to learn a little bit more about the design principles behind the new system.
"When we started the product design for PS4, we didn't start by thinking about what the shape would be. It was more about how we were going to create a new brand identity through the product," he explains.
Without offering details, Sumii tantalisingly admits that his first concept was "totally different" to how PS4 has eventually ended up. That said, his core philosophy for what the PS4 should be remained...
10w ago - Following up on their previous releases, today PlayStation 3 scene release groups DUPLEX and SiXAXiS are back with Rain PSN PS3 DUPLEX, Skydive Proximity Flight USA PSN PS3 SiXAXiS and Ms Germinator EU PSN PS3 SiXAXiS for Custom Firmware (CFW) users.
From the related PS3 NFO files: Rain.PSN.PS3-DUPLEX / Rain PSN PS3 DUPLEX / RAIN_EUR_PS3_PSN-Afd / RAIN EUR PS3 PSN Afd (NPUA80719)
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10w ago - Sony Social Media Specialist Ryan Clements announced today that Daylight on PS4 dubbed The Power of the Unknown is slated to hit PlayStation 4 in 2014.
To quote: In an age of horror games with carefully crafted scares and achingly detailed environments, Zombie Studios is trying something new with its upcoming horror game, Daylight.
Players awake inside an abandoned hospital, with only the light of their cellphone to guide them through the thick black. But unlike other horror games, Daylight changes every time you play.
To better understand Daylight, and the scares within, we asked Zombie Studios Creative Director Andre Maguire to explain how the game came together and why procedurally generated scares give the horror genre a shot in the arm. Maguire also tells us about developing on PS4, and what inspirations fueled the team members in their creative process.
Daylight is tentatively scheduled to launch in early 2014.
PlayStation.Blog: What inspired the team at Zombie Studios to develop a hardcore horror title like Daylight, especially following successful first-person shooters such as Blacklight?
Andre Maguire: We love the horror genre, and we wanted to try and create a game that would be scary every time you played it. We knew that...