282w ago - Update: The Official Web site of Digital Extremes, better known as the developer who brought us Dark Sector but who are also helping in the BioShock port, displays the very same box art. This must at least be confirmation that Home will be out before BioShock releases in October.
On Monday, SpikeTV are set to reveal BioShock PS3 goodness, making us unconventionally excited about what most would call a "port." But hey, one of last year's most critically acclaimed games is meeting an entirely new audience. A glance at the box art reveals another reason for PS3 owners to get excited.
On his very own blog, Geoff Keighly hints at what will be in store for BioShock fans this Monday;
Another game set to debut on the show is BioShock PLAYSTATION 3. Now I know what you're thinking...'why are you guys making a big deal out of a port?' Well I can't spoil the surprise just yet, but let me tell you there is way more to this game than you might think. There have been hints about some "exclusive features" in the game and on Monday night I'll finally reveal the details on Spike - and of course show you the first real gameplay footage from the PS3 version.
So what could this exclusive content be? For a start we know...
286w ago - An interview with the art director for Far Cry 2, Alex Amancio. He talks about making the plant life look real, while using very little memory. Plus how the foliage reacts to wind, every piece of grass blows with the wind.
They also compare the art to Crysis, and talk about making it for both PC and consoles. All the trees and grass are dynamic, simulating the wind.
Can you give us a bit of background on how you came onto Far Cry 2?
Amancio: The team that's working on this Far Cry has been at it for over three years. A year after the original Far Cry we started working on this game. We came from different projects. Some of the core members came from Splinter Cell and other games, but we're basically a brand new team for this franchise.
We started working on Far Cry 2 before Instincts had even decided if it was going to have mutant powers. We started fresh and our key was to have a realistic game, we didn't want any mutant powers in the game.
We obviously changed the setting to Africa; we wanted to keep the very iconic setting of Far Cry but we got rid of the desert island scene.
Frankly the desert island scene was becoming very crowded with Lost and stuff like that, so we tried to go with a setting that was really fresh and new and Africa came...
292w ago - It is great when people combine some of their hobbies together into one. A fine example of combining hobbies is the combination of gaming and art.
This combination is even better when they are combined in thoroughly unique ways, and the latest piece of work from the Etch-A-Sketchist is really something else. He has lovingly recreated the box art from GTA IV using only an Etch-A-Sketch toy.
As you can see, the attention to detail is just amazing, and we can only imagine how long this must have taken him to do! Unfortunately, it has apparently been wiped from the Etch-A-Sketch now, and so all we have to remember it by is this photo.
Let us know what you think by leaving your comments below!
296w ago - Two new images of what seems to be a new PlayStation 3 advertising campaign have surfaced on Ruliweb today. No information was given on where this appeared, but they did list the people who did these impressive ads.
Advertising Agency: BBDO Chile
Executive Creative Director: Joaquin Bascunan
Creative Directors: Cristian Schinadeerman, Emerson Navarrete
Art Director: Emerson Navarrete
Copywriter: Cristian Schinadeerman
Illustrator: Ricardo Salamanca
Head of Art: Fernando Riveros
That is really all they mentioned. We don't know when and where these will appear, but they look stunning indeed. Click to enlarge the image below!