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Video: Killzone: Mercenary Behind the Scenes Interview, Single Player

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98w ago - Sony Blog Manager Fred Dutton shared a behind the scenes interview and video spotlighting Killzone: Mercenary Single Player mode today for PlayStation Vita.

To quote: For a series that's always been at the bleeding edge of modern FPS design - both in terms of technical performance and muscular gameplay - it's fair to say that expectations are sky high for Killzone: Mercenary - the first PS Vita entry in Guerrilla's acclaimed franchise.

Until last week's reveal, all the studio has shown off was a brief teaser clip at Gamescom last September. But earlier this month, in a very snowy Amsterdam, it finally took the wraps off the game, showing off big chunks of both the single and multiplayer modes.

And you can breathe easy - it looks absolutely stunning, packing all the visceral grit and gristle of its home console brethren into PS Vita with real style. Don't believe us? Remind yourself of the new trailer below.





We sat down with Piers Jackson, who's leading development at Guerrilla Cambridge (the same team responsible for the exemplary [Register or Login to view links]), to find out more about the game, with particular attention paid to its...
 

Video: Killzone: Mercenary Hits PS Vita September 17, New Trailer

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98w ago - Guerrilla Games Producer Poria Torkan has confirmed today that Killzone: Mercenary hits PS Vita on September 17th alongside unveiling a new trailer and screenshots below!

To quote: Killzone: Mercenary is scheduled for a September 17, 2013 release in North America.

Killzone: Mercenary is a new first-person shooter in the Killzone series, developed specifically for the PlayStation Vita platform and powered by the stunning Killzone engine.

Starting just after the ending of the original Killzone, and revisiting many of the events from the Killzone trilogy, the game puts players in the rugged combat boots of a mercenary named Arran Danner. Danner is a former UCA-soldier who has no qualms about taking on paid contracts from the ISA as well as the Helghast.

When a seemingly routine mission to evacuate the Vektan Ambassador and his family in Pyrrhus goes awry, Danner discovers that the outcome of the war could very well depend on the fate of the Ambassador's young son.

With both sides going to increasingly desperate lengths to get hold of the boy, he begins to wonder whether the price of victory is really worth the paycheck.

We also have a brand-new trailer for you to enjoy:



 

Video: Killzone Intercept Q&A: Fighting the Helghast on Film

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109w ago - Community Editor Victor Zuylen has posted up a video today which spotlights fighting the Helghast on film alongside a Killzone Intercept Q&A below.

To quote: Killzone Intercept is a fan-made live action short set during the ISA evacuation of Helghan in Killzone 3.

The 14-minute film follows a small ISA squad as they're ordered to prevent a large contingent of Helghast troops from intercepting the retreating ISA convoy. Outnumbered, the squad takes on the task with hopes of getting everyone off the planet alive.

Since its release on the Internet last week, Killzone Intercept has been a small sensation among Killzone fans and novices alike.

At the time of writing, the fan film has amassed nearly 170,000 views - and it's not showing signs of slowing down. We got in touch with director (and longtime Killzone fan) Brian Curtin to find out how Killzone Intercept came together.





PlayStation.Blog: Tell us a little bit about yourself. How did you get started making fan films?

Brian Curtin, Director of Killzone Intercept:
I consider myself an Art Director/Graphic Designer by day and Independent Filmmaker by night. I've always been interested in the arts. Early...
 

Sony Announces Killzone Trilogy & Killzone HD Available Now on PS3

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112w ago - Sony Killzone Community Editor Victor Zuylen has announced today that Killzone Trilogy and Killzone HD are officially available now on the PS3 entertainment system.

To quote: We interrupt your regular scheduled blog content with a gentle reminder from Helghast Autarch Scolar Visari:

"My people... Sons and daughters of Helghan... Today is a glorious day for our nation. For many years, our history was incomplete - divided, fragmented, and split up over multiple platforms.

But on this day, the record of our great struggle is made whole. On this day, Killzone Trilogy is released for PlayStation 3!

Experience the power of the Third Helghast Army in the original Killzone, remastered in majestic HD. Witness the tyranny of the ISA as it attempts to seize Helghan in Killzone 2.

Tremble before the awesome might of the Helghast war machine in Killzone 3. Then, go online and smite the enemy on any of the enclosed DLC multiplayer maps!

In honor of this momentous occasion, I have declared the coming weekend a Double XP Weekend. All acts of valor in online multiplayer matches of Killzone 2 and Killzone 3 shall be doubly rewarded!

Go online and strike at your foes without fear or hesitation... Remind them, with every bullet fired and every drop of...
 

Killzone HD Re-Developer PS3 Interview - Part 2 Arrives

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115w ago - Killzone Community Editor Victor Zuylen has shared Part 2 of the Killzone HD Re-Developer PS3 interview today with fans.

To quote: In Part 1 of the Killzone HD (re-)developer interview, [Register or Login to view links] Technical Director Michiel van der Leeuw and Senior Programmer Frank Compagner discussed the challenges they faced while bringing Killzone to a new platform. In the second part of our interview, they talk about the changes and enhancements made to Killzone HD by the conversion team.

Victor Zuylen: Last week you explained how you retrieved the code and assets for the original Killzone. What happened once you handed them over to the conversion team?

Michiel van der Leeuw, Technical Director: That's where the real fun began! There were corruptions and missing bits in the exported data, which caused all kinds of weird artifacts like polygons shooting through the game world. For the conversion team, the first order of business was to go in and fix all that.

Frank Compagner, Senior Programmer: Our old exporters no longer functioned, so the conversion team rather ingeniously re-used portions of the Killzone 3 pipeline...
 
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