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Twilight v0.1 BETA out, Compatible with Wii System Menu 3.3

200°
319w ago - So much for Nintendo's attempt to block the homebrew-enabling Twilight hack for Wii. Once again Wii Dev'ers have updated it to version 0.1 BETA, complete with support for the recently released Wii System Menu 3.3.

Essentially, this means you can now update to latest Wii firmware, free of homebrew annihilating side-effects. A changelog is below, courtesy of developer Marcan.

Download: Twilight v0.1 BETA for Wii

Changelog:

* The Twilight Hack is now compatible with version 3.3 of the Wii System Menu.
* Improvements in video configuration. The entire console should now be visible in all video modes, and scrolling has been improved.
* For the USA version, the two variants of the hack have been packed into one save file. Just select the save slot that corresponds to your version of Twilight Pricess when you start the game.
* New savegame icons by drmr. The new icons now show which region that version of the hack is for.
* This version now tries to load boot.dol, and falls back to boot.elf if boot.dol is not found.
* ???????
* Many, many bug fixes.
 

PSPCAP32: Amstrad CPC Emulator for PSP v1.4.1 out!

50°
319w ago - Zx-81 has updated his 8-bit Amstrad CPC emulator known as PSPCAP32 today. The emulator is a direct port of Ulrich Doewich's Caprice32, originally written for Windows and Unix, albeit with various PSP specific enhancements.

In addition to a bug fix regarding CRTC emulation, version 1.4.1 adds support for two virtual drives, allowing users to mount the Amstrad-compatible SymbOS on one, while storing application and game disks on the other.

Download: PSPCAP32 v1.4.1 for CFW 3.X / PSPCAP32 v1.4.1 for FW 1.5

Changelog:

* Bug fix in CRTC emulation (games such as Prehistorik II couldn't be launched previously)

* Two drives (A & B) are now supported, but only drive A can be used to automatically start a game. It might be useful with SymbOS to put the OS disk on drive 'A:' and application disk on 'B:'
 

Ten Things That Suck About Metal Gear Solid 4

650°
319w ago - The initial shock and awe of Metal Gear Solid 4: Guns of the Patriots has come and gone, and it's now time to reflect on Hideo Kojima's recently released opus. Though MGS4 is no doubt a stunning game and many would argue evidence for videogames being treated as art, it's by no means perfect.

Having just completed the game and spent some time in Metal Gear Online, I'm here to share my gripes about the game. Being a long-time fan of the MGS series, it's frustrating to see MGS4 turn out the way that it did, but I suppose it is what it is.

Be warned, I don't have any criticisms of the story, but I do discuss the gameplay in each Act of the game, so if you don't want anything spoiled, best to just move on.

1. No reason to be on the Playstation 3

Why is this game on the PS3 again, besides Sony likely throwing a ton of money at Konami to keep it exclusive? It doesn't utilize the Playstation 3's strengths at all. The previously shown SIXAXIS support is nonexistent in the final product, with only one small sequence that uses it, to poor effect at that.

And don't tell me they needed the storage space for Blu-Ray. We all know it was merely an excuse for Kojima to use uncompressed audio throughout the game. Throw some lossy compression at the audio (that 99% of users...
 

Analyst: PS3 will keep outpacing 360, price drop at E3

50°
320w ago - Although the information isn't as solid as if 30 Helens agreed, EEDAR analyst Jesse Divnich believes the PS3 is going to keep increasing its sales and that Microsoft will announce a price cut for the Xbox 360 at E3.

He foresees the PS3 gaining momentum and claims Metal Gear Solid 4 will actually have a greater impact on the console's hardware sales than Grand Theft Auto IV did.

Divnich also believes that Microsoft will announce a price cut at E3 next month, speculating the console could also get a new hardware SKU with added features.

He claims if Microsoft does cut the price, Sony will respond with a drop of its own within two months. We're currently gathering up 30 Helens to see what they think.
 

PSP Alternative VSHMenu 5.0 Custom Firmware Plug-In out!

50°
320w ago - Red Squirrel has released an update to his Custom Firmware 3.90 M33 and 3.95 GEN compatible Alternative VSHMenu plug-in for PSP.

Version 5.0 features the ability to hide your PSP's MAC address from view. In addition, the PSP is now auto-rebooted if any of the built-in CXMB, MAC or M33 VSHMenu settings are modified. This behavior is required to apply the selected changes, according to the author.

Download: PSP Alternative VSHMenu 5.0 CFW Plug-In

Changelog:

CF 3.90M33
-Possibility to hide the MAC address in System Information page (like CF 3.93/3.95GEN option!)
-Now PSP will be rebooted if you change CXMB, MAC or M33 VSHMenu options (to enable the changes!).

CF 3.95GEN
-Added Hide MAC Address option.
-Changed "M33 NET UPD." line in "NETWORK UPD.".
-Added GEN Updater under NETWORK UPDATE option.
-Changed "M33 VshMenu" line in "SELECT KEY ".
-Added VSH Recovery under SELECT KEY option.

BOTH
-Possibility to enable/disable CXMB plugin directly from the VSHMenù (read the CXMB installation in CXMB_readme.txt to know how it works)
-Now config file will be saved in flash1, so if you decide to flash the A.Vshmenu, Memory Stick...
 
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