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Video: Watch the MLB 2014 All-Star Game Simulated in The Show

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5w ago - Sony Community Manager Ramone Russell at San Diego Studios invites PS4 fans to watch the MLB 2014 All-Star Game simulated in The Show on PlayStation 4.

Below are the details, to quote: [Register or Login to view links]'s biggest stars will descend on Target Field in Minneapolis, MN next week for the [Register or Login to view links].

With the 85th Midsummer Classic around the corner, we felt it was only right to try and predict the outcome of tomorrow night's game using the highest rated and most realistic baseball simulation available, [Register or Login to view links] for PS4.

Here's a look at some of the video highlights from the game, courtesy of The Show.





It took three and a third innings for the scoring to start, and with back-to-back doubles from Carlos Gomez and Andrew McCutchen in the top of the 4th, the NL got on the board first. The AL responded in the bottom half of the inning when Andrew Jones singled, stole second, and hustled home on a Josh Donaldson base hit.



 

Video: VizionEck on PS4: First PlayStation 4 Gameplay Revealed

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6w ago - Founder and Lead Developer Michael Armbrust shared a fresh PS4 gameplay video today spotlighting VizionEck on PlayStation 4 below.

To quote: I'm Michael Armbrust, the creator of VizionEck: a first-person shooter unlike any other. I've hinted aspects of the game, but now it's time to wipe away the mystery. I'm here today to reveal all and premiere the gameplay video.

VizionEck is a competitive first-person shooter, but its core mechanics have been rebuilt from the ground up. Spawning is different, weapons are different, cover is different, etc. This new and innovative gameplay is centered around VizionEck's art-style.

These cubes and mathematically exact outlines provide incredibly deep and competitive mechanics. Every situation can be approached in multiple ways, with no inherently bad choices.

Destroying enemies and surviving is generally good, but in VizionEck nothing is black and white. Even self-destruction has positive outcomes depending on the player's circumstances.





What you just witnessed was the beginning a 1V1V1V1 "Ranger VS Ranger" match. A detailed explanation of these mechanics and more can be found on [Register or Login to view links].
 

Video: Inside the Story of Middle-earth: Shadow of Mordor on PS4

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6w ago - Monolith Productions Community Manager Andy Salisbury shared a video that goes inside the story of middle-earth: Shadow of Mordor on PS4 and PS3 with details below.

To quote: From the very beginning, all of us here at Monolith Productions knew we had to go to great lengths to make Middle-earth: Shadow of Mordor on PS4 and PS3 as authentic as possible.

From the landscape, to the weapons, to the inhabitants, to the architecture - everything required extreme attention to detail, and our main story was no exception.

To make the story of Talion and the mysterious Wraith he's connected to a reality, we worked with Lead Designer and Writer Christian Cantamessa (Red Dead Redemption).

And to bring our Ranger of The Black Gate to life, we could think of none better than the esteemed Troy Baker (The Last of Us, BioShock Infinite, Batman: Arkham City). Together, we're shaping this new tale set between the events of The Hobbit and The Lord of the Rings.





Check out our latest trailer above, which shows a glimpse of what it was like on set, and look closely for the first glimpse of a beloved Middle-earth character, and a few new faces.

Both Troy and Christian had a tremendous impact on...
 

Video: Final Fantasy XIV Patch 2.3: Defenders of Eorzea Now Live

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6w ago - Square Enix Community Project Manager Hergen Thaens shared a video today spotlighting the Final Fantasy XIV Patch 2.3 announcing Defenders of Eorzea is now live!

To quote: Good morning, everyone! Every few months, something magical happens here at Square Enix.

While we're watching all of you adventurers, fighting your way through Eorzea, we think to ourselves "We should give them more. We can give them more. It's been three months already!" - and then, in a secret and mysterious ceremony, High Priest of the Code Yoshida-san gets the dev team together, places a development PC in a magic circle, together with some Final Fantasy artifacts, energy drinks and fast food, and, using ancient magic, summons forth a mighty content update!

Well, ok. There may be a lot more actual work and a bit less actual magic involved. But that doesn't change the fact that as you are reading this, the update has just been applied to the servers! Also, I'd really love to see the scene described above in art form - any artists reading this?

What do you mean, you don't know what this update adds to the game? We can't have that. Watch the 2.3 trailer right here, right now, and then tell me you're not looking forward to joining in!

Final Fantasy XIV Patch 2.3

When you...
 

Video: The Origin of Titan Souls on PS4 and PlayStation Vita

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7w ago - Acidnerve's Mark Foster shared a video trailer today showcasing the origin of Titan Souls on PS4 and PlayStation Vita with details below.

To quote: Armed with a single, indestructible arrow, Titan Souls on PS4 and PS Vita drops you into the midst of a desolate world you have no knowledge of.

Exploration will soon reveal the hiding places of the Titans that reside here, and it's your job to take them down.

Tense, punishing boss battles are a love of ours that we think a lot of gamers share. These kind of battles are the very core of the gameplay in Titan Souls. There are no health bars - a single strike will end your life, and a single hit to a Titan's weak spot is all you'll need to pull off a kill.

It's not as simple as it sounds, however - each Titan is completely unique, with its own threatening move set and its own hidden weakness to be exposed. It's a challenging game, and we're not going to help you out with any overt tutorials or prompts either - you'll need to observe carefully and figure things out for yourself. Whilst simultaneously managing to survive. Maybe we're just horrible people.





The idea was born out of a Ludum Dare jam game of the same name that we made in a weekend...
 
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