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Video: MAG PlayStation 3 Developer Tips: Domination

50°
236w ago - Here comes the fouth video installment in the MAG PlayStation 3 developer tips series, dubbed Domination, by Zipper Interactive Sr. Community Manager Jeremy Dunham.

To quote: What's up MAG fans? For today's jaunt into the world of first-person tactics, [Register or Login to view links]'s Chief Software Architect and Ultimate Frisbee lover, Nate Klee, tells how it's done on the 256-player mayhem that is our Domination mode.

Watch the brief preparatory movie below and look for Nate's tips after it's done.

Hello, this is Nate and these Domination tips will help you achieve your best.





Basic Tips:

The goal of the attackers in Domination is to destroy a rival PMC's oil facility in 3 phases. Each attacking platoon first needs to simultaneously grab control of two burn-off towers. Once these are both held, they are destroyed and can't be repaired.

Destroying these towers also unlocks a pair of cooling towers which operate in a similar fashion. Once those are taken out, the attackers move in to take over oil pump controls and destroy the facility. The more pumps that are held, the faster you can damage the facility.

The goal for the defenders is to keep the facility...
 

Video: MAG PlayStation 3 Developer Tips: Acquisition

50°
236w ago - Zipper Interactive's Sr. Community Manager Jeremy Dunham is back with the third installment dubbed 'Acquisition' in their MAG PlayStation 3 Developer tips series.

To quote: Today's [Register or Login to view links] gameplay tactics (check out Suppression and Sabotage tips too) come from designer Joe Maris - a man who was absolutely essential in the design of our character advancement system and an expert in tactics for the Acquisition mode.

Plus, it's a well known fact across the Pacific Northwest that Joe is the owner of one of the greatest beards of all time. No really, it's true.

Anyhow, check out this instructional video to familiarize yourself with the 128-player Acquisition mode, and look for Joe's tips immediately below it.

For [Register or Login to view links], the 128-player maps may feel the most like a historical battlefield, where lines of bunkers establish defensive fronts from one side of the map to the other. In order to succeed, a player will need to both familiarize themselves with these defensive lines and also study the routes of the target objective: the prototype vehicles.





Basic Tips:

• Unofficially, the Acquisition Maps have two main...
 

Video: MAG PlayStation 3 Developer Tips: Sabotage

50°
236w ago - Zipper Interactive Sr. Community Manager Jeremy Dunham is back with the second in a series of MAG PlayStation 3 developer tips video, this time covering Sabotage.

To quote: Following up on yesterday's tips for Suppression, we're back again today with more tips and tricks for the next mode players encounter – Sabotage!

Our instructor for today is Producer Alan Van Slyke. Alan has been on the MAG team since the beginning and has been integral in making MAG what it is today, so you should definitely follow his advice. But first: a video explanation of Sabotage from Alan himself...

"Hey everyone, Sabotage is the first mode available in MAG that pits you against another PMC for control of the Shadow War. It's one of the most accessible game types as it only requires you to secure three objectives for victory. Follow these guidelines, and you're sure to do your part!"





Basic Tips

• Squad cohesion is important. There are multiple approach routes as an attacker, so talk to and follow your squad leader and steamroll the opposition as a unit.
• Having problems getting your squad to A or B...
 

Video: MAG PlayStation 3 Developer Tips: Suppression

50°
236w ago - Zipper Interactive's Sr. Community Manager Jeremy Dunham has revealed some MAG PlayStation 3 developer tips alongside a 'Suppression' video.

To quote: Now that [Register or Login to view links] is roughly two weeks old and players have familiarized themselves with the game and its mechanics, we've decided to help all of you take the next step towards becoming MAG superstars.

Specifically, every day over the next three weeks we'll be offering a bevy of developer facts and strategies from the team right here at [Register or Login to view links]. With inside info like that, you can expect to learn plenty of tips, tricks and tactics that should make you all the more prepared for becoming masters of MAG's game modes, character classes and leadership roles.

First up, is a closer look at the game mode Suppression as explained by lead designer, CJ Heine. Watch this introductory video first, and then look for CJ's tips listed directly afterward.

Hey everyone, this is CJ Heine from Zipper and I'm here to give you some valuable info on how to maximize your time in Suppression.





Basic Tips

For players that are new to MAG, Suppression is one of the first game types...
 

Lead XBox 360 Developer Exposes Project Natal Inner-workings

50°
241w ago - Natal's lead developer Alex Kipman has revealed that the upcoming peripheral will demand 10-15 per cent of the 360's CPU resources.

He added that the device can recognise any pose in just 10 milliseconds - quick enough to suggest that the final product won't suffer from lag issues.

And in under two-tenths of a second, says Kipman, Natal can recognise the body shape of a new user stepping in front of it.

To quote: "Natal has to work on the existing hardware without taking too much hardware processing away from the games developers," added Kipman in an interview with trade publication New Scientist.

The lead designer added that he and his team had collected "terabytes" of data of people making poses likely to appear during game play."
 
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