Defiant Development Reveals Hand of Fate Coming to PS4, PS Vita

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3w ago - Defiant Development Associate Producer Kim Allom revealed today that Hand of Fate is coming to PS4 and PS Vita platforms with details below.

To quote: Salutation, PlayStation! The team members at Defiant Development are thrilled to announce that our Kickstarter-funded, tabletop roguelike deck builder, Hand of Fate, will be coming to PS4 and PS Vita.

For those of you who haven't heard of Hand of Fate, it's a roguelike that blends tabletop card gaming and video game magic. Inspired by tarot and fantasy, all bets are off as you create your own journey by building a collection of cards used to deal out a boardgame-like dungeon teeming with enemies, treasure, and adventure. Upon entering combat, the cards come to life as the player is propelled into a beautiful 3D environment to brawl it out with foes. Draw your cards, play your hand, and discover your fate.

Being a roguelike, Hand of Fate's strength is its nearly endless combination of cards and ways to play. The deck builder lets you determine a mix of combat, chance, and equipment cards for your deck before you set out on your quest. Equipment selection ramps up replayability as the player is introduced to a slew of artifacts, weapons, and armor that modify gameplay. The player has the freedom to choose their cards, but how and when they...
 

Video: Watch_Dogs: Welcome to Chicago on PS4 and PS3, Details

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3w ago - Ubisoft Community Developer Nik Schmidt made available a new Watch_Dogs video today dubbed Welcome to Chicago for PS4 and PS3 fans with details below.

To quote: As the third largest city in America and an iconic urban landscape, Chicago also holds the distinction of being the most surveilled city in the nation.

Its network of cameras and security systems makes Chicago the perfect setting for a game like Watch_Dogs. One of the challenges of rendering a real city in a game is balancing creative vision with reality: people must be able to recognize and believe in Watch_Dogs' Chicago while allowing the game's unique tone to shape its atmosphere.

With the freedom afforded by Disrupt, an impressive new game engine exclusive to Watch_Dogs, Ubisoft has created a version of Chicago that is almost impossibly alive. Learn all about the new engine and how we've created a living, breathing Chicago inside Watch_Dogs here:





Watch_Dogs is never just black and white; whether in expressing Aiden's morality or building the city in which he lives, there is always another layer to consider. On the surface, The Wards may be crime-ridden, festering in the shadow of the Mad Mile, but beneath the mirrored sky-scrapers and...
 

Video: The Amazing Spider-Man 2 PS4 Video Developer Walkthrough

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3w ago - Beenox Creative Director Thomas Wilson shared a PS4 Developer walkthrough video spotlighting The Amazing Spider-Man 2 on PlayStation 4 below today.

To quote: Since taking over as stewards of the Spider-Man console gaming franchise, we've seized the opportunity to explore new territory with each game release.

The Amazing Spider-Man 2 on PS3 and PS4 created a great opportunity to build and improve on something rather than starting from a blank slate. The gameplay walkthrough we've prepared for you today shows off some of the ways we've gone about doing that, but I'd also like to briefly flesh out some of those details with a little more context.

The new mechanics of web-swinging are more than just a visual tick, and that's why we often start off pointing them out. Controlling separate sides of Spider-Man with separate sides of your brain has a great psychological effect, and it really immerses you even deeper into your character, particularly when you have to decide to use the right or left trigger based on the physical location of buildings as you swing through the city.





Your cell phone is more than just a glorified menu and map - it's also how you gauge your progress as New York's guardian arachnid....
 

Video: Arkham Knight: Building the Ultimate Batmobile on PS4

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3w ago - Rocksteady Studios Game Director Sefton Hill posted up a video today showcasing Arkham Knight on building the ultimate Batmobile for PS4.

To quote: I've always said that working on a Batman game is a huge privilege for us. Even though we have been working on Batman for over seven years, we've never lost sight of the fact that we are the current custodians of a very special universe.

So it was with great excitement, and not a small amount of trepidation, that we decided to add the fully playable Batmobile into the Arkhamverse, knowing that it would disrupt all of our existing systems and bring with it a huge amount of pressure to deliver on expectations.

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I guess this is what excited me most about integrating this very special vehicle. Taking on challenges which don't have an easy answer is where the best innovations come, because you are forced to do the unexpected.

As it was with taking on a character that cannot kill and is powerful but vulnerable, so it is with taking on a car that is (in most right-minded people's heads) the single greatest vehicle ever.

Integrating the Batmobile married up with our design philosophy at Rocksteady:...
 

Video: First Look: Behind the Terror of Alien: Isolation on PS4

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3w ago - Sony Social Media Manager Sid Shuman shared a first look behind the terror today of Alien: Isolation on PS4 and PS3 consoles alongside a video and interview below.

To quote: Alone, unprepared, and unarmed, Amanda Ripley is forced to match wits with death itself in Alien: Isolation.

The Creative Assembly's deeply immersive and fanatically detailed survival-horror game returns to the roots of the Alien film franchise - no pulse rifles or space marines here, just you, your wits, and the galaxy's most feared predator.

To better understand the "lo-fi sci-fi" origin of Alien: Isolation on PS3 and PS4, we asked Creative Lead Alistair Hope for insight into the team's development process. From design philosophies to the technical possibilities of PS4, Hope reveals a host of insights on the development of Alien: Isolation.

Watch our new video interview, read our Q&A with Alistair, and leave your questions in the comments!

PlayStation.Blog: So far, Isolation's concept seems to be an intimate one, with Amanda Ripley squaring off against a single Alien. What gave you the inspiration to take the "back to basics" approach?

Alistair Hope: From the start we wanted to make a game that took the player back to the roots of the series - back to Ridley...
 







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