143w ago - Despite Sony's legal action, PS3 hacker Graf Chokolo has released some PS3 Linux Tools including PS3 Linux Hypervisor Scripts and Dispatcher Manager Utilities alongside a PlayStation 3 Debug Console Dumper.
To quote: For today’s update on graf_chokolo, we’ll get to see some new cool releases from the respected PS3 scene hacker to our very own git. You guys with the developing sense, should seriously check them out and report back to graf if you want to help improve it.
Debug console dumper for PS3 hypervisor
Different Linux scripts that enable cool features by patching PS3 hypervisor and its processes
Also, some new updates on Dispatcher Manager utilities for PS3 Linux repository.
145w ago - PlayStation Home Community Manager Locust_Star has announced today that PlayStation Home is adding a suite of new Developer Tools and Tech to the version 1.5 update.
To quote: Today, at the Game Developers Conference in San Francisco, we lifted the veil on PlayStation Home's version 1.5, which will be coming to your PS3s in early spring.
The update will introduce a suite of new technology with tools that will enhance your experience with real-time multiplayer, improved physics, as well as more realistic graphics and animations. PlayStation Home v1.5 was developed with one singular goal in mind: high-quality games.
Developers will utilize the improved network mechanics to bolster the multiplayer experience with the fastest action available. With the revamped physics engine, developers will carry more control over physics elements, graphics, rendering and animations, which will translate to more realistic and more intricate game experiences.
This update is significantly different from what you, the PlayStation Home community, have come to expect from past core client updates.
While versions 1.3 and 1.4 brought user-facing features like Voice Chat, Cross Game Invites, Navigation Improvements, In-Store Previews, New Item Types...
To quote: As you may know if you’ve been following my progress, last week I took a short break from Wi-Fi Sync to look at the PS3 and how it works behind the scenes. The PS3 homebrew scene is currently at a point where you can install userland packages, such as FTPDs and SNES emulators, but you still don’t have any access to the hypervisor or GameOS kernel. It’s still very much a closed system.
As an iPhone developer with an app on Cydia, I can see great potential within the PS3. It’s crying out for a decent package manager, but you need OS-level access to do that effectively. Unlocking the PS3 in this way has other benefits too; the system can effectively be modified in any way you wish.
So today I’m releasing three tools which open the PS3’s hypervisor (lv1) and GameOS (lv2) to full read/write access from packaged userland applications. These tools...
To quote: "LEGAL TOOLS that do not contain any keys or any SONY software created by the team fail0verflow (please clone this respositoy and avoid to the big fish eats the small fish using the money and the recurses of one Multinational against talented people that seeking new hombrew uses in the PS3 console and the return of Linux)
Added the last fail0verflow tools downloaded before SONY act against the Homebrew and Linux and the free use of OUR console relying on commercial pretexts that should not apply to persons who do these things without profit purpose."
In related PS3 homebrew news today, Hexodin has released PUPPy, a PlayStation Update Package (PUP) packer/unpacker completely written in Python with a Windows 32 binary...