To quote: v3 is now out. Sound effects should work pretty much perfectly now, there's a simple launcher that will allow you to select an IWAD if you have multiple ones available (no PWADs yet, and the launcher menu only lists the first 10 IWADs it finds which can happen if you have duplicates of them on different storage devices) and in case an error happens after graphics have been initalized, you'll see the error message on screen. (not just via ethernet debugging if enabled).
To quote, roughly translated: "The encoder french NoNameNo scenes PSP, Wii and PS3 now, today gives us a new HomeBrew its creation. This is a compilation of the best music by Jochen Hippel famous composer of music for video games.
This homebrew is 100% legal, because it is among the few to have soft PSl1GHT been compiled, an SDK not using alternative file copyrighted by the Japanese firm. For interest, you find more sources of PGK program in the archive for download.
Use the D-pad to move the cursor, you move R2 for faster X to start the song, select to change the size of the font for those with small screens and start to exit."
131w ago - Today Polyphony Digital's Gran Turismo 5 is making its rounds on the Internet by release group DComics, while PS3 JailBreak users are working on how to get it running without updating the PlayStation 3 console to 3.50 Firmware as required by the title.
The full US release name is Gran.Turismo.5.PS3-DComics and the game weighs in at 19.4GB (20,882,698,502 bytes) in size unpacked for those wondering (packed at 19515.8MB), with the leaked European version coming in at 13.72GB in size.
According to the NFO File, the following important note states: "To play the game you need to spoof your fw as 3.5 with one of the payloads available in net."
There is also now another scene release named Gran.Turismo.5.EUR.JB.PS3-PEMA in which the NFO File states the following: "Spoofed firmware 3.5 required" and under Install Notes: "Unrar files and copy gamedir dir to external harddrive or use some PS3 FTP server. Files must be placed in the GAMEZ folder."
Although there have been a few reports of it working they are unconfirmed thus far, with most currently reporting getting a black screen...
To quote from the official site: Porting the .hexes from the daily new payloads is taking me more time than I expected, and since you deserve a faster port of the payloads to the PIC18F devices I decided to invest some time in a new HID Loader 2.0 with a new "any hex" Import Feature, basically with this you dont need to wait never for me to port the payloads to the MAXAVRUSB 1.2 32KB or to the PIC18FUSB devices.
Just do the Import of the .hex from any ATMEL device (Teensy suggested) and the new application will convert to the PIC format. I have tested with kakaroto, psn yes, hermes, etc. Consider this new feature as BETA. CLICK...