From his blog (linked above): The completely remade 3D edition of UFO Racer is finally on Wii! The Wii port even features motion controls like it did in the 2D version that preceded this.
Along with porting it I’ve made a few improvements. The high score is saved every time you finish a lap, there is now on screen text telling you what your time was from the previous lap, there have been slight changes to the track geometry and texture, the track is now loaded from an external file (it was previously hard coded into the game) and the font used for on screen text...
From his blog, to quote: Recycle today for a better tomorrow! Cubicle Shooter City is a top down dual stick shooter that uses the city generator I made for Hero City 2 and the character models from Cubicle Shooter.
To be honest I'm not very happy with how it turned out. It performs poorly and I think it looks ugly. Does anyone want me to continue working on this? What would you like to see added or changed? There where a few things I was planning to do but now I think I'm most likely going to just abandon this.
In b4 someone gives me sht for making a new game and abandoning it to move on to other things instead of sinking 20 years of my life into perfecting its mediocrity.
I will definitely be working on UFO Racer this month, I'm also going to be posting source code soon and for any of you with a homebrew enabled Wii I'll be making Wii ports...
84w ago - Starhawk Score Producer Matt Levine has posted up a video today spotlighting how to create an epic soundtrack for PS3 titles.
To quote: When Lightbox Interactive's President Dylan Jobe came to us to discuss the musical score for Starhawk, he had one of the best quotes I've ever heard from a game director:
"The music should not simulate combat; it should remind you what you're fighting for."
It is rare for so many things to come together on a project, but Starhawk has proven to be a perfect storm for creating a truly inspirational score. With a great story, a visionary developer, a brilliant composer, The Skywalker Symphony Orchestra, and a fantastic collection of soloists, we knew that this score would be something really special.
Chris Lennertz's score is bursting with character and memorable themes. Lyrical melodies soar through the orchestra, juxtaposed against feral percussion, gritty guitars, ethnic vocals and an eclectic mix of exotic wind instruments, each contributing to a score that is as memorable as it is unique.
At its core, the story is a classic western tale of two brothers torn apart by a tragic event....
85w ago - Following up on his initial release, today PlayStation 3 developer ThatOtherDev has updated his PS3 3D first / third person homebrew game The Catachthonic to version 0.95 with the changes outlined below.
To quote: So I’ve fixed the bug that caused The Catachthonic to crash in certain situations on PS3 and re wrote some other things.
I’ve added on screen text informing you of what kind of ability you have selected, you can now destroy blocks while they are falling, now you can reset everything without needing to exit the game and I also made some changes to the controls.
Left analog stick = Move
Right analog stick = Aim
L1 = Switch between first and third person view
R1 = Perform an action
Directional pad = Change what action you will perform
To quote: Here is the first PS3 release of The Catachthonic (a 3D first/third person game/toy with an interactive environment and a verity of random abilities).
Use the left analog stick to move, right analog stick to aim, X to jump, Circle to switch from first and third person view, Square to perform an action (like raising the ground, spawning a block, spawning a person to follow you, turning on or off slow motion, etc), and use the left and right buttons to change what action you will be performing.
P.S. if you if you enjoyed this piece of homebrew then you can show your appreciation by voting for it / liking it at psx-scene.