• [Settings] -> [Debug Settings] -> [Crash Report] : Off/[On]
A feature has been added to enable/disable the feature to send a report when the system software crashes, therefore it is now possible to disable the report sending feature when the operation screen of the feature is disturbing development.
• [Settings] -> [System Settings] -> [System Language] : Polski
Polish has been added as an option.
• [PlayStation(R)Network] -> [Account Management] -> [Facebook]
The following features that...
203w ago - Today we added several older DECH (PS3 Debug / Test) PUP updates to our PS3 Debug / Test Firmware archive for collectors.
Contact Us if you have newer updates as Premium Accounts are available to those who share PS3 Debug / Test / TOOL Firmware or related $DK files, and as always all suppliers can remain anonymous or give us a preferred nickname and we'll credit you with it here!
Finally, if you are new and unfamiliar with the differences between PS3 Debug / Test / Reference Tool units and Retail PlayStation 3 consoles be sure to check out the F.A.Q. and drop by the PS3 Debug / Test Forum for discussions and help from others who own them.
204w ago - This week, as promised previously, we decided to show a video tour of the PS3 TOOL DECR-1000A XMB (XrossMediaBar) menu.
For anyone with a retail PlayStation 3 system, the options listed below are quite different. But, for those with PS3 Test units, the Debug settings are quite similar to that of a PS3 TOOL.
However, the biggest difference between a TEST and a TOOL is that of the TOOL's Communication Processor. Unlike the TEST, which relies on the PS3 hardware itself to do the work, the TOOL uses its CP for independent hardware debugging.
Going back to a Retail system - the major difference between a Retail and a Debug unit are the Check features (when pressing triangle), which runs a check on the installed application - reporting file size, location, contents etc. Another notable difference is, under the System Options setting, the Debug Settings - which contains a large number of features, detailed below in part.
One other significant difference between Retail systems and Development Systems is...
206w ago - We recently got a chance to explore the new PS3 Debug 3.15 firmware, and discovered that contrary to PS3 Firmware 3.10 the 'PSPemu' PSP emulator folder in /dev_flash of version 3.15 is no longer hidden.
The 3.15 PSPemu folder filelist is below, and is a bit interesting.. In the root of the folder contains the emulator, psp_emulator.self, the translator psp_translator.self, a folder labeled release, and of course a folder labled flash0.
For anyone familiar with the PSP, flash0 is of course the flash. It contains basic folders, with fonts, logos, and user PRX's.
The release folder contains different SPRX's requried for the emulator, from system, to umd and even network files.
To of course, quell any giant "we can make a CFW for the PSP work on the PS3" - it's not going to happen any time soon, things will still be signed from PSN, ala a PKG, which we can not edit - so sadly any luck with trying to inject our own code will be useless for now.