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Sony Partners with FON for Free PSP WiFi Access in Japan

50°
326w ago - Sony announced today that it has formed a partnership with the WiFi sharing network known as FON to allow PSP owners to freely access the internet across 44,000 FON hotspots in Japan.

In addition to free Internet access, users will be able to download PSP content such as game demos, XMB themes and wallpaper images through the service.

In celebration of the announcement, a theme for Square Enix's PSP brawler Dissidia: Final Fantasy will be available to all FON-connected users.

There's been no word on if Sony plans to extend the PSPxFON service over to the U.S. and Europe at a later date.
 

Home Access is based on Console Region, not PSN Account

50°
327w ago - PS3Fanboy writes: With the release of the new Home beta, we now have a much clearer idea of how these region restrictions, that we discovered at E3, are being implemented. It seems that the client reacts to your console's native region, locking you out of any Home servers that don't match it. That means that if you're a UK gamer who imported from the US, you'll be spending all of your time with Americans inside Home. If you imported from Japan ... well, you can guess where that's headed.

What we find bizarre is that it's such a strict lock-out, and that you're not given any degree of choice in the matter. It seems so weird that anyone can access any region's PSN Store, but not the online social networking hub. We can only assume that similar restrictions as on the store will be made for purchasing within Home. That is to say, if you're a UK credit card owner you won't be able to spend anything in the US Home without some jiggery pokery.

Obviously, this all makes sense to Sony. Home is meant to be a big income generator for them; mostly through advertising. They want the most appropriate eyes to see these adverts in order to maximise the "click through" rate. There's no point advertising Mountain Dew to a UK citizen, for example. But console-specific region locking is not the answer. At the very least,...
 

Open Source Wii DVD Access Library Released

200°
327w ago - Although it has arrived a bit later than expected, it's here now. Team Twiizers has rolled out the initial release of the open-source Wii DVD access library, which allows users to read standard DVDs on a unmodified console with the homebrew-enabling Twilight Hack installed.

Download: libdi (DVDX) / MPlayer

If you have a mod-chip, you also need patchmii_core, in addition to the DVDX stub installer.

To quote: As you all know, I've been working on libdi (or the DVD Access library) for a while now. We had some problems getting it out to release because of the difficulties we encountered while writing the second part of this topic. The DVDX installer instead will install a small, hidden, channel on your Wii that allows you to read DVDs on an unmodified system. It is not an installer for a patched IOS. You may however need one, depending on your system.

Usage of this package is fairly simple. Run the installer.dol found in the package, follow the onscreen instructions, and you're done.

Once you've done that, you can enjoy the splendor of mplayer. That what started out as a simple proof of concept has rapidly turned...
 

DVD Access Library with no Mod-chip Required

50°
329w ago - Marcan writes: While Nintendo did reply to bushing's open letter, he has not succeeded in establishing a conversation with an engineer about the issue. Furthermore, we have learned that they received and read at least two of the original three e-mails that were sent prior to the open letter, and decided not to reply (in fact, one of their replies was to one of the original e-mails, but only after the open letter was posted). Therefore, we can only conclude that they are not very interested in the issue.

As many of you may already know or have deduced, the bug in our open letter referred to a way of reading DVD-Rs (and Video DVDs) without the use of a modchip. Several people have investigated the bug independently, and they've gotten pretty close. However, we did discover an easier way of enabling this mode from homebrew, which, among other things, does not require any changes to IOS at all. This method is also relatively difficult to transform into some sort of backup loader.

Erant has been developing a library that uses this trick to enable DVD access for homebrew. We hope to release it this coming week, after a few details have been polished. svpe and dhewg have been working on a native mplayer port that uses this library to play back DVDs, which we hope to release as a proof-of-concept together...
 

2.40 In-Game XMB Music Access revealed in latest PSBlog update?

400°
334w ago - The latest Official PlayStation Blog entry may have revealed In-Game XMB Music Access, relating to the ongoing question that is "In-Game XMB Access - Will it have Music?"

On the PlayStation Blog, it lists the Burnout Paradise patch update content. To quote:

Plus heaps more, including:
- 1080i support for PlayStation 3 owners with "almost HD" sets
- Improved Standard Definition rendering for PlayStation 3
- Support for Custom Soundtracks on PlayStation 3

One thing stood out from the others.. "Support for Custom Soundtracks on PlayStation 3"

This could mean a couple of things, either each game will have it's own in game custom soundtracks, or Sony have succeeded in making In-Game XMB Music possible by just having the developer update the game to make the game compatible with the PS3's system & settings.

Of course I could be wrong, but I try to stick to the optimistic, rumor boosting, speculative side. My verdict? Yeah, it will. 2.40 will add In-Game XMB Music accessible through a PS3 version music player.
 
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