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To Video Game Developers: Enough with the Patches Already

200°
320w ago - Gamertell has posted an opinion piece regarding the annoyance of paying full price for a game that ships with mistakes that have to be patched.

From the article: "Most recently, games such as LittleBigPlanet, SOCOM Confrontation, Fable 2, and Castle Crashers have been victims of a crucial gameplay element being either broken or excluded from launch.

The good thing about technology and consoles in this generation is the ability of adding or fixing content through the use of a simple patch.

However, just because developers have this ability doesn't mean they should abuse it."

Feel free to share your opinions in the comments!
 

Developers Starting to Back PlayStation 3

200°
324w ago - It's just something that I have noticed occurring behind the scenes over the last year that I think is worthy of bringing up, as it indicates a growing faith in the PlayStation 3 console from developers and publishers across the globe. It does not mean that the Xbox 360 is any less important, just that the PS3 is definitely starting to get equal-footing on multi-format games.

Go back six months and more, almost every game that was multi-format was given to journalists on Xbox 360. Code came in for Xbox 360 debuggers (the devices on which we play unfinished games), promo copies were for the Xbox 360 and almost always games were demoed to us on Microsoft's console when out at junkets across the world. It's just the way it was.

Obviously being a multi-format publication, we actively chased PS3 versions of these games but they were rarely forthcoming, and if they did make it in, it could be months later. I sit alongside both the editor of Australian 360 Magazine and Official PlayStation Australia and often see the frustration as the latter continually hassled for code that was already sitting on the former's desk in the opposing format.

So why did this happen? It is my belief that the Xbox 360 code during this period was simply more reliable. When you're giving media access to your game,...
 

PSP Firmware 5.0 BETA Now Available for Developers

50°
325w ago - French site PSPGen (linked above) is reporting to have received PSP Firmware 5.0 BETA, which is expected to have a new browser and direct access to the PlayStation store, in order to test and adapt games in response to it.

A rough translation: This BETA version of firmware 5.00 bringing no change in visual XMB and it is therefore difficult to know what new features have been added at first glance.

We have therefore sought a little further and we eventually find that this new firmware has three major innovations including:

- Access to PlayStation Network
Players will be able to connect to PSN Sony. The future games developed on the PSP will allow players to compete via the PSN. How? This is still a bit dark because the firmware development contains only the bare minimum that the developers need and thus the XMB is "light" icons deemed useless to them by Sony (As the menu research, for example ...)

Beyond this certainty, this may suggest that the PSP, like his little sister, the PS3 will see its list of friends connected, and perhaps even to communicate directly to play online. Let's be crazy and imagine that Sony even includes the option for players to access the PSP system trophies.

- A new RSS reader
A new RSS reader that allows the flow of reading...
 

Developers neglecting PS2, Mercenaries 2 rates worse than original

50°
328w ago - IGN has reviewed Mercenaries 2 on the PS2 and the sad thing is that it looks and plays worse than the original, which was released three and a half years ago!

It seems as if the developers watered down this version, perhaps because of their PS3/XBox 360 commitments. It's so bad, they scored it a 3.9/10 and that's REALLY bad coming from the usually high scoring IGN.

To quote: The original Mercenaries came out three-and-a-half years ago. But instead of giving us a game with more than three years worth of updates, Pi Studios has actually taken three steps backwards. Mercs 2 looks worse, plays worse and is just plain worse than the groundbreaking original.

Why this watered-down version was even published is a mystery. Were this game fun, with the missions structured in a way that made them enjoyable, thaen there'd at least be a reason to rent. But there's nothing here to recommend.

Mercenaries 2 on PS2 is a bad game. 'Nuff said.
 

Microsoft may have 2,000 developers working on Windows 7

50°
331w ago - Microsoft Corp.'s head of engineering for the Windows 7 operating system said there are 25 "feature teams" of about 100 employees each working on the upcoming replacement to Windows Vista.

Windows 7 teams work on anything from external features, such as user interfaces, to under-the-hood areas such as networking, according to Steven Sinofsky, Microsoft senior vice president for Windows and Windows Live engineering, in a Monday posting at the new "Engineering Windows 7" blog.

"We create feature teams with n developers, n testers, and 1/2n program managers," Sinofsky wrote in a four-page blog that introduced his views on managing large-scale software development. "On average a feature team is about 40 developers across the Windows 7 project."

Based on that arrangement, each feature team would appear to have about 40 developers writing code, an equal number of beta testers -- which Sinofsky separately described as "software development engineers in test" -- and about 20 program managers.

In other words, that would be 2,000 developers creating or testing Windows 7 code, overseen by 500 managers.

Microsoft's public relations firms declined to confirm or clarify those figures.

Sinofsky, who headed development for Microsoft Office from the 2000 to the...
 
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