209w ago - I was looking on ebay for a DS and noticed at the bottom of a listing "most watched" and came across this gem. I then googled it and found a video (below) and write up on this device.
To quote: The modding community has been quite active improving old game consoles. I'm such a fan of the Nintendo 64 that the latest mod of the venerable console was just too cool to pass up.
Dubbed the N64Mini, the portable Nintendo 64 device from modder Zenloc features the familiar Nintendo 64 controller buttons (minus the D-pad, unfortunately) in a nicely compact package. Users can place their Nintendo 64 cartridges in the back of the device to play some of their favorite games.
According to the device's developer, the N64Mini runs on a 4-cell battery and comes with a charger. It also features a headphone jack and an A/V out port for those who want to play the title on a display that's a little larger. It even comes with built-in brightness controls.
But here's the best part: the N64Mini is available now on eBay. Bidding ends in five days, but so far, 44 bids have been placed. The price is at $555 at the time of this writing. I obviously haven't...
212w ago - Today LittleBigPlanet PSP Senior Producer Mark Green has announced that LittleBigPlanet is going portable on Sony's PSP and PSPGo consoles, as follows:
LittleBigPlanet is here for PSP! Yes, we've finally finished, and I don't mind admitting that molding Media Molecule's PS3 game to fit its new home on the PSP and PSPgo has been a rollercoaster ride for us all.
The game is in stores beginning Tuesday and I have to say that we're very proud of it. When we were first asked to make a PSP version of LittleBigPlanet, we wondered how on earth that much physics was ever going to fit onto something so much smaller, but to be honest we've enjoyed the challenge and now have a whole new world of LittleBigPlanet to show for it.
A world that contains thirty-eight newly created levels across seven different environments, all ready for you to play and explore - in addition to the whole Play, Create, and Share experience that's synonymous with LBP.
The process, however, has not been without its share of hiccups. We are aware that the game is not yet available on the PlayStation Store, but we're currently working around the clock to get this issue worked out so keep your eyes peeled for updates this week. We appreciate you bearing with us!
214w ago - According to the latest Famitsu Magazine, the Playstation 3's BlazBlue: Calamity Trigger will be ported to the PSP under the name of BlazBlue Portable.
This is definitely an interesting move considering BlazBlue on the PS3 featured Remote Play support - allowing you to play the game on the PSP already.
To quote: "The latest Famitsu issue revealed that BlazBlue: Calamity Trigger will be heading to the PSP in the near future under the name, BlazBlue Portable.
The high-definition 2D fighting game was released this summer for the PlayStation 3 and Xbox 360. A sequel, titled BlazBlue: Continuum Shift was revealed in September for the two aformentioned home consoles.
It should be interesting to see how the fluid and fast-paced fighting game fare on the PSP when BlazBlue Portable comes out in Japan on February 25th."
222w ago - Today the Devil Summoner 2 and Persona PSP Editor Nich Maragos has detailed what changes took place while updating the RPG Persona from PS1 to the PSP.
To quote: Like the president of the Hair Club for Men who's also a member, I'm not just part of the Shin Megami Tensei: Persona localization team, I'm also a fan.
I was there in 1996 as the original game was released on PlayStation to an audience of RPG fans who needed something to play until Final Fantasy VII's release, and to my surprise, the "filler" game ended up making as much or more of an impression on me as what I bought the system for.
But it wasn't perfect. The localization standards of the day meant it was compromised in a few respects; some major, some minor. The translators and editors at 1996-era Atlus actually acquitted themselves fairly well when it came to the dialogue: major story beats were properly conveyed, and the personality of the nine playable characters shone through pretty well.
As for the changes made to the rest of the game... well, at the time, there was nothing else in the series available in English, so it might not have been the highest priority to make sure it upheld series traditions like the modern-day Japanese setting or the mythological...
225w ago - SCEA Santa Monica Producer Tsubasa Inaba has officially introduced LocoRoco Midnight Carnival for Sony's PSP console today on the PlayStation Blog.
To quote: We have a spin off of our favorite LocoRoco franchise coming down the pipe real fast! LocoRoco Midnight Carnival just made its world premier at gamescom going on in Cologne, Germany this week. The product will be for the PSP platform via the PSN.
We're making sure our fans States-side are not left out on the news.
The mischievous BuiBui woke LocoRoco up from beauty sleep. It seems BuiBui have gone and built some challenging levels for LocoRoco to tackle. Help LocoRoco conquer the levels in hope to get back to bed!
This time around, LocoRoco has a super enhanced bounce called "Boing!" Use this to your advantage and literally bounce off walls, find LocoRoco's friend MuiMui, and go for the goal!
LocoRoco Midnight Carnival comes with:
• 16 standard stages
• 2 mini games
• 3 bonus stages
Use the Ad hoc feature to either compete with friends, or to play co-op. We will also have leaderboards prepared for you, to compete with your LocoRoco friends worldwide!
We're very excited to be bringing LocoRoco Midnight Carnival to you. Stay tuned for...