8w ago - Sony Blog Manager Fred Dutton reports today that PS4 designer Tetsu Sumii stated every angle matters on PlayStation 4 with details below.
To quote: There has been a huge amount of discussion across the media about the inner workings of PS4 since its unveiling back in February.
You've heard about its speed, its power, its storage capacity, and so forth. And in many cases, system architect Mark Cerny has spoken candidly about why it was built that way.
However, there are, of course, two sides to hardware design: a system's interior, and its exterior. Until now there hasn't been too much talk about the latter.
Duly, last month I spoke with Tetsu Sumii, the chief designer of the UX Platform Design Group - the man responsible for PS4's external appearance - to learn a little bit more about the design principles behind the new system.
"When we started the product design for PS4, we didn't start by thinking about what the shape would be. It was more about how we were going to create a new brand identity through the product," he explains.
Without offering details, Sumii tantalisingly admits that his first concept was "totally different" to how PS4 has eventually ended up. That said, his core philosophy for what the PS4 should be remained...
9w ago - Following up on their previous releases, today PlayStation 3 scene release groups DUPLEX and SiXAXiS are back with Rain PSN PS3 DUPLEX, Skydive Proximity Flight USA PSN PS3 SiXAXiS and Ms Germinator EU PSN PS3 SiXAXiS for Custom Firmware (CFW) users.
From the related PS3 NFO files: Rain.PSN.PS3-DUPLEX / Rain PSN PS3 DUPLEX / RAIN_EUR_PS3_PSN-Afd / RAIN EUR PS3 PSN Afd (NPUA80719)
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9w ago - Sony Social Media Specialist Ryan Clements announced today that Daylight on PS4 dubbed The Power of the Unknown is slated to hit PlayStation 4 in 2014.
To quote: In an age of horror games with carefully crafted scares and achingly detailed environments, Zombie Studios is trying something new with its upcoming horror game, Daylight.
Players awake inside an abandoned hospital, with only the light of their cellphone to guide them through the thick black. But unlike other horror games, Daylight changes every time you play.
To better understand Daylight, and the scares within, we asked Zombie Studios Creative Director Andre Maguire to explain how the game came together and why procedurally generated scares give the horror genre a shot in the arm. Maguire also tells us about developing on PS4, and what inspirations fueled the team members in their creative process.
Daylight is tentatively scheduled to launch in early 2014.
PlayStation.Blog: What inspired the team at Zombie Studios to develop a hardcore horror title like Daylight, especially following successful first-person shooters such as Blacklight?
Andre Maguire: We love the horror genre, and we wanted to try and create a game that would be scary every time you played it. We knew that...
9w ago - Sony Producer Kumi Yuasa announced that Soul Sacrifice is updated today complete with 16 new quests.
To quote: Hello PlayStation gamers! We've been releasing free updates for Soul Sacrifice for the past five months. It's bittersweet for us to share that today's big 1.30 update, which adds 16 challenging new quests, will be the final one. Make sure you update your game to version 1.30 today!
Unlike some of the previous updates, there's no need to download unlock keys from PlayStation Store to start playing the 16 new quests.
After installing the update, simply go to Read Journal > Mad Chronicle > Inside Avalon > Avalon Pacts > Forgotten Pacts to play the new quests. You'll see "Hour of Pure White" and "Hour of Blackness" added to the section. Game progress to a certain point may be required.
The final 16 quests are all difficulty level 10! You'll be tasked with facing challenging boss characters you may have come across before. Will you be up for the thrilling rematches, or will they get the best of you?
Thank you all for your support on Soul Sacrifice over the past several months. We hope you'll enjoy the final quests and continue to enjoy the world of Soul Sacrifice on PS Vita!
9w ago - Creator Ed Key announced that Proteus is coming to PS3 and PS Vita soon, and has detailed some new features in the game below.
To quote: You drift towards a pastel island where everything sings as you pass. The sky begins to darken and something in the distance catches your eye...
I'm Ed Key, one of the developers of Proteus along with composer David Kanaga. Proteus came out for the PC and Mac in January 2013 and had a fantastic reception from Edge, Eurogamer, IGN and many more.
For something that started out as a weird experimental project between me and David, this was pretty mind-blowing, and it's even crazier to now have the chance to bring it to PS3 and PS Vita with some brand new features that take advantage of Sony's hardware.
Proteus is something like a constantly-remixing ambient album in the form of an immersive island world. It's all about a particular feeling of wandering through nature alone, taking it in and getting pleasantly lost.
Maybe it's a little bit about magic and mortality too. Don't expect tasks and scores and checklists - perhaps Proteus lurks somewhere on the shady fringes of what it means to be a game.
With the PS Vita and PS3 versions, we've been adding new ways to engage with...