253w ago - Midway announced today that Mortal Kombat Vs. DC Universe has sold over 1.8 million units on the Sony PlayStation 3 and Microsoft XBox 360 platforms combined.
The release below also states that Midway is already hard at work on the next version of Mortal Kombat as follows:
Press Release: Midway Games Inc. (NYSE: MWY), a leading interactive entertainment publisher and developer, today announced that the company has shipped approximately 1.8 million units of Mortal Kombat¬® vs. DC Universe worldwide for the Xbox¬®360 video game and entertainment system from Microsoft, and the PLAYSTATION¬®3 computer entertainment system.
"Mortal Kombat vs. DC Universe was the result of countless hours of hard work by many people, and seeing the game surpass the million-seller plateau makes it worth all the effort," said Ed Boon, Mortal Kombat co-founder and creative director, Midway. "We're already hard at work on our next version of Mortal Kombat, and look forward to being able to reveal more details in the future."
Mortal Kombat vs. DC Universe also continues to set a number of internal Midway records. The game was the most pre-ordered MK title in company history, and more than 3.6 million Mortal Kombat¬® vs. DC Universe matches have been played online worldwide for the PS3, according...
270w ago - Chris Cao, Creative Director at SOE-Austin, has said that they want DC Universe Online to allow PS3-PC cross-platform play. Chris added that the problem is that when it comes to updating them it is much more troublesome when updating through the PlayStation Network.
To quote: He explained that with PCs, it's easy to have players download enormous files, whereas on consoles, there are different requirements as to how much space the file can take.
Cao also said it was partly a production process issue. To allow for cross-platform play, the company has to make sure to get updates out for both platforms simultaneously.
"We don't want the console guys to get [updates] earlier or later or either way," he said. "And since they're two such different systems, we really need to work on our side to make sure that [simultaneous updates] happen.
But I think if anybody is going to do it and make it simultaneously seamless for people, it's going to be us. It's just that we haven't done it yet, so we don't like to promise what we haven't delivered yet."
274w ago - Ryan Payton, self-described game hobo, fresh off working on Metal Gear Solid 4 and a cross-country move from Japan back to Seattle, took some time to sit down with me this weekend to talk development, Japan and life.
Payton's move back from Japan to the U.S. couldn't come at a better time for a game developer, as the focus on game development seems to be shifting from former dev powerhouse Japan to the U.S. Japan may still be the center of the gaming universe when it comes to cold hard cash, but when it comes to development it no longer seems to be, Payton said.
"The Japanese public seems to be disinterested in next-gen and high definition gaming," he said, pointing to the 360 and its apparent uphill battle in Japan as proof of that. "There is a stigma still attached to western technology there."
"There have been a lot of good mainstream games built for the Japanese Xbox 360," he said. "But they only sold a small number of copies. I think that kind of drained a lot of expectations."
And yet the DS, with it's relatively dated technology, continues to sell well in Japan.
"It's not about the tech in Japan, it's about the games, it's about nostalgia."
While Japanese gamers still seem interested in the sorts of games coming out of Japan, the same isn't...