2w ago - Co-creator Richard Hogg announced today that Hohokum is coming to PlayStation 4 (PS4), PS3 and PS Vita in 2014 with details below.
To quote: It is with great pleasure that we are able to announce Hohokum as a Sony Santa Monica project, coming to PS4, PS3 and PS Vita in 2014!
Hohokum is a collaboration between artist Richard Hogg and Honeyslug, a London-based game studio. It is a whimsical colorful game with an emphasis on playful exploration and creativity. You take on the role of a curious flying snake-like character.
A technicolor, calligraphic, worm-like, kite-like being! The way you move around the world is very expressive and kinetic and kind of mesmerizing to play.
One of the main aims for Hohokum is to create something where the usual pressures of videogames - constantly being told to do things, fearing failure and being challenged to earn progress - were all absent.
This is quite a challenge, but we're really excited about how it's coming together. There are goals and secrets to discover. There are even Trophies. But at its heart Hohokum is a playground, a place to wander about, perhaps even lose yourself in.
It is kind of awesome to be able to finally say that. We have been working away on the game for the last year, maintaining...
2w ago - Dynamighty Lead Designer David Nottingham announced today that CounterSpy is sneaking to PS3 and PS Vita with details below.
To quote: Hello, compadres! I'm one of the co-founders of Dynamighty, a small independent studio situated in lovely San Francisco, CA.
We're a 10 person team of passionate game makers, founded by myself and my buddy John, who previously worked together at LucasArts, with the core team rounded out by the two Marks. 'Business' Mark and Mark Holmes, who before us was at Pixar for 16 years.
When Sony asked us to write a quick post to tell you a bit about our game, we met the request with a mix of excitement ("YES! We get to start talking about our game!") and terror ("Holy [REDACTED]! Now we've got to actually deliver...").
Truthfully, we are super excited to finally be able to start talking about our labor of love, our very first game: CounterSpy (working title), an action side-scrolling game being developed for PlayStation 3, PS Vita, and mobile platforms.
As an elite member of C.O.U.N.T.E.R., your goal is to infiltrate, sabotage, and strike at the heart of two opposing Super Powers embroiled in a frenetic Arms Race that threatens the existence of humanity.
2w ago - HumaNature Studios Founder Greg Johnson announced today that Doki-Doki Universe is coming to PS4, PS3 and PS Vita!
Below are the details, to quote: My name is Greg Johnson, and I've been making games longer than I'd like to admit (ever heard of Toejam and Earl? If you've heard of my first game, Starflight, you're older than you probably want to admit).
We at HumaNature (that's Human Nature... not Huma Nature by the way) are a pretty small group, as far as game development groups go these days.
Our (admittedly lofty) goal is to create new and original game experiences that reach out to people looking for more humanity in games. We love interactive stories, emotional expression, and self-discovery - we're not so big on shooting things.
Here at HNS we are hard at work building a game for PlayStation, who, thankfully, seems to like a lot of the same lofty things we do. Our game is called Doki-Doki Universe. It's tough to describe Doki-Doki, because it's actually a set of related products that will be released at the same time.
Players' first exposure to Doki-Doki will be in the form of a free download for their PS Vita, PS3 or PS4. This is a light version of the game where players can fly around a Universe and take fun personality quizzes.
2w ago - Splinter Cell Community Developer Zack Cooper has shared a video today showcasing Splinter Cell Blacklist on PS3 which details Spies vs Mercs below.
To quote: Whether you got a chance to check out our Spies vs. Mercs trailer or not, we're bringing some deeper insight (and a live Q&A to follow) into what we're working with in Splinter Cell Blacklist's multiplayer experience.
First off, if you're not familiar with Spies vs. Mercs, I will say one thing: It is an experience like no other. Either you're playing as a Spy in third-person perspective, trying to remain undetected and hack terminals while being quick, agile, and deadly in shadows; or you're the Merc, in first-person perspective, a brute force with unmatched weaponry who's trying to defend the data from the infiltrators.
One of the cool aspects of Spies vs. Mercs in Blacklist is that you will be playing both sides before a game is done. There's a very applicable quote from "The Art of War" (by Sun Tzu) that I like to use: "Know thyself; know thy enemy."
By that, I mean that you can't truly master the Spy until you fully understand how to eliminate one. The same thing goes for playing as (and neutralizing) the Merc. A game of Spies vs. Mercs isn't...
3w ago - Following up on the previous revision, ReActPSN has now been updated to version 2.26 by Chinese PlayStation 3 developer ccregame which supports PS3 4.41 CFW similar to the recent multiMAN and mmTOOLS updates.
To quote, roughly translated: CFW4.41 out, I also do support the 4.41 version for half an hour, were using a version of the the VSH patch function test, can automatically detect patched Key not changed, do not to study appldr, also did not see LV1 should be no change.
ReActPSN v2.26 Changes:
1: triangular crack mode support to CFW4.41.
2: [the triangle key + L1], [Triangle button + L2] downgrade will automatically generate a small SFO downgrade pkg triangle button can be installed
Installation the PKG location in the XMB-game, REBUG the game-Package Manager-PlayStationNetwork Content.
3: Add [left] mode, forced to delete the current user's trophy...