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Video: Uncharted 2 Interview with Naughty Dog, X-Play Tonight

100°
258w ago - Today Sony's Social Media Senior Specialist Chris Morell has shared an Uncharted 2 interview with Naughty Dog and news of a special X-Play episode tonight, as follows:

You might remember back at PAX, we sent out a Tweet asking what you'd want to ask Naughty Dog Creative Director Amy Hennig about Uncharted 2: Among Thieves.

Well, we had an overwhelming response to say the least, and in this interview Amy touches on everything from the game's adventure aspects and the power of the PS3 to [Register or Login to view links] and crispy veggie bacon. Don't ask, just watch.

And be sure to tune in to G4 tonight at 6:30PM ET/PT for a 30-minute special episode of [Register or Login to view links] that features a behind-the-scenes visit to Naughty Dog.

Adam Sessler and Morgan Webb get the scoop on Uncharted 2's epic single-player campaign, go in-depth on co-op, as well as what it takes to design the game's highly intricate and difficult puzzles.




 

Naughty Dog: No Mandatory PS3 HDD Installation for Uncharted 2

250°
266w ago - Mandatory PS3 HDD game installs have toned down in recent months, however, on the Uncharted 2: Among Thieves boxart a mandatory installation size of 1.7GB is displayed.

Thankfully for those without a lot of free space, that is incorrect.

Christophe Balestra, co-founder of Naughty Dog has confirmed that Uncharted 2 will require absolutely no installation.

To quote: Naughty Dog has confessed that was a typo.

Naughty Dog has just officially stated via [Register or Login to view links] that there will be no mandatory installation for Uncharted 2.

"We can confirm there is NO mandatory installation for UNCHARTED 2."
 

SCEE Clarifies Naughty Dog Comments on 2.80 Firmware Secret

50°
266w ago - Yesterday Naughty Dog's Sam Thompson stated in a Comic-Con 2009 interview that the PS3 Firmware 2.80 update adds more memory.

Today, SCEE has clarified these comments explaining that the Naughty Dog rep apparently got confused due to the Comic-Con excitement.

To quote: "There's no secret in firmware 2.80. Naughty Dog were actually talking about their engine 2.0, but in the ComicCon rush they simply got confused and said 2.80 referring to the latest firmware," SCEE told Gamezine.

Additionally, Naughty Dog community manager Arne Meyer has stated the following on NeoGAF forums:

"This was just a typical blunder with all the info and people coming up to us constantly at the PS booth at San Diego ComicCon.

"He was actually referring to Naughty Dog Engine 2.0 updates we made. We had just been making sure at the event that all the PS3s brought in were on FW 2.80, since that is what that build needed to run on, so I have no doubt it was top of mind."
 

Naughty Dog: PS3 Firmware 2.80 Update Adds More Memory

300°
266w ago - Not long after PS3 Firmware 2.80 was available came the official changelog details.

However, since then hidden features were speculated, and today Naughty Dog's Sam Thompson has stated the following in a Comic-Con 2009 [Register or Login to view links] (video below), to quote:

"Naughty Dog is constantly working to improve every aspect of the gameplay; be it animation, lighting, sound, texture fidelity."





"You know if you look at the game itself with the 2.80 engine update, you know we're adding more memory, so we get a lot more utilization of the SPUs so we increase our optimization of the Cell processor as well.

So we've got from the engineering side all the way up to texture fidelity, artists adding in even more... I mean there's really not a singular aspect that's not been improved in the game," Thompson added.

A reduced OS memory...
 

Naughty Dog only using 30 or 40 Percent of the PS3's Power

200°
317w ago - Richard Lemarchand, from Uncharted: Drake's Fortune developer Naughty Dog, has said that he thinks they are probably only using around 30 or 40 percent of the power of the PS3 at the moment and that the PS3 has a great, untapped potential.

To quote: Lemarchand can talk about another interesting subject, though: the prospect that, in the near future, multi-platform PS3 games will outshine the versions running on rival consoles: "There's a set of tools called Edge that were developed on the Naughty Dog premises, actually, by a group of very, very senior games programmer, some from Naughty Dog and some from elsewhere. I think it's tremendously visionary of Sony to make these tools, which are largely low-level libraries."

Before proceeding, we need to explain a little of the unique manner in which the PS3's much-admired, phenomenally powerful Cell processor works. Essentially, it contains eight mini-processors called Synergistic Processor Units (SPUs), six of which can be given tasks to perform at any given time. Lemarchand continues: "It's code that runs on SPUs, and it's to do with things like animation compression, generalised compression and rendering optimisations.

These guys are really old-school programmers: guys who are always looking to shave another cycle off...
 
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