186w ago - SCEE Senior Producer Mark Green is here with LittleBigPlanet Turbo! Pack development diary 11 and 12 dubbed Plane Stupid.
To quote: 'Turbo! Pack' Development Diary 11: 'Plane Stupid' - Andy Knowles, Designer
The final level. No pressure, then! To be honest this level was a bit of a headache. And not just a normal headache, but a big, fat headache, one of those ones that the ibuprofen doesn't even take the edge off.
The main reason for this was that, like Jon's submarine, the jump jet is effectively 'floating', and so can be really difficult to control. Now, Jon's luckier than me because the sub's supposed to be underwater, so moving really slowly is a good thing.
Not for a jump jet though, eh? Oh no, something like that's got to be moving pretty quickly. And we want it to have controls for four directions, not three (the sub is naturally buoyant). Four controls for one cockpit. Grrreat.
And another thing: the trouble with something as big as the jump jet being made to move at any speed greater than 'quite slow' is that you can't see where you're going. With the tank, for example, you can point the camera in front of it, and as long as Sackboy's on-screen, everything's fine.
186w ago - Just over a week ago LittleBigPlanet 2 for PlayStation 3 was first unveiled, and today Sony Marketing Manager Mark Valledor has revealed the official LittleBigPlanet 2 PS3 LittleBig FAQ, as follows:
Greetings fellow Sackboys! With the announcement of LittleBigPlanet 2 last week, we know you have a ton of questions for us. Add to that, all the new PLAY elements, CREATE tools and SHARE evolutions we want to tell you about.
So, we thought we'd answer a lot of the repeating questions we've seen on all the web comments out there. In weeks to come, expect more and more detailed tid-bits, new LBP2 news, special announcements and other good stuff from our team.
Also below is a LittleBigPlanet 2 Level Design Interview via GameTrailers!
Are the LittleBigPlanet DLC costumes going to be compatible with LBP2?
Yes, any LBP1 costumes purchased on the PlayStation Store will be compatible with LittleBigPlanet 2 - We can't wait to see you what you guys do with the various costumes combined with the new cinematic tools!
186w ago - Today Sony's Content Producer Barry Keating has spotlighted Media Molecule unveiling LittleBigPlanet 2 for PS3 at a recent event in London to gaming journalists.
To quote: Two million levels designed by you, the PlayStation community, and still counting; those were the numbers tossed around at the outset of the spectacular LittleBigPlanet 2 unveiling in London last week by Media Molecule'sAlex Evans.
And what better way to celebrate those huge figures that you guys have made possible through all your hard work and dedication than by lifting the curtain on the sequel to the awarding winning PlayStation 3 smash hit?
With a packed room in sight, filled with eager games journalists all chomping at the bit to see what Alex and the team at Media Molecule had in store, the event kicked off with slick trailer showcasing the powerful new tools that you can use to build whole games (yes, you read that right - WHOLE GAMES) in this fresh and exciting LittleBigPlanet world including a riff on the classic arcade shooter, Space Invaders.
Throw in a grappling hook, the hilarious Sackbots, the new Direct Control system and a peek inside some of the story-based new levels and it's safe to say everyone in the room was just as eager as...
187w ago - SCEE Senior Producer Mark Green has posted up LittleBigPlanet Turbo! Pack development diary 9 and 10 updates today, dubbed Tanks A Lot, as follows:
'Turbo! Pack' Development Diary 9: 'Tanks A Lot'
Sam Dickinson, Designer
The Bridge Builder was a tricky proposition, because it had to be able to move around easily, but also create a bridge that the tank could cross (and the tank is a pretty weighty engine of destruction).
Also, the gaps had to be big enough that the tank couldn't just roll across them, and so the actual bridge emitting bit was getting a bit big and unwieldy. So we made bridge sections that cleverly expanded immediately after emitting. Not only is it useful, but it looks cool too!
We found that you can have fun emitting bridge sections while swinging the bridge emitting arm around. We also found that the bridge sections can get in the way, and that you can just emit lots on one gap to easily bridge it, so we limited number of bridge sections that can be emitted to one at a time.
The tank was good fun, but we decided that what we also wanted something that actually fires missiles. Technically (here comes the science bit), the tank fires projectiles,...
187w ago - Over the weekend we reported that LittleBigPlanet 2 for PS3 is coming along with some leaked screenshots, and today Sony's PR Manager Eric Levine officially confirmed the news and shared a LBP2 (which supports both mouse and keyboard) PlayStation 3 launch trailer and LBP2 Box Art to compliment the Official Web site launch.
To quote: I'm pleased to share some exciting news involving our crafty, stitched-together character we all know and love - that's right, I'm talking about the one and only Sackboy.
Today, we are officially announcing that our cloth friend and all of his fellow Sack-people will be back for a completely new adventure in LittleBigPlanet 2, which will be released later this year for PS3!
LittleBigPlanet established the Play, Create, Share creative gaming genre and we can't thank the fans and critics enough for the praise and support we've received.