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PlayStation 4 at Comic-Con: First Public PS4 Hands-On Details

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64w ago - Sony Marketing Promotions Specialist Michael Steranka announced today that PlayStation 4 will be present at Comic-Con 2013 including the first public PS4 hands-on presentation with details below.

To quote: As [Register or Login to view links] regulars know, there's nothing more valuable at the yearly convention than time. With panel lines literally out the door and the Exhibitor Hall packed wall-to-wall with scurrying people, it's often hard to decide how to allocate your precious time. This year, we're making that decision a no-brainer. Want to know why?

You guessed it (probably because it's in the headline of this post!) - we're bringing PS4 to Comic-Con 2013.

For the first time ever, gamers can go hands-on with the PS4. On top of that, we'll be showing off some of this year's most highly anticipated PS3 and PS Vita titles, as well as participating in a number of panels throughout the weekend. If that's not enough, we're also hosting contests at the PlayStation booth every day where we'll be giving away PS Vitas!

To help you plan your Comic-Con experience accordingly, here's a list of everything PlayStation at this year's convention:

PlayStation Booth (#301)
PlayStation 4 Games

#DRIVECLUB
Knack
Octodad:...
 

Video: Driveclub: Access Goes Hands-on with the PS4 Racer

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64w ago - PlayStation Access TV Deputy Editor Rob Pearson went hands-on today with PS4 racer Driveclub for the PlayStation 4 console with video footage below.

To quote: Life is brilliant at the moment, isn't it? Andy Murray's won Wimbledon, the weather is cracking, and it's PS4 Week over on [Register or Login to view links].

We've got loads of awesome [Register or Login to view links] content, including hands-on with the DualShock 4, a first look at the stunning PS4 discovery app, Playroom, and a meaty play-through of Killzone: Shadow Fall.

Today however, it's all about #DRIVECLUB - the incredible PS4 launch title from [Register or Login to view links] that pits you against your mates by seamlessly integrating single player and online multiplayer.

We've got an interview with #DRIVECLUB Community Manager Jamie Brayshaw, plus loads of brand new gameplay footage taken from last week's PlayStation 4 Showcase in London.





Enjoy the video, and don't forget to check back all this week on PlayStation Access, where we'll have loads more PS4 content waiting for you.
 

DualShock 4 PS4 Controller: Hands-on Impressions from E3 2013

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67w ago - Sony Social Media Manager Sid Shuman went hands-on at this year's E3 expo and shared feedback on the new DualShock 4 PS4 controller below!

To quote: Following its debut at PlayStation's February 20th event in New York City, DualShock 4 has emerged at E3 in near-final form.

Though DualShock 3 has proven to be a capable and dependable wireless controller for years with PlayStation 3, the PS4's new weapon of choice is a clear improvement across the board. Here are some quick E3 2013 impressions.

For me, DualShock 4's most impactful new feature is a subtle but shockingly satisfying detail: A glossy cross-hatched texture that wraps around the larger handles.

This texture provides a snug, more comfortable grip on the device compared to DualShock 3's slipperier feel. This is one of those things you'll need to try for yourself to truly understand, but once you experience it there's no going back. It's a delight.

Then there are the redesigned and retuned analog sticks, which now boast a concave surface and slightly stiffer deadzone that makes it easier to maneuver the camera using small, precise movements. The surface is also more tactile, but not so much that it impedes your thumb's ability to glide around the inner rim as your make subtle adjustments to your aiming...
 

Hands-on with Tearaway: Media Molecule's New PS Vita Adventure

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70w ago - Sony Social Media Specialist Justin Massongill has gone hands-on today with Media Molecule's new PS Vita adventure game entitled Tearaway below.

To quote: Media Molecule have proven themselves the masters of cuteness and community creativity, constructing a passionate fanbase worldwide through the madly successful LittleBigPlanet series. But what happens when the house that built a Planet sets out to create something completely new?

Maybe I should rephrase that. Their new project, Tearaway, isn't completely outside the studio's comfort zone. It's still adorable, inventive, and a true showcase of its platform's capabilities. Built with PS Vita in mind, Tearaway makes impressive (but not excessive!) use of the integrated camera and rear touchpad to craft a more tactile and immersive world.

Case in point: You'll occasionally come across transparent surfaces marked with PlayStation symbols, an indication that you can interact with that area via PS Vita's rear touchpad.

Sometimes this means tapping on the back of your Vita to beat a drum, which will launch iota or atoi (your fearless paper protagonists) far into the air above. Other times, it means poking your finger straight into the game to protect your companion from incoming enemies, or to move an object that's...
 

Hands on with The Last of Us on PlayStation 3: Whatever It Takes

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72w ago - Sony Social Media Manager Sid Shuman went hands on today with The Last of Us on the PlayStation 3 entertainment system.

Below are the details, to quote: I'm low on ammo, so I clumsily swing my two-by-four at the incoming Clicker - dumb move. The creature sinks its fetid teeth into my jugular, chirping with malevolent glee as it rips out a gobbet of flesh. Arterial blood spurts across my face, now contorted in shock and agony.

I'm dead. This time, I try a different approach. I combine one of my remaining rags and a precious bottle of alcohol to create a Molotov cocktail, then hurl it towards the abomination. Flames envelop the lumbering shape as it wails and collapses, dead at last. I'm alive - for a little while longer.

The Last of Us isn't afraid to kill you, over and over if need be. And that's a big part of its considerable charm. As you struggle to survive the game's inhospitable world, limping from one nail-biting combat scenario to the next, you'll feel strangely alive and alert.

In an era of game development that - at least to this old-timer - tends to babysit players with tutorials and handholding to dial down any chance of frustration, this game's unapologetically tough-as-nails approach feels both refreshing and quietly revolutionary. Remember when games used...
 
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