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Hitman: Absolution PS3 Q&A: IO Interactive Goes for the Throat

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139w ago - Sony Senior Social Media Specialist Sid Shuman has posted up a Hitman: Absolution PS3 Q&A today where IO Interactive goes for the throat!

To quote: By valuing stealth, careful observation, and meticulous planning over the run-and-gun bulletstorms of its contemporaries, the Hitman series has earned a sizable fan base over its long and celebrated career.

As coldblooded antihero Agent 47, the player quietly stalks his prey through a Kafka-esque maze of guards and security measures, donning disguises, blending in with the crowd, and evading or subduing threats in order to efficiently fulfill his latest contract kill.

The key phrase here is blending in; in Hitman, to stand out is to be detected, and to be detected is to die in a hail of gunfire.

This tense, analytical formula has served Hitman well over many successful sequels. But the steep learning curve and unforgiving stealth segments have also proven polarizing, preventing some newcomers from embracing what is by all accounts a uniquely rewarding stealth-action title.

Taking a cue from 2011's successful launch of Deus Ex: Human Revolution - another stealth game that sought to broaden its appeal without betraying its roots - Hitman: Absolution seeks to have its bloody cake and eat it, too.

To...
 

ID Software Goes Hands-On with Rage for PlayStation 3

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158w ago - Today SCEE's Roland Fauster has shared some hands-on details from ID Software spotlighting Rage for the PlayStation 3 entertainment system.

To quote: When Rage is released this October, it will be the end of a long journey for the game. It has been four years since [Register or Login to view links] first announced their large demo project for their new proprietary ID Tech 5 Engine. Nevertheless, the popularity of the project has never waned.

Two weeks ago at Gamescom, we were finally able to try the game out ourselves at the Bethesda stand and gain our own impression of the exciting FPS/Racing/RPG crossover.

Our gaming session begins right at the start of the game. As one of the few survivors of a meteorite strike, we are fighting our way on foot and in exhilarating dune buggies through an inhospitable world, when we are suddenly attacked by a mutant, and quickly believe we are in a realm of the dead, when a nice, human-looking inhabitant saves us at the last moment. Very friendly! Naturally, we feel indebted and are prepared to carry out some assignments for him.

This means getting rid of deformed mutants from certain buildings, and we do this in classic shoot'em up gameplay fashion, which is really enjoyable, but Rage would only be half as fun if you didn't...
 

Video: Resistance 3 PS3 Goes Gold, Bonus Content on the Disc

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163w ago - Insomniac Games Senior Community Manager James Stevenson has announced today that Resistance 3 PS3 has gone gold, and shared a new video trailer below alongside details on the bonus content on the disc.

To quote: I'm here today to bring the news that Resistance 3 has gone gold, and has been delivered to manufacturing for its September 6th release date.

Everyone here at Insomniac is excited for you to get your hands on the game we've been working so hard on for the last three years. Even now, our work isn't complete, as we are actively working on the Online Beta, and will be bringing a Day 1 Patch to the game to bring updates and tweaks to the final product.

The public beta begins today for folks who have codes from SOCOM 4, so we're looking forward to fragging you online.

In celebration of our gold announcement, we wanted to give you the first look at a brand new gameplay trailer from Resistance 3. For those of you who have followed R3 since the announcement of the game at GamesCom last year, this trailer brings things full circle.

I don't want to spoil it, so take a look below:





Hope you enjoyed the trailer, and now that we've gone gold, we thought this would be a good time to mention that we've...
 

Killzone 3 PS3 Patch v1.04 Goes Live with Bug Fixes and Features

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184w ago - Today the Killzone 3 PS3 patch v1.04 update has gone live via PSN, which includes several bug fixes detailed below courtesy of Guerrilla Games alongside some new features for PlayStation 3 gamers to take advantage of.

To quote: CHANGES & NEW FUNCTIONALITY

• Network - Lag fixes and fixes for network errors 10002, 8001 and 8013
• Gameplay - Players now have more stamina by default. Sprint length is increased but the recharge timer has been adjusted to compensate
• Gameplay - Mortally wounded players no longer have collision. Alive players should now be able to traverse the levels without getting stuck on mortally wounded players
• Gameplay - Medic's revive cool-down reduced from 25 to 10 seconds
• Gameplay - Increased range from where friendly players can be revived - player can be revived from 20 meters now
• Gameplay - Guerrilla Warfare games now last 15 minutes and it takes 100 kills instead of 50 to win
• Performance - Improvements to party creation server load
• Menu - Show envelope icon to indicate that player has received message
• Menu - Rewards panel in post game screen now auto-scrolls
• Menu - Botzone is now paused when player goes to start menu
• Menu - Single click squad...
 

Sony Goes Behind the Scenes with SingStar Dance for PS3

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211w ago - Sony Computer Entertainment Europe Limited Content Producer Katy Macdonald has gone behind the scenes today with SingStar Dance for PS3.

To quote: In a studio in South London, professional dancers, choreographers, principal designers, members of the SingStar team and myself gathered for something pretty special.

This was the shoot for the upcoming SingStar Dance game, due for release later this year. The team were recording footage of the dancers that will be presented in-game for users to follow when playing.

Fully rehearsed and in costume, the dancers were ready to begin.

For me, watching anyone perform a well thought out dance routine is pretty impressive, and two people simultaneously performing a very long and difficult routine in perfect time is something that takes a lot of effort, practice and skill.

I spoke to choreographer Shaun Niles about how he creates a dance routine for SingStar Dance.

"It's very hard! I have to pretend to hold the PlayStation Move motion controller myself when I work out routines to see what can be done with it. Some movements can be quite difficult, such as a flick of the wrist, and can feel a bit weird with the controller in your hand at first. Its hard work but I have choreographed a few routines for...
 
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