92w ago - Following up on their previous announcement of officially supporting PS3 dual-booting, today the E3DIY Team has made available a pin-out schematic and manual for fast dual-booting with their E3 Flasher device with PlayStation 3 CFW (Custom Firmware).
To quote from their site, roughly translated: 2012-02-26
1: New mainboard Fast dual boot successfully with E3 FLASHER. Click here (e3-tech.net/images/E3%20FLASHER%20PIC/new-mainboard-fast-dual-boo.jpg) to download manual.
2: E3 flasher Fast dual boot and downgrade OFW4.11 to 3.55 successfully, it's same way as downgrade 3.73 to 3.55. We suggest user upgrade to OFW4.11 and then downgrade to 3.55 from now on. And don't forget backup your OFW4.11 bios well.
3: Downgrade to OFW3.41 from CFW3.55CHECKOFF successfully, tested by E3TEAM. Now you can enjoy any 3.55FW by this way (downgrade to OFW3.41 and then upgrade to 3.55, include JB2CFW3.55, OFW3.55...
To quote: LV2 Loader is a tool for devs to allow the quick testing of modified lv2_kernel.self by launching it from the root of dev_flash without the risk of bricking the PS3 or need for a flasher if the new kernel does not work.
The app will run on any 3.15, 3.41, 3.55 CEX or DEX firmware that has lv1 mmap and lv2 peek and poke patches. It also has udp_printf support which will return the offset of the lv2 boot path in lv1 and a little bit of info about what it is doing.
It works by searching lv1 memory for the lv2_kernel.self boot path then modifying it to point to the root of dev_flash instead. After it finishes searching and patching the path LV2 Loader will reboot lv2 gameos without rebooting lv1.
If the app has already been ran once and the user attempts to run it again before rebooting lv1 or the current lv2 kernel does not have peek and poke it will return you to the XMB.
Using FTP or multiMAN/file manager place your modified lv2_kernel.self into the root of dev_flash on your PS3.
Finally, after a long period of a scene that got riddled by money hungry dongle suppliers we uncover this big scam and show you how things actually work.
First of all, none of the code the dongles use comes from the creators. All files used come directly from higher PS3 firmwares. This works by using plugins / SPRX's who are basically just drivers, from a higher PS3 firmware.
To get games to work, you need to use the files from higher firmwares, that games require. Those plugins we are talking about, also have the decrypt information stored in them that the games use to work.
Some of the newer SPRX's are compatible with older firmwares and can be used on older firmwares quiet easily. All you need to do is place them in the right folder and that's it.
Of course this procedure doesn't work with all the games quite so easy, some of the 3.6+ games load right away, others need some fixing. This fixing is done by patching the SPRX's to work with the lower firmware. Porting the drivers, so they can work with lower firmwares should be the easiest...
104w ago - Today Team Ninja have shared multiplayer details on the upcoming Ninja Gaiden 3 title for PS3 and also Ninja Gaiden Sigma+ for the PlayStation Vita handheld.
To quote from Sony Social Media Manager Jeff Rubenstein: Earlier this week, Team Ninja set up a temporary dojo in San Francisco to share news and game time with Ninja Gaiden 3 and Dead or Alive 5 on the PlayStation 3.
Of particular note was the first hands-on demo of Ninja Gaiden 3's multiplayer offering in the form of 4v4 Team Deathmatch and Battle Royale modes.
It's a bold move to add a competitive multiplayer mode to a melee-based action game, and I struggled to think of a comparable product out there; it definitely stands on its own in the action genre. My favorite touch: when struck by a deathblow, you can fight off your attacker by mashing the buttons, and then choose to "die with honor" via seppuku.
After a lengthy playtest, we were granted some face-to-face time with the team's Head Ninja, Yosuke Hayashi. Here we chat PlayStation Move support in NG3, working on the Vita, and how many actual ninja are on Team Ninja: