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Videos: Need for Speed Most Wanted Detailed for PS3 and PS Vita

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100w ago - Criterion Games Community Manager Jeremy Chubb has shared details today alongside some video footage on Need for Speed Most Wanted for the PS3 and PS Vita consoles.

To quote: We've been working hard on Need for Speed Most Wanted, our second Need for Speed game after 2011's Hot Pursuit.

I'm pleased to tell you that we've just put the finishing touches on the game, and we're winding up the online servers to take a beating from you guys come launch day - October 30th.

It's a pretty exciting time for PlayStation fans, and we're really excited to be able to talk not just about the PS3 game, but also our first for PS Vita. If you don't know anything about Most Wanted, here's the deal.

[Register or Login to view links] was our favorite Need for Speed game. We loved the epic cop chases, hot cars, and most of all that unbeatable sensation of fast, reckless driving while on the run from the law.

So after finishing Hot Pursuit, we set out to create a game that brought you all these great elements, but fresh for 2012 and with a little [Register or Login to view links] DNA running through it. That means it had to be about online, friends and competition, with a Most Wanted twist.
 

Might and Delight: PID on PSN Detailed: More Than a Pretty Face

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102w ago - Might and Delight Co-Founder Jakob Tuchten has detailed PID (Planet in Distress) on PSN today, proclaiming it is more than a pretty face!

Below is the scoop, to quote: We have been developing our first title, PID (coming soon to PSN), for nearly two years now. Like all developers, we had to decide what our focus with the game would be.

The videogame medium is unique in the respect that it borrows from many other media, such as movies, radio, and the written word. The one aspect that separates games from movies or books is their ability to interact. But there are other distinctions worth mentioning, too.

A book is conventionally about the text; a movie is the combination of sound and pictures. A game experience, however, can be crafted using a varied palette and with a more unpredictable focus.

The balance between the different media incorporated within a game differs from project to project. That is the strength of videogames as a medium - but also the challenge for consumers.

As players, we usually carry our own set of expectations and opinions regarding the balance between the games' different sides. Some people prefer titles all about the story; others would discard anything that doesn't demonstrate visual beauty.

Of course, there are players...
 

Video: LittleBigPlanet Karting Game Jam, Pre-Order Goodies Detailed

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107w ago - LittleBigPlanet Karting Community Coordinator Michael Buffaloe is here with some fresh video footage of LittleBigPlanet Karting alongside pre-order details below.

To quote: This summer from June 25th to 29th, seven of our LittleBigPlanet community super creators joined the LittleBigPlanet Karting team at [Register or Login to view links] for a Game Jam to help test drive Sackboy's fastest and most competitive adventure yet.

During their stay, they Played a variety of the built-in tracks, Created using LittleBigPlanet Karting's revolutionary 3D Create mode, and Shared their thoughts and opinions with all of us here at the studio, so that we could utilize their feedback to help shape LBPK into the best game possible.

On the last few days of the visit, we took the opportunity to document their experiences and get their take on LBPK as a whole, so that we could turn their impressions into a video and share it with our fans.

So, in honor of PAX Prime this weekend - a show designed for the fans - we're happy to present the finished product with all of you. Enjoy!





LittleBigPlanet Karting's November 6th release date is coming up fast –...
 

God of War: Ascension Release Date Confirmed, Special Editions

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107w ago - Sony European Product Manager Ross Alexander has confirmed the European PS3 release dates for God of War: Ascension today and has detailed the Special Editions below too!

To quote: We are pleased to announce today that God of War: Ascension will release on the following dates:

• UK & Ireland: 15th March 2013
• Australia & New Zealand: 14th March 2013
• Rest of Europe/PAL: 13th March 2013

Available at launch we will have both a Special Edition and Collector's Edition, as well as the standard edition.

The Collector's Edition features the ultimate GoW collectible, a 8″ Kratos figurine. Packaged in a premium steel book game case, the set will also include the official game soundtrack (digital version), a PS3 dynamic theme and avatar pack, a double XP bonus for multiplayer (more info on this soon) and a DLC pass to unlock all future DLC for the game at no additional cost (more info on this soon too).

God Of War: Ascension sees the debut of multiplayer to the series and the dev team are working very hard to create a truly fantastic experience.

If you want to have the edge against your friends as you all face off on the battlefield online, the multiplayer double XP and DLC pass could be the tools to help you rise to the top.
 

Video: Sound Shapes Preorder, Level Editor & Trophy Mode Detailed

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111w ago - Today Mathew Kumar has shared a fresh video trailer alongside preorder details for Sound Shapes complete with a Level Editor and Trophy Mode below!

To quote: Fellows! We've are absolutely gagging here to get Sound Shapes into your hands. Gagging! We wish it could be in your hands right now!

But unfortunately that can't be, as this week saw the release of The Expendables 2 as part of the PSN Play promotion, not us. However! If you're popping into PlayStation Store to pick it up at any point this week you can also pre-order Sound Shapes and get an exclusive PS3 theme.

That's not to forget PSN Play's money-saving promotion: the more games you pick up, the more money you save. So if you've already picked up The Expendables 2, you'll get a cool three bucks back if you pick up Sound Shapes.

But enough of that waffle. Because we're excited to get Sound Shapes into your hands, we wanted to kick start your imaginations by having one of our founders, Jonathan Mak, walk you through level creation using our level tools. And if you're the kind of player who is more excited to *play* than create (and that's fine, too) we're revealing our Trophy mode. And yes, there is a Platinum.

So, until this point we've been showing you lots of different parts of our...
 
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