Sponsored Links

Sponsored Links

 

Killzone HD Re-Developer PS3 Interview - Part 1 Arrives

400°
99w ago - Killzone Community Editor Victor Zuylen has shared Part 1 of a Killzone HD Re-Developer PS3 interview with fans below today.

To quote: When Killzone HD drops on October 24th, the original Killzone will be one week short of eight years old.

In this (re-)developer interview we talk with [Register or Login to view links] Technical Director Michiel van der Leeuw and Senior Programmer Frank Compagner, who were there when Killzone was first released.

In part 1, Michiel and Frank talk about the challenges they faced and the discoveries they made during the conversion process.

Victor Zuylen: What prompted the HD remaster of Killzone?

Michiel van der Leeuw, Technical Director, Guerrilla: It was an idea whose time had come. Internally we had talked about bringing Killzone to PlayStation 3 before - Killzone fans frequently asked us about it, and we knew from other developers that such projects could be a lot of fun.

VZ: How many of the original team were involved?

ML: A number of developers who worked on the original Killzone for PlayStation 2 helped get this project off the ground, including Guerrilla's main producer, Angie Smets, who first started producing on Killzone; producer...
 

Sony Announces Ecolibrium Arrives on PlayStation Vita Tomorrow

100°
101w ago - Sony European Product Manager Mayumi Donovan has announced today that Ecolibrium is arriving on PlayStation Vita tomorrow.

Below are the details, to quote: Hi everyone. So, you've already been introduced to the wonderful world of Discovery Apps for PlayStation Vita via the weird and funny Frobisher Says!

If you're wondering what's next in line for the series, I'm happy to confirm the arrival of Ecolibrium.

Ecolibrium is an imaginative real-time eco-system simulator where the aim is to maintain harmony within your own created environment. You need to select creatures, plants and artefacts to create a balanced eco-system.

If your eco-system is not balanced, you can feed your animals manually or exile unwanted animals into the wilderness using Vita's near feature for others to pick up for their respective eco-system.

Grow your world by hunting fantastical creatures from the environment around you using GPS or, if you prefer, you can sell or buy them in the online player-to-player auctions.

It's all in aid of giving your eco-system the perfect harmony, so don't be shy! And if you're competitive, try online challenges and climb up the global leaderboards.



 

Video: Lights, Camera, Party! Arrives on PlayStation Network Today

50°
103w ago - Frima Studio Executive Producer Martin Brouard has announced today alongside a launch trailer video that Lights, Camera, Party arrives on PlayStation Network today.

To quote: After years in development, release day is finally upon us! We're proud to share Lights, Camera, Party! with the PlayStation world via PSN later today.

We made this game to provide quality entertainment for everyone in the household and to showcase fun and innovative uses of the PlayStation Move motion controller. We've put our heart and soul into this collection of wacky mini-games and hope they make you laugh and have as good of a time as we had making them.

To celebrate the launch of Lights, Camera, Party! we decided to shoot a humorous live-action trailer that spoofs the usual party game ads and conveys the silly and chaotic nature of our game.

I'm really proud of our team's work on the Lights, Camera, Party!, and I wanted to give a few members of the team a chance to talk about their favorite mini-games. Enjoy!





Michael Dube, Lead Programmer:

Feed the Monster: Because cooking a pizza over an active volcano has been a lifelong dream! The game is simple and the feedback is really rewarding...
 

Videos: PlayStation All-Stars PS3 Gamescom 2012 Reveal Arrives

50°
105w ago - SuperBot Entertainment Community Manager Daniel Maniago has officially revealed several new PlayStation All-Stars PS3 videos today at Gamescom 2012 including Dante, Sackboy, Spike, and Ratchet and Clank below!

To quote: Gamescom is finally upon us, and you know what that means: time for some highly anticipated Playstation All-Stars Battle Royale reveals!

We're thrilled to announce the inclusion of Insomniac's [Register or Login to view links] in PlayStation All-Stars! Given the wealth of tools and gadgets at their disposal, it made perfect sense to us to include them in our roster.

This duo is strongest at mid-range, and they can cut off many points of entry with varied angles of attack.

We made sure that iconic Ratchet and Clank weapons such as the Combusto Pistol, the R.Y.N.O., and Tesla Spikes are available for players to utilize on the battlefield.

Clank joins in on the fight wielding his powerful Chronoscepter, and even Mr. Zurkon can be summoned to lend a hand!





Also joining the cast is Spike from Sony Computer Entertainment's franchise [Register or Login to view links] – a character that was on our radar from early on.
 

Video: PlayStation All-Stars: Sweet Tooth Strategy Video Arrives

50°
106w ago - SuperBot Entertainment Lead Combat Designer Paul Edwards has posted up a PlayStation All-Stars: Sweet Tooth Strategy video for fans today.

Below are the details, to quote: It's Paul Edwards, Lead Combat Designer at SuperBot. I'm here to shed some light on Sweet Tooth's character design, as we continue our PlayStation All-Stars Battle Royale character series.

Sweet Tooth has always been closely associated with vehicular combat, rather than hand-to-hand fighting, so when shaping his playstyle we had to rely on his distinct personality and image.

Fortunately, we had direct input from the talented Twisted Metal team (including the man himself, Twisted Metal creator/game director David Jaffe), and we were able to get a great deal of constructive feedback from them through rigorous playtesting.

We also had early access to the newest iteration of Twisted Metal when it was being developed - we drew inspiration for his level 2 super from the new "Nuke Mode" that was introduced in the game.





Sweet Tooth has always had this sort of campy B-movie feel to him, which led us to thinking we should have him use the PS3 controller as a weapon in his super.

We played around with a few ideas...
 
Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links







Sponsored Links