84w ago - Game Director Todd Papy has announced PS3 multiplayer mode for God of War: Ascension live from Santa Monica Studio today!
To quote: Hello PlayStation fans! As I mentioned on the 19th, at 8 AM PDT (11 AM EDT) today we'll be streaming live from Santa Monica Studios, where our team is busy building the next evolution in the franchise.
I will be talking with Mr. PlayStation Blog himself, Jeff Rubenstein, about God of War: Ascension and my past experience with the franchise.
And of course I will be answering some of the questions from fans on Twitter.
As promised, if we read your question live on air, we'll be reaching out to you (via @PlayStation) so we can send you a signed God of War: Ascension poster.
85w ago - Sony Creative Director Brian Upton at Santa Monica Studio has shared a new video trailer and the Final US box art for Sorcery on the PlayStation 3 today!
To quote: Now that we're a month out from the May 22nd launch of Sorcery, I'm pleased to show off our final box art, along a brand new trailer that dives in the story behind this much anticipated PlayStation Move title.
Some elements of the story were remarkably consistent throughout development process, while some have changed quite dramatically. The two main characters - Finn, the sorcerer's apprentice, and Erline, his magical cat - were there almost from the beginning.
We always knew they were on a quest to reach the Slumbering Palace at the heart of the Faerie Realm. However, WHY they were on this quest, and WHO was trying to stop them kept shifting. Here's a look...
A lot of the details of the story grew organically out of gameplay. The team would have a cool idea for an enemy or a puzzle or an encounter and I'd weave the rest of the narrative around it.
For example, the civilization of the bogeys (an early-game enemy) is crude and brutal because that's how they behave when they attack. And a lot of the mythology...
87w ago - Following up on the previous builds, today PlayStation Vita developer deroad has updated PS VitaTools to version 1.04 which includes the addition of ReadSELF among the changes detailed below.
Update: Sony has now removed PS Vita update v1.65 from PlayStation Network due to a technical fault related to adhoc play in PSP titles.
To quote: Hi, everyone. The next PS Vita System Software Update (v1.65) will be released soon and will include the following minor enhancements:
• A "Notification Alert" option will be added to Settings, so you can toggle alerts on or off
• "After 10 minutes" will be added to the time options under Power Save Settings
• An Arrow icon will now appear when PS Vita finds new activities in the LiveArea
91w ago - Eyebrow Interactive Lead Designer & Programmer Tyler Glaiel has announced today alongside a video trailer that Closure, PSN's next innovator, will be officially arriving on March 27, 2012!
To quote: I know we're all heavily enjoying Journey right now (it's amazing), but don't shut off your PS3 when you're done with it because another awesome game, Closure, is coming out at the end of the month.
We just finished our launch trailer, which you can watch below right now!
Just for recap, Closure is a puzzle platformer based around manipulating lights to phase objects in and out of reality. The core gameplay premise is: If you can't see it, it doesn't exist.
It's a simple enough concept to understand, but the puzzles are anything but. A team of three (myself, artist Jon Schubbe, musician Christopher Rhyne) have spent three years working on Closure, designing nearly 100 unique and challenging puzzles spread across a variety of dark and eerie settings including a decrepit factory, a murky forest, an abandoned carnival, and a few other locales that I'll leave as a surprise.
Closure is not just about its setting and atmosphere, though. There is a heavy focus on the puzzles themselves,...