To quote (via Wololo): You might remember the psp2ps3 tools, and all the excitement a few weeks ago around a recent hack breakthrough that allows people to run psp isos (and, potentially, homebrews) on a hacked PS3, by “camouflaging” the game inside a PSP Mini.
Although people believed this trick was reserved to PS3s running a Custom Firmware, this might become an incorrect statement very soon…
I was contacted by scene member CapetLeVrai who apparently found a way to run those PSP ISOs on a non hacked PS3 running the latest official firmware 4.41.
The current technique will probably not blow your mind for now, as it requires you to own both a hacked and a non hacked PS3, but it could open huge opportunities in the near future if the right people decide to look into that. The basic idea is that after...
5w ago - Today NIS America's Chris King shared a video confirming that Black Rock Shooter The Game comes to PSP on Tuesday.
Below are the details, to quote: My name is Chris King; I recently joined the awesome team here at NISA.
I'm here today to talk about Black Rock Shooter The Game, which hits PSP via PSN next Tuesday for $19.99. Shall we get started? Splendid!
Let me give you a quick rundown of the history of Black Rock Shooter. It all began as a simple illustration by renowned artist Ryohei "Huke" Fuke.
The mysterious yet appealing design of the character inspired the creation of a Black Rock Shooter song (voiced by the ever popular Hatsune Miku), an original video animation, and even an eight-episode anime series. Starting off as a single character design, it has now evolved into an explosive Japanese RPG - not bad!
Alright, let's talk story. The year is 2032 AD, and Earth has been ruthlessly assaulted by alien forces. Nineteen years of nonstop battle now threatens the very existence of humanity. The last hope for human survival is Black Rock Shooter (BRS), a heroine created solely to save planet Earth - she is the ultimate battle android.
But when she is awakened to end the battle once and for all, there are only twelve human beings left...
5w ago - Following up on Sony's PS Vita 2.10 and PS Vita 2.11 Firmware updates, today PlayStation Vita hacker The Z shared a way around some of the new limitations and covered putting content into the GAME folder in a video below.
To quote (via wololo): Several people have pointed to me that I shouldn’t talk about “PS Vita hacks” when what I’m really talking about are hacks inside the PSP emulator running on the Vita.
But I’ll have to say in my defense that with each iteration, the PSP emulator on the Vita is going further away from the actual PSP firmware, with its seemingly endless series of security features (that are probably really here to avoid a stupid crash happening on your Vita, but also have the convenient side effect of delaying hacks inside the psp emulator).
Take the recent firmware 2.10 for example. It blocked the possibility to create files or subfolders within the /PSP/GAME folder from within the PSP emulator itself. The Vita system of course can still do it (and needs to do so when you purchase and install a psp...
8w ago - Sparpweed Creative Director Richard Boeser has shared some video footage today of Ibb and Obb spotlighting the development prototypes documenting the game's evolution below.
To quote: We're almost there. ibb and obb is nearing completion and we hope to release the game on PSN this May.
Getting to this point has been quite an adventure. Currently there are between four and ten people working on the project, but around seven years ago this all started with my graduation project and I could only dream of where it is right now.
I studied Industrial Design and always thought I would become a product designer. But over the course of my studies my interest for product design faded and at the same time it felt like something new was happening in the game industry.
It was around the time that Katamari Damacy made its first appearance on Playstation. I loved it and to me it signalled a start of more original titles finding their way to a larger audience.
I strongly wanted to be part of this change and decided to focus my graduation project on game design.
Part of the project was to design a game concept myself. I was convinced that the best way to design games is to work with prototypes...
12w ago - Sony Social Media Manager Sid Shuman has shared a video today recapping the PS4 / PlayStation 4 announcement featuring some of PlayStation's Top Game Creators below today.
To quote: One week ago, PlayStation 4 was announced in New York City in a presentation streamed by more than 12 million gamers.
We met the new DualShock 4 controller, soaked up some impressive hardware specs and services, and watched a barrage of upcoming PS4 games, from inFAMOUS: Second Son to Bungie's new title Destiny.
During the presentation, Lead System Architect Mark Cerny remarked that the PS4 was made "by game creators, for game creators."
To test that theory, we met with two of PlayStation's top game creators, SCE World Wide Studios President Shuhei Yoshida and SCEA World Wide Studios Senior Vice President Scott Rohde, to see which of PS4′s new features has them most inspired.