42w ago - Sony Worldwide Studios President Shuhei Yoshida has shared a video today spotlighting PlayStation 4 / PS4 developers dubbed The Shape of Things to Come below.
To quote: Hi, PlayStation fans! I've been looking forward to this day for quite some time. It's true, PlayStation 4 is coming!
I hope you enjoyed watching our PlayStation Meeting live (you can watch it here if you missed it) and getting a sneak peek at the future of PlayStation gaming: Watch_Dogs, Killzone: Shadow Fall, inFAMOUS: Second Son, and many more. Are you as excited as I am?!
PlayStation 4 will be incredibly powerful but elegant and easy to use, empowering game developers to create innovative gaming experiences we can only begin to imagine.
As we prepared for today's PlayStation Meeting, we asked some of the top game designers in the world to share their inspirations and ambitions for PlayStation 4. Please watch the video below to see the shape of things to come.
156w ago - Today Marvel Studios Licensed Games Manager Chris Baker has announced that X-Men Arcade is coming Tomorrow to PSN.
To quote: Joining Marvel Pinball on the PlayStation Network this Tuesday, X-Men Arcade holds a special place in my Marvel-loving heart and even helped shape my knowledge of the Marvel Universe at a fairly young age.
OK, so maybe it was off in a few ways - and that's what I'm counting down here today.
X-Men Arcade holds up as one of the greatest beat-'em-up games of its era, and if you were a fan of it when it came out, I think you'll agree that the 18-year wait for a console version was definitely worth it... but not only for gameplay fun and nostalgia.
A big part of the game's charm playing it now is something we didn't really think twice about back in 1992 - powers that went beyond characters' capabilities, laughable in-game dialogue, and other oddities, for example.
In other words, the kinds of things that the person with my job at Marvel would strike down in a game design document...
166w ago - Team17 Software Ltd Head of Design John Dennis has shared a video spotlighting ten things you don't know about Alien Breed: Impact for PS3 today.
To quote: With Alien Breed: Impact launching in the U.S. tomorrow, we've pulled together some (hopefully!) fascinating things you may not know about the game. First, though, you might want to see what Alien Breed: Impact looks like in action.
Alien Breed: Impact is a re-imagining of the classic Amiga games. The original Alien Breed is remembered as one of the foremost games released on the Amiga.
Launched in 1991 and developed and published by Team17, it proved to be a huge success, with the Special Edition version spending an incredible 33 unbroken weeks at the top of the UK sales charts. A sequel was released in 1993 (Alien Breed 2: The Horror Continues), followed by Alien Breed: Tower Assault and a couple of 3D editions, both of which also won numerous awards.
"Heart of Darkness" helped inspire Alien Breed: Impact. The game's main influences are obviously...
255w ago - Arstechnica feels they have the solution for Sony in order to make their PS3 more successful this year.
Their suggestions are broken down into four main areas as follows:
1) Drop the freaking price: The hard truth is, in the current economy people aren't willing to pay $400 for what is primarily a toy.
2) Let's get serious about online: What do we want? Cross-game invites. We want voice chat in all games. We want... well, we want Xbox Live on the PS3. Don't tell me that's impossible to do for free–Valve created what amounts to a PC version of Xbox Live with Steam's social features, and that doesn't cost anything.
3) Stop making us wait for Thursday: Nintendo has Monday, Microsoft releases Arcade games on Wednesday, and Sony forces everyone to wait until Thursday. PS3 owners get Rock Band songs, demos, and even games later than everyone else.
4) Remember that games are for fun: Sony wants you to know that the PS3 is a high-end, high-class piece of technology. This is a recession. People are pinching pennies, and they want to have fun.
The Wii looks fun for kids and adults, the 360 is inexpensive and features an easy to use online system for playing with your buddies, and the PS3 always comes off as a luxury item. It needs to look fun!
263w ago - Nintendo released a recent update that once again tries to secure some existing bugs on the console, breaks some things, deletes others. This time they've also gone around and modified the TOS. As usual, mass panic ensues.
The people who are panicking can be divided roughly into two groups (non exclusive):
- The pirates
- The clueless
This should go without saying, but we don't want to have anything to do with the former group. Nintendo is obviously going to fight piracy (and that's going to hurt homebrew). We'll have to deal with the homebrew part, but don't expect that to help piracy in any way. It may, or it may not. And if it doesn't, pirates will have to deal with fighting nintendo themselves.
The usual messages about WADs, "backups", and all that crap are going straight to /dev/null, and we're seeing quite a few bans due to piracy on #wiidev recently. Don't ask us about it, don't talk to us about it.
The clueless are panicking because, well, that's the thing to do (OMG, new update! What will we do!). Read the Wiibrew page about the update. To clarify some things: the Twilight...