Now you can enjoy the same powerful new moves and acclaimed in-depth fighting system with over 20 playable characters and blockbuster stages from the PlayStation 3 version. Today I would like to tell you about a few of the new features we've included in the PS Vita version.
Dead or Alive 5+ will have cross-platform compatibility with PS3, which means you fight not only against other players on PlayStation Vita, but also against players on PS3. All characters available on PS3 can be used on PS Vita as well.
Battles run at 60fps for both systems, so there's no lag or stress even when playing cross-platform. This will allow players to enjoy serious battles across the two platforms!
Many have questioned us about the DLC content. Yes, the DLC content can be shared between PS3 and PS Vita, so players can play with their desired costumes wherever and whenever they want. We will have delivered over 100 costumes as DLC by the end...
231w ago - Kenji Matsubara, global President and CEO of Tecmo Koei Holdings, has said that despite a difficult start in Japan, Microsoft is doing better with Xbox 360 than it did with the original console.
To quote: "Xbox 360 as a business is doing better than the old Xbox," he told Kikizo.
"They have a good opportunity for growth, but of course Sony is a Japanese company and Microsoft is known as a business software company, so brand image is one point. But Microsoft is doing well, especially considering how difficult it is these days.
"I think they have good growth potential for the future depending on the titles. We have a close relationship with Microsoft so I hope we can be a part of that."
246w ago - In the world of video gaming exclusives mean life or death to some fanboys out there. The issue wasn't a hot topic last generation, but for some reason it has set the Internet a blaze this generation.
Many believe that once an exclusive is signed it is an iron-clad deal, but Tecmo proves that there are loop-holes to getting around these exclusive contracts.
I remember the bittersweet rivalry of the Sega Genesis and the SNES back in the day. Gamers argued that the Genesis was better due to graphics, while others argued that the SNES had better games. In the end better games did prove to be the deciding factor for the SNES.
Today, console manufacturer's are foaming at the mouth fighting over console exclusives. Sony has probably lost the most "potential" exclusive deals because of the company's strict no-payment for exclusive policy.
The company lost the opportunity to tie up some of the biggest titles such as Grand Theft Auto IV and Final Fantasy XIII. Read the previous coverage on how Sony turned down an exclusive deal from Take-Two here.
However, it seems that the once thought iron-clad exclusive contract with Microsoft is not...
247w ago - Today Tecmo has announced they will debut a new game on Tuesday March 24th by sending out e-mails to the press to attend an event on that day.
The game will be shown at the invite-only event taking place at a PlayStation Store in San Francisco over in the US at 3PM. That is a seven hour difference between GMT, so people in UK should expect the reveal at 10PM that night.
Apparently, the announcement will be followed by a 30-minute Q&A with the producer/director of the game, so expect a few articles to appear on certain sites, particularly the US based ones, detailing the game soon after the showing.
No hint as to what the game will be as of yet, but with the reveal taking place in a PlayStation Store you can expect it to be a Sony platform exclusive.
252w ago - One of Tecmo's most prominent developers,, Keisuke Kikuchi, has revealed that the PS3 just worked better when developing Quantum Theory. The dev also admitted that the upcoming shooter is most comparable to Gears of War.
To quote: In an interview published today on Kikizo, one of Tecmo's most prominent development staff, Keisuke Kikuchi, said that PS3 "worked better" for them in developing the upcoming shooter Quantum Theory - but admits the game is most comparable to Gears of War.
"Initially, the game concept was built around this game being a PC game... the project was altered slightly, and we tested out the graphics and visual presentation on the PS3. And looking at that, we were pretty confident that we were going to be able to display and execute what we wanted to using the power of the PS3."
He explained that the environmental detail From The trailer was something they wanted to push, adding: "we just thought the PS3 worked better for us."