12w ago - Sony Social Media Specialist Justin Massongill shared an interview with Naughty Dog today, who talks about their recent Uncharted 3 PS3 Multiplayer free-to-play decision.
To quote: Naughty Dog, purveyors of fine action-adventure games including the upcoming survival action game The Last of Us, made a bold move yesterday.
They decided to make the core multiplayer component of their most recent game, the globetrotting epic Uncharted 3: Drake's Deception, free.
In a world of microtransactions and freemium stigmas, gamers naturally had questions about this decision. Why Free-to-Play? How will this affect the game's community?
We caught up with Uncharted 3 Game Director Justin Richmond, who gave us an inside look at the company's thought process behind giving away the core multiplayer mode of one of Naughty Dog's most popular games.
PlayStation.Blog: Why Free-to-Play? What opportunities does this model present that aren't there in the more traditional one?
"Free-To-Play takes away a huge barrier that exists for many players."
12w ago - Sony Social Media Specialist Justin Massongill has confirmed that Ninja Gaiden Sigma 2 Plus hits PS Vita today while talking to Team Ninja below.
To quote: The Ninja Gaiden series, renowned for its surgically precise yet frenetic gameplay, has had a bit of a rebirth on PS Vita. With Ninja Gaiden Sigma Plus helping to launch the system, and with the impending release of Ninja Gaiden Sigma 2 Plus, Ryu Hayabusa has never been more mobile.
With Ninja Gaiden Sigma 2 Plus launching today on game card and on PSN bundled with an exclusive costume pack and DLC, we asked Team Ninja head Yosuke Hayashi to shed light on the perks of the PS Vita version. Read on to learn more about the new Ninja Race and Tag Mission modes, PS Vita development details and more.
PlayStation.Blog: Ninja Gaiden is known for its unforgiving difficulty and hyper-precise controls. How does that necessity translate to the smaller form factor and mobile focus of PS Vita?
Yosuke Hayashi, Head of Team Ninja: We wanted to make sure to keep the feel of the controls identical between the different platforms, thus the inputs and control adjustments have been worked on in...
28w ago - Sony Contributing Editor Julien Bourey has shared details today from David Cage, who talks about Quantic's supernatural epic Beyond: Two Souls below!
To quote: There are few forthcoming PlayStation 3 titles that are quite so keenly anticipated as Beyond: Two Souls, the latest project from Quantic Dream - the idiosyncratic French developer behind acclaimed 2010 adventure Heavy Rain.
Following the story of young Jodie Holmes (played by Hollywood starlet Ellen Page) and her mysterious supernatural companion, Aiden, it lit up E3 earlier this year with its stunning reveal trailer.
We've not heard too much since, so we caught up with Quantic's founder, David Cage, at Paris Games Week for a quick progress update.
We've not heard too much about Beyond since its E3 reveal back in June. Is development going well?
David Cage: Development is going very well. Indeed, it's nice to go to all these shows but we also have to make the game! We're advancing - we're now a few weeks off the alpha version. It's always a very critical moment in the development of a game since it's the first time all the game data is assembled in a complete version.
This first version is often not very playable, but it's the first time you can see the "complete"...
32w ago - Sony Social Media Manager Sid Shuman has once again gone behind the classics and shared an interview with Amy Hennig today who talks Soul Reaver secrets below!
To quote: Ah, Soul Reaver. I remember it well! This gruesome little gem made quite the splash when it landed on PSone in 1999.
As the wounded, ostracized vampire Raziel, your goal was to avenge yourself against the corrupt vampire lord Kain and restore balance to the decaying world of Nosgoth.
I particularly remember the game's inspired approach to combat; your vampiric foes couldn't be killed by ordinary means, so after weakening them with hand-to-hand combat you had to hurl their broken bodies onto a sharp stake or into a patch of sunlight to finish them off.
The level design was also a knockout, as Raziel was able to phase-shift into a spectral realm in order to bypass obstacles or solve puzzles.
But above all else, Soul Reaver is remembered for its story and characters. And we have the game's director Amy Hennig to thank for that! As you're probably well aware, Hennig later joined celebrated PlayStation developer Naughty Dog, serving as creative director and writer for Jak and Daxter and all three UNCHARTED titles.
Hennig graciously took the time to share her memories of Soul...
39w ago - Sony Blog Manager Fred Dutton has shared a video interview today with David Cage from Gamescom 2012 who discusses Beyond: Two Souls below.
To quote: Beyond: Two Souls, Quantic Dream's rabidly anticipated follow-up to Heavy Rain, ceded the limelight at Sony's gamescom press conference last week to various other freshly-announced titles, as the French studio got on with the hard graft of development.
However, studio boss David Cage was on hand to offer us a quick progress update.
Check out our interview below for more on Beyond's refined approach to storytelling, Cage's verdict on working with top Hollywood talent for the first time and how Quantic's ground-breaking graphics tech has evolved since Heavy Rain.