Video: The Superhuman Sound of InFamous Second Son on PS4

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4w ago - Sucker Punch Productions Audio Director Brad Meyer shared a video today showcasing the superhuman sound of InFamous Second Son on PS4 below.

To quote: Hey everyone! I'm the audio director at Sucker Punch, and I'm excited to show off some of the fun and painstaking attention to detail we took with the sound design of inFAMOUS Second Son.

We knew we had to up our game on all sonic fronts because we were launching on PS4, so we started early by identifying the key areas we wanted to focus on.

Obviously the powers were going to be the most important aspect, so we began conceiving ideas before there was even visual concept art. We created a language for each power set which we used as a palette to craft the design of each set. With smoke, it was charcoal, air, and extinguishing flames. For neon we strapped a contact mic on our Sly Cooper neon sign and also recorded fluorescent tubes, electromagnetic interference, and a very long induction coil.





Another area we knew needed to come alive was the ambience. Since our game takes place in Seattle, what better way to capture the bustling city than running around with microphones, capturing the subtle nuances from birds, sirens, and car alarms, to rain and traffic?...
 

Video: Sound Shapes: PlayStation 4, PS4 DLC, and Art Packs

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21w ago - Sony Santa Monica Senior Producer Zach Wood shared a video today detailing Sound Shapes on PlayStation 4, PS4 DLC and Art Packs below.

To quote: Okay, this is a big one. Are you ready? Here we go.

So you probably saw the PS4 launch last week - pretty exciting, right!? Did you get one? Lucky lucky if you did.

We've been playing with the PlayStation 4 for a while, because we've been preparing Sound Shapes for this screaming fast new machine. Sound Shapes doesn't exactly push the hardware, but it sure looks sweet!

We've also added new functionality with DualShock 4′s touchpad, light bar, and speakers. It also takes advantage of PS4′s social features, like the new Share button that allows you to easily livestream your game with friends and share vids of your levels.





With all these improvements, this is a great time to pick up Sound Shapes (we're impressed with your monk-like patience if you haven't). If you're already one of our thousands of supporters, we have great news... The PS4 version of Sound Shapes is free for you!

That's right, everyone who's already purchased the game from PSN for PS3 or PS Vita also gets it for PS4 (isn't Cross-Buy great?). The flip is...
 

Video: Flower, FlOw, Sound Shapes, Escape Plan Coming to PS4

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26w ago - Creative Director Nathan Gary of External Development at Santa Monica Studio announced today alongside a video trailer that Flower, flOw, Sound Shapes and Escape Plan are coming to PS4.

To quote: Hey, this is Nathan Gary over at Sony Santa Monica with some great news for PlayStation fans. For years, the team here at Santa Monica Studio has been pushing the boundaries of gaming with small, innovative games.

Now, some of our best titles are making the jump to new PlayStation platforms - including PS4.

As you may have heard, thatgamecompany's Flower is coming to PS Vita. Today I am happy to officially announce that it is also coming to PS4 and that both versions will launch on November 15th. Now this beautiful, meditative game can be experienced at 1080p and 60fps.





I'm also excited to tell you that Sound Shapes, the ground-breaking musical platformer from Queasy Games, will also be joining Flower in the PS4 launch line-up on November 15th.

Flower isn't the only thatgamecompany title making its way to new places. We are also bringing flOw to PS Vita and PS4. This is the first game TGC released - the one that started it all. It will release for both PS4 and PS Vita on November 29th.
 

Video: Sony Wishes a Happy First Birthday to Sound Shapes

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36w ago - Sony's Mark Rabo of the Sound Shapes Team wished a very Happy Birthday to Sound Shapes who turns one this week.

To quote: We're celebrating a big birthday this week - Sound Shapes turns one! At the age when we were wearing diapers and barely crawling, our strange musical platformer has been out in the real world making things happen.

First he came back with some good reviews, then a bunch of awards, and now he's hanging out with thousands of friends making levels. Who knew our little game would be so driven? As parents, it's real nice to see.

During this birthday week we have lots going on, and you're invited to the festivities. Have a look.





Creator Contest

We're holding a level design/jam competition. To participate, create and upload a level highlighting what you love about Sound Shapes and hashtag the title with #BDay. Upload your level by August 19th, 2013. Winners will be announced soon with the launch of the next Milkcrate.

The top six creators will receive a signed, screen printed Sound Shapes poster and will be included in a special 1 Year Anniversary Milkcrate album which will be a permanent part of the Sound Shapes community.

No purchase...
 

Sound Shapes: Special Guests in the Milkcrate, Baiyon Interview

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46w ago - Today Mark Rabo of the Sound Shapes Team has shared details with some special guests in the Milkcrate and Baiyon interview below.

To quote: Everyone has the friends who know all the new bands and all the cool music, who make the mixtapes and the killer roadtrip soundtracks, the friends who you always ask, "What are you listening to?"

We made some good friends creating Sound Shapes, the kind of friends that are deep into games and music. So with Sound Shapes being all about games and music too, we just had to ask them, "So what are you playing?"

Our first Milkcrate release was March 12th and featured six albums we chose here at Queasy. For our second release we've asked our friends at The Verge, Gamespot, and Ghostly International to create Milkcrate albums with their favorite community-made levels.

Also invited was Japanese multimedia artist, Art and Music Director on PixelJunk 4AM, Baiyon.

Here's our interview with him about his experience curating the Milkcrate.

Sound Shapes: What excited you about the Sound Shapes Milkcrate?

Baiyon: For starters, being able to work again with Shaw-han Liem was definitely one of the most exciting...
 







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