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Dreamfall Chapters by Red Thread Games is Coming Soon to PS4

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2w ago - Red Thread Games Creative Director Ragnar Tornquist announced today that Dreamfall Chapters is coming soon to PS4!

To quote: Hi everyone. My name is Ragnar Tornquist and I'm creative director at [Register or Login to view links] - the Norwegian indie studio working on Dreamfall Chapters; a Kickstarter-funded, story-driven episodic adventure coming soon to PS4.

We founded Red Thread in October 2012 in order to make what we call "games with soul" - mature, story-driven games with emotional and thematic depth, with heart... and soul.

In February 2013, we turned to Kickstarter with an initial goal of $850,000. One month later, we exceeded our wildest dreams by receiving almost twice that: an incredible $1.5 million! Through the amazing generosity and support of our fans, and with additional funding by the Norwegian Film Institute, we were finally able to begin work on our first game.

Dreamfall Chapters is a game about choice and consequence, about how the actions you take and the decisions you make - no matter how small or seemingly insignificant - touch the people around us, and how our lives in turn are shaped by the choices made by others.

It's also the continuation of a saga that began 15 years ago with The Longest Journey, a point-and-click...
 

White Paper Games Announces Ether One is Coming Soon to PS4

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2w ago - White Paper Games Co-founder and Game Designer Pete Bottomley announced today that Ether One is coming soon to PS4 with details below.

To quote: Hey! We're [Register or Login to view links] and we're REALLY excited to announce that we're joining the PlayStation family. We released a game called Ether One back in March 2014 on PC and we're now focused on developing on PS4.

The exciting thing about releasing on PS4 is that we'll be creating Ether One from scratch in the new Unreal Engine 4. That means it's not just a direct port, we'll be re-building it again in UE4 to make it feel great on console.

To give you a little background about our studio, we're a team of five from Manchester in the UK. Ether One was our first game and we're really proud of what we achieved in a short space of time. Like being nominated for a Develop Award in the Use of Narrative, we've been blown away by how good the response from people has been.

We have to admit, we love our PlayStation, so when Sony asked us if we wanted to be on the platform our answer was unanimously YES! Sony have been really great providing a small studio like ours with so much support and the opportunity to get onto PS4, so we'd like to give them a massive thank you. So, what is Ether One?
 

XDev Announces Hustle Kings is Coming Soon to PlayStation 4

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3w ago - XDev Associate Producer Neil McPhillips announced today that Hustle Kings is coming soon to PlayStation 4 with details below.

To quote: We're excited to be able to announce the return of [Register or Login to view links] as it makes its way to PS4.

For the PS4 release of Hustle Kings we wanted to try something new to freshen up the franchise and we really wanted to focus the game to be a better online experience. With those goals in mind we've created a whole new structure for the game and have gone to work adding new PS4 exclusive features and touches.

First things first though, to ensure there was a large online community and lots of people available for matches we made the game downloadable for free so everyone with a PS4 can get it.

We've done this by creating a core package that includes all the basics you need to enjoy the game, we have a practice mode to get you started, a career mode to put you through your paces and earn you some starting money and the new League mode where you can compete online and rise through the online tiers.

In the League everyone starts out at the bottom and must earn their way to the top, access to higher play tiers comes from winning games and reaching career cash goals, the higher the tier...
 

Video: KillAllZombies PS4 is Coming Soon to PlayStation 4

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3w ago - Beatshapers Founder and CEO Alexey Menshikov shared a PS4 video today announcing that #KillAllZombies is coming soon to PlayStation 4.

To quote: We're excited to announce a new third-person action shooter called #killallzombies, coming to PS4 first.

In the distant future, #killallzombies is thrusting civilians into a sport of survival where a ravenous zombie population is unleashed in the name of sports entertainment, with television spectators voting upon how many zombies they want to uncage to make survival all the more difficult for you to accomplish - with the potential of a collective horde of more than 1,000 zombies.





The arena is comprised of hundreds of hexagonal tiles that are capable of totally changing the dynamics of the gameplay by altering the landscape.

For example, spawning new obstacles, such as various cars and knives and others; hexagons that cave in on themselves to create dangerous traps; hexagons that rise from the ground to create a blockade that may keep some zombies out, but also keep the player in. And there are many more ever-changing gameplay dynamics.

Social interactivity is a hugely important feature for #killallzombies as we want to deliver the most engaging,...
 

Steel Wool Games: Flyhunter Origins Buzzes Onto PS Vita Soon

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12w ago - Steel Wool Games Co-Founder Andrew Dayton announced today that Flyhunter Origins buzzes onto PS Vita soon with details below.

To quote: Hello, I'm Andrew Dayton, Co-Founder of Steel Wool Games. Getting the green light to make our first game doesn't seem that long ago. And now, we're living the dream and exhibiting Flyhunter Origins on PS Vita this year at E3!

Steel Wool Games was started by five animated film veterans (including myself) with a shared love for games, a desire to create something fun together and a combined 60 years of film animation experience. Sounds simple, probably makes for a good story. How hard could it be?

Well, hard... exceptionally hard in fact. But it was also an absolutely amazing experience.

We knew what we were good at and were well aware of what we lacked in experience. Being a gamer makes you no more fit to design a game than an avid movie watcher would be directing a film. Joshua (one of our other Co-Founders) had experience building game rules for his table top gaming company Zombiesmith, so we had a good grounding in game mechanics.

Building a game that we wanted to play ourselves was daunting but we were determined. We did our research, studied games of the genre and we took advantage of the experience in game craft from our...
 
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