9w ago - Sony Blog Manager Fred Dutton reports today that PS4 designer Tetsu Sumii stated every angle matters on PlayStation 4 with details below.
To quote: There has been a huge amount of discussion across the media about the inner workings of PS4 since its unveiling back in February.
You've heard about its speed, its power, its storage capacity, and so forth. And in many cases, system architect Mark Cerny has spoken candidly about why it was built that way.
However, there are, of course, two sides to hardware design: a system's interior, and its exterior. Until now there hasn't been too much talk about the latter.
Duly, last month I spoke with Tetsu Sumii, the chief designer of the UX Platform Design Group - the man responsible for PS4's external appearance - to learn a little bit more about the design principles behind the new system.
"When we started the product design for PS4, we didn't start by thinking about what the shape would be. It was more about how we were going to create a new brand identity through the product," he explains.
Without offering details, Sumii tantalisingly admits that his first concept was "totally different" to how PS4 has eventually ended up. That said, his core philosophy for what the PS4 should be remained...
1. Fetch your favorite psn game and correspondent rap from psnstuff
2. Extract the pkg and get the edat (s) and the EBOOT.BIN from it (if there is one)
3. Using edat tool gui decrypt the edat (s) with the respectivement rap and reencrypt it (them) with devklic-npdrm1 (free KLIC)
4. Scetool using gui, and with the rap Properly Placed in rape folder, decrypt...
21w ago - Following up on the previous updates, today Italian PlayStation 3 developer Acid Burn1 has released a modified version of JjKkYu's PS3 EBOOT.BIN Resigner incorporating the PS3 Firmware 4.46 keys that were recently released.