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Warframe: 14.5 PS4 Update Brings Mod Overhaul and Freeze Ray

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5w ago - Digital Extremes Associate Producer Pat Kudirka revealed today that the Warframe 14.5 PS4 update brings a Mod Overhaul and Freeze Ray feature as outlined below.

To quote: Greetings PS4 Tenno, and welcome to our 14.5 Update extravaganza!

From new customization options for your Warframe and Kubrow to a chilling event mission for you to test out some new weaponry, Update 14.5 has plenty of content to keep you busy.

Or - now that back to school season is upon us - keep you sane while you discover the joys of the Pythagorean Theorem. I swear it comes in handy one day.

Mod cards have received a much needed facelift, both in their visual description and through the menu's overhaul. Players will now be able to scroll through a larger list of Mods in the Upgrade and Mod station that more clearly displays rarity and ranking.

We've also included multiple configurations for each weapon and Warframe to allow players to compare builds directly against one another or have a build for every occasion!

Another tremendously useful part of our updated Mod system is the information under Capacity, which now responds to player changes in real-time while giving a more detailed breakdown of what changes are being made.

The usual suspects like Critical Chance...
 

Video: Blood, Blades 'n Bullets: Bringing Shadow Warrior to PS4

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6w ago - Flying Wild Hog Level Designer Artur Maksara shared a video below today dubbed Blood, Blades 'n Bullets spotlighting Shadow Warrior on the PS4 video game console.

To quote: Shadow Warrior is a FPS shooter/slasher that's going to hit PS4 via the PlayStation Store and retail shelves this fall.

The original Shadow Warrior game was released on May 13, 1997 as a semi-successor to the legendary Duke Nukem 3D game with over-the-top gore and humor. While developing the new Shadow Warrior - the hardest thing was to keep the old-school feel but also avoid the gameplay from feeling archaic.

We wanted the game to be witty, fast-paced and even gorier than the original, while tickling this feel for 'nostalgia' with fans of the original game.





In the early stages of development we asked ourselves important questions:

• What was fun about the game?
• What was unique about the game?
• What made people remember the game?

These were the three main points that we focused on while developing our Shadow Warrior. The fun part was the tongue-in-cheek humor, the complexity of the level design, loads of Easter eggs and secrets.

The unique thing was the katana; if you ran out...
 

Video: Chariot on PS4: Bringing Gamers Together on PlayStation 4

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10w ago - Creative Lead and Programmer Philippe Dion posted up a PS4 video today which brings gamers together in Chariot on PlayStation 4.

To quote: Hello everybody! My name is Philippe Dion; I'm the creative lead and also a programmer on [Register or Login to view links].

For those who don't know about the game yet, Chariot is a humorous, cooperative, physics-based platformer where a princess and her fiancé need to travel through a network of caves to find a resting place for their dead king, who takes the form of a hypochondriac ghost.

For now, I'm really excited to have this opportunity to share some of Chariot's vision with you.





Where it Came From

When I first presented the concept of Chariot, I envisioned a different kind of cooperative game. I found that the "co-op" concept in video games often boiled down to having a duplicate of the main character on the screen, resulting most of the time in a competition between players to get the highest score or lead the way.

If you've played co-op games before, then I assume you feel the same thing I do when playing with someone who never waits for you and/or who grabs...
 

Video: Diablo III for PS4: Sharing Your Adventure on PlayStation 4

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11w ago - Sony Social Media Specialist Ryan Clements posted up a video today spotlighting Diablo III for PS4 dubbed Sharing Your Adventure on PlayStation 4.

To quote: Why face the legions of the Burning Hells alone? In [Register or Login to view links], Blizzard has forged a first-class, couch co-op adventure where friends can face evil and collect huge piles of loot together.

In the second part of our exclusive behind-the-scenes series, Blizzard describes the new multiplayer features included in Ultimate Evil Edition. Send your comrades legendary gifts, take on an apprentice, and face the Nemesis of your friends list in a life-or-death showdown.

Only the strongest heroes of Sanctuary stand a chance against Malthael's forces, and they make a formidable opposition when they stand together.





Diablo III: Reaper of Souls - Ultimate Evil Edition launches August 19th on PS4 and PS3. If you already began your quest on PS3, remember that you can bring your hero's progress into Ultimate Evil Edition. Best of luck, Nephalem.
 

The Vanishing of Ethan Carter Brings Occult Mystery to PS4

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11w ago - The Astronauts founder Adrian Chmierlarz announced today at Gamescom 2014 that The Vanishing of Ethan Carter is bringing Occult Mystery to PS4!

To quote: Hi! We are [Register or Login to view links], an eight-person team founded by the guys who, years ago, also founded People Can Fly, creators of Painkiller and [Register or Login to view links].

However, the game we are making right now could not be more different from what we've made in the past.

The Vanishing of Ethan Carter is a story-driven mystery game that focuses entirely on exploration and discovery, featuring no combat or explosions of any kind. If our game leaves any scars, you won't be able to see them.

You play the game as Paul Prospero, an occult-minded detective who receives a disturbing letter from Ethan Carter. Realizing the boy is in grave danger, Paul arrives at Ethan's home of Red Creek Valley, where things turn out to be even worse than he imagined. Ethan has vanished in the wake of a brutal murder, which Paul quickly discerns might not be the only murder to investigate.

As I hope you can see from this short description, we're trying to mix pulp and horror into one cohesive experience. And...
 
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