To quote: This tool is used to bruteforce devklic for edat files on pc. It supports bruteforcing from binary or text files. It only take minutes to bruteforce in an elf file, no more waiting for hours or days.
This tool is based on BuC's EDAT Devklic Validator, all credit to BuC.
Update to v1.1
Fix a bug while bruteforce in text file.
If you meet some issue, please feedback. Thx.
Update to v1.2
Add 2 Modes:
Short Mode: Run only 4 rounds for binary source file. This mode doesn't try all the contents from source file. But it is enough in most cases.
Line Mode: Run only 1 round for text source file. This mode reads first 32 bytes in each line as devklic. It runs extremely...
To quote from his blog (linked above): I have just released a tool to let you build under Osx Mountain Lion:
Sony binutils and toolchain gcc 4.1.1 for SDK 3.60. Don't ask about how to get SDK 3.60
ps3dev binutils, toolchain, psl1ght and ps3libraries
What does this do?
This program will automatically build and install a compiler and other tools official and homebrew used in the creation of official and homebrew software for the Sony PlayStation 3 videogame system using Osx Mountain Lion
What do I need ?
You will need a few tool installed before:
1) Your mac with Osx Mountain Lion. All was tested with mac mini late 2012
2) Enable root account. Ref support.apple.com/kb/PH11331
3) Install xquartz (x11) Ref...
Below are all the details for those interested, to quote: PCSX2 1.0 released!
After many long years of development, debugging and testing effort, we have reached a point where PCSX2 runs a great majority of the games, and there are no important issues that could possibly be fixed without requiring major modifications to the emulator.
Because of that (and because we already felt it was overdue), we decided to stop thinking of new things to do for a bit, polish the stability, compatibility and existing features and release the result as the first major version of PCSX2!
There have been tons of changes since the last release, including improvements to Jake Stine's wxWidgets GUI overhaul, cottonvibe's new multithreaded VU core and improvements on the primary plugins.
This release is a big milestone that marks the way to new features and improvements!
49w ago - Naughty Dog Community Strategist Eric Monacelli has shared a cinematic video today spotlighting Bill's Safe House in The Last of Us.
To quote: While we're still processing the awesome and inspiring reception from fans and critics at E3, we've been heads down working to make The Last of Us something to get really, really hyped about.
To that end, we're excited that our San Diego Comic-Con plans afforded us the opportunity to discuss our mocap process and share some new content.
It was really just a small glimpse into what we've been hard at work developing but we think you'll enjoy it greatly.
We first showed this video during our San Diego Comic Con panel. If you listen carefully at the onset of the video you'll hear the sounds of Infected hunting for Joel and Ellie. The pair manages to escape into the house of some guy in a gas mask. But are they safe?
Take a look:
The masked man is a new character named Bill. Bill knows Joel somehow and he owes Joel a favor. What for? Well, we're not talking about that yet but you'll definitely be hearing...