11w ago - Community Editor Victor Zuylen shared a Killzone Shadow Fall PS4 multiplayer Q&A on PlayStation 4 today alongside a video below.
To quote: Yesterday, Killzone Shadow Fall Lead Designer Eric Boltjes held a presentation on the game's multiplayer mode at the 2013 Eurogamer Expo in London. Afterwards he also fielded questions from the audience, going into greater detail about some of Killzone Shadow Fall's features and design choices.
You can watch the whole presentation here:
In addition to the answers Mr. Boltjes provided, we've compiled a list of some of the more frequently asked questions that have appeared online following our announcement of the multiplayer mode. In particular, we received numerous questions about the multiplayer framerate so, let's dive right in:
Will Killzone Shadow Fall multiplayer have a variable frame rate?
No, we're running 60fps. However, the game may drop a few frames in extreme situations - when there are a lot of GPU-intensive things going on at once. Guaranteeing a constant 60fps under such circumstances would've required undesired concessions.
We wanted to make sure Killzone Shadow Fall multiplayer would present a visual spectacle, boasting...
11w ago - Sony Social Media Specialist Ryan Clements revealed some PS4 and DualShock 4 secrets is a Thief developer Q&A session below.
To quote: With the power of shadows at his beck and call, master thief Garrett returns to PS3 and PS4 in 2014 with a new bag of tricks.
The well-loved stealth series has always empowered gamers with a broad array of in-game choices, whether it was using lethal or nonlethal tactics to drop nosy guards, or leveraging magic and technology to overcome adversity. The upcoming Thief is no exception.
In order to learn more about Thief's stealth systems, storytelling, and PS4 benefits, we turned to Producer Stephane Roy. He shared some incredible insight into Thief's design process, and even sheds new light on how DualShock 4 will empower PS4 thieves.
So let's see what Garrett's gotten himself into this time...
PlayStation.Blog: While developing for both PS3 and PS4, do you have any predictions for what's possible on PS4 that isn't possible on PS3?
Stephane Roy: There are multiple components to this question; an AI component, an audio component, an art component. It's very important for us to immerse players in our universe.
We want to make sure players really feel like they're Garrett, that they're...
12w ago - Killzone Community Editor Victor Zuylen posted up a Killzone Shadow Fall PS4 Q&A today dubbed The Black Hand on PlayStation 4 below.
To quote: Following our recent Guerrilla Dossier on the Black Hand, we've asked Art Director Roy Postma and Assistant Art Director Dan Calvert to tell us more about the creation and design of the radical Helghast subfaction from Killzone Shadow Fall.
Why do the Black Hand look so different from any of the foes seen before in the Killzone universe?
Dan Calvert: We're dealing with the universe-changing consequences of the demise of planet Helghan, plus the jump in time between Killzone 3 and Killzone Shadow Fall. We'd already started to see the Helghast fragment in Killzone 3 after Scolar Visari's death, and the loss of their home and a vast part of their population only furthered this.
The Helghast maintain their identity and their ideals, but their goals are now splintered. The Black Hand are the most divergent Helghast subfaction we see in Shadow Fall; they're not a regular army, and...
17w ago - Codemasters Community Manager Luke "Hatta" Spring revealed the F1 2013 Classics line-up today alongside detailing the PS3 developer Q&A below.
To quote: We're going to start this blog post with a big F1 Classics reveal. We've been teasing a few details since announcement, but today we're very happy to confirm the big names and legendary cars that will feature in F1 2013, plus the extra content you'll find in F1 2013 Classic Edition.
F1 Classics is a fictional racing series that allows you to race F1 cars, drivers and circuits from the 1980s and 1990s. The teams are represented by two drivers, the original that raced in the team's specific car and the team legend that has represented the team during a different era.
We're incredibly excited to have 10 iconic world champions feature in F1 Classics including Michael Schumacher, Nigel Mansell and Alain Prost. Between those and the five F1 2013 champions they've won an incredible 29 World Driver's Championships between them:
1980s (F1 2013 and F1 2013: Classic Edition)
1980 Williams FW07B - Alan Jones & Alain Prost
1986 Team Lotus 98T - Mario Andretti & Emerson Fittipaldi
1988 Ferrari F1-87/88C - Gerhard Berger & Michael Schumacher
1988 Team Lotus 100T - Satoru Nakajima & Mika Hakkinen
20w ago - Killzone Community Editor Victor Zuylen made available a Killzone: Shadow Fall PS4 Q&A today detailing the creation of Echo and Sinclair.
Below are the details, to quote: As we announced earlier this month, we've secured the amazing talents of David Harewood and Jamie Gray Hyder to portray two key characters from Killzone: Shadow Fall - VSA director Sinclair and Helghast intelligence operative Echo.
But who exactly are Sinclair and Echo, and how did their character designs come about? We asked Assistant Art Director Dan Calvert to shed some light on these enigmatic characters.
PlayStation.Blog: Who are Sinclair and Echo, and what roles do they play in KZ:SF?
Dan Calvert: Sinclair is the head of the Vektan Security Agency - his job is to make sure the balance of power favors Vekta without escalating the cold war into open conflict. Part spymaster - part diplomat, and with a shrewd strategic mind, he is Lucas' direct CO and mentor.
Like Lucas, Echo is an elite operative tasked to cross the wall, and her mission puts them on a collision course. She is extremely dangerous; an equal but opposite reflection of the player character.
PSB: How did the design of these characters evolve?