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PS4 Game Genie in Development via PS Vita Remote Play Loophole

350°
8w ago - Following up on news of the Game Genie for PS3, today Hyperkin Product Manager Chris Gallizzi revealed that a PS Vita Remote Play security loophole in the PS4's design may allow them to bring their Game Genie cheat device to the PlayStation 4.

While this may not be related to the rumored PS4 vulnerability or purported PS4 exploit found, it does sound promising indeed using a hidden Wi-Fi signal to detect a backdoor entry to the system!

To quote: GAME GENIE EYES PLAYSTATION 4

In 2012, just over two decades after its creation, Game Genie made a quiet return to market. It had a new look and a new company backing it, and it operated in a completely different style than its predecessors. This new Game Genie, developed by Hyperkin for the PlayStation 3 and Nintendo DS, modified your save game...
 

The Witness on PS4: New PlayStation 4 Development Details Out

50°
10w ago - Thekla, Inc President Jonathan Blow posted up some fresh PS4 development details today for The Witness on PlayStation 4 below.

To quote: The Witness is a game where you explore an abandoned island and solve puzzles. We've been working on this game for a long time (It's been more than five years since I began working on it, myself!

The rest of the team joined at various times after that.). We don't know the release date yet; it's still officially "when it's done," but these days "when it's done" is getting closer and closer.

The Witness is an ambitious game with a lot of things for us to get right, and getting it right takes time; I don't want to rush the game out at the cost of quality.

Here are some of the things we've been working on lately:

• Design. All the gameplay along the "main line" of the game - the stuff you would expect to do from the beginning to the end of a standard playthrough - is done. But, this is a game that has a lot of extra things for players who are really into the game and want more; we're still designing some of those extras.

• Modeling and texturing. The Witness has a lot of different locations, and it's very important that they all receive the same degree of care. Most of the island where The Witness takes place is fully...
 

Defiant Development Reveals Hand of Fate Coming to PS4, PS Vita

50°
17w ago - Defiant Development Associate Producer Kim Allom revealed today that Hand of Fate is coming to PS4 and PS Vita platforms with details below.

To quote: Salutation, PlayStation! The team members at Defiant Development are thrilled to announce that our Kickstarter-funded, tabletop roguelike deck builder, Hand of Fate, will be coming to PS4 and PS Vita.

For those of you who haven't heard of Hand of Fate, it's a roguelike that blends tabletop card gaming and video game magic. Inspired by tarot and fantasy, all bets are off as you create your own journey by building a collection of cards used to deal out a boardgame-like dungeon teeming with enemies, treasure, and adventure. Upon entering combat, the cards come to life as the player is propelled into a beautiful 3D environment to brawl it out with foes. Draw your cards, play your hand, and discover your fate.

Being a roguelike, Hand of Fate's strength is its nearly endless combination of cards and ways to play. The deck builder lets you determine a mix of combat, chance, and equipment cards for your deck before you set out on your quest. Equipment selection ramps up replayability as the player is introduced to a slew of artifacts, weapons, and armor that modify gameplay. The player has the freedom to choose their cards, but how and when they...
 

PS4: FreeBSD, WebGL, HTML5, Webkit & Save Encryption Development

300°
36w ago - Many are aware Sony's PlayStation 4 video gaming console uses FreeBSD Open Source Software as outlined on Sony's site [Register or Login to view links], and today Software Engineer Don Olmstead briefly discusses WebGL / HTML5 and the PS4 while PS3 hacker kakarotoks confirms PS4 is running Webkit alongside preliminary PS4 Save Encryption from flynhigh09 as detailed below.

From Don Olmstead, to quote: "Now that the #PS4 has been released I can finally start talking about my piece of the puzzle.

When you login to your PS4 you are running #WebGL code. The PlayStation Store, the Music and Video Applications, as well as a good chunk of UX are all rendered within the browser.

I spent a good amount of time tuning our WebGL rendering engine, and I will be speaking at +SFHTML5 about how to optimize WebGL usage within the context of that work. There will be plenty of great tips on how you can speed up your own WebGL applications so get your slot now. And for those of you can't make it in person it will be live streamed on Google Developers Live."

From kakarotoks (via IRC):

[kakarotok] Saw this and thought I'd share before i forgot: plus.google.com/113371030751322342143/posts/Mzy6VEAwHaa
[mysis] heh i already...
 

Sony PlayStation 4 Development Unit / PS4 Dev Kit is Unveiled

550°
53w ago - Recently we reported on a Sony DUH-D1000AA PS4 Dev Kit FCC filing, and now Gizmodo (linked above) has made available a picture of what a PlayStation 4 development unit looks like.

Below are the details, to quote: "The cat may already be out of the bag, but for many months we didn't know what the PS4 looked like.

Now, we know what the retail version will look, but what about the developer box Sony hid during the big reveal and on Jimmy Fallon? Well, here's an exclusive image we've acquired of some developer boxes that were used at E3.

Like any PC you'd build yourself, the guts are what actually matter and in the case of game consoles, the developer units typically just hide final console design. They're never really that attractive, which is the exact opposite of what we'll be seeing this holiday season."


 
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