Defiant Development Reveals Hand of Fate Coming to PS4, PS Vita

50°
3w ago - Defiant Development Associate Producer Kim Allom revealed today that Hand of Fate is coming to PS4 and PS Vita platforms with details below.

To quote: Salutation, PlayStation! The team members at Defiant Development are thrilled to announce that our Kickstarter-funded, tabletop roguelike deck builder, Hand of Fate, will be coming to PS4 and PS Vita.

For those of you who haven't heard of Hand of Fate, it's a roguelike that blends tabletop card gaming and video game magic. Inspired by tarot and fantasy, all bets are off as you create your own journey by building a collection of cards used to deal out a boardgame-like dungeon teeming with enemies, treasure, and adventure. Upon entering combat, the cards come to life as the player is propelled into a beautiful 3D environment to brawl it out with foes. Draw your cards, play your hand, and discover your fate.

Being a roguelike, Hand of Fate's strength is its nearly endless combination of cards and ways to play. The deck builder lets you determine a mix of combat, chance, and equipment cards for your deck before you set out on your quest. Equipment selection ramps up replayability as the player is introduced to a slew of artifacts, weapons, and armor that modify gameplay. The player has the freedom to choose their cards, but how and when they...
 

PS4: FreeBSD, WebGL, HTML5, Webkit & Save Encryption Development

300°
22w ago - Many are aware Sony's PlayStation 4 video gaming console uses FreeBSD Open Source Software as outlined on Sony's site HERE, and today Software Engineer Don Olmstead briefly discusses WebGL / HTML5 and the PS4 while PS3 hacker kakarotoks confirms PS4 is running Webkit alongside preliminary PS4 Save Encryption from flynhigh09 as detailed below.

From Don Olmstead, to quote: "Now that the #PS4 has been released I can finally start talking about my piece of the puzzle.

When you login to your PS4 you are running #WebGL code. The PlayStation Store, the Music and Video Applications, as well as a good chunk of UX are all rendered within the browser.

I spent a good amount of time tuning our WebGL rendering engine, and I will be speaking at +SFHTML5 about how to optimize WebGL usage within the context of that work. There will be plenty of great tips on how you can speed up your own WebGL applications so get your slot now. And for those of you can't make it in person it will be live streamed on Google Developers Live."

From kakarotoks (via IRC):

[kakarotok] Saw this and thought I'd share before i forgot: plus.google.com/113371030751322342143/posts/Mzy6VEAwHaa
[mysis] heh i already...
 

Sony PlayStation 4 Development Unit / PS4 Dev Kit is Unveiled

550°
39w ago - Recently we reported on a Sony DUH-D1000AA PS4 Dev Kit FCC filing, and now Gizmodo (linked above) has made available a picture of what a PlayStation 4 development unit looks like.

Below are the details, to quote: "The cat may already be out of the bag, but for many months we didn't know what the PS4 looked like.

Now, we know what the retail version will look, but what about the developer box Sony hid during the big reveal and on Jimmy Fallon? Well, here's an exclusive image we've acquired of some developer boxes that were used at E3.

Like any PC you'd build yourself, the guts are what actually matter and in the case of game consoles, the developer units typically just hide final console design. They're never really that attractive, which is the exact opposite of what we'll be seeing this holiday season."


 

Sony PlayStation 4 / PS4 Orbis OS Development Details Surface

400°
43w ago - Today some Sony PlayStation 4 / PS4 Orbis OS development details have surfaced from VGLeaks (linked above) as follows, to quote:

"We have some details about the development of the PlayStation 4 OS.

The Operating System is called "Orbis OS". It is a modified version of FreeBSD 9.0.

We aren't sure if this will bring again the "Other OS" functions to PlayStation 4 (remember that this option enabled PlayStation 3 to install other OS in the console like linux or windows).

When you boot up a second-gen development kit, you will be prompted with several options, as you can see in the next captures:

More options appear when you choose startup settings:

As you can imagine you have either a console mode or a graphic mode (the one you will see in a retail PlayStation 4).

Here you can see some images of the console mode and some of the files/directories in the devkit:

We'll try to add more information in the future."


 

Video: Watch_Dogs PS4: PlayStation 4 Development Detailed

100°
50w ago - Ubisoft Community Developer Nik Schmidt shared a video today detailing PlayStation 4 development on Watch_Dogs for Sony's upcoming PS4 video game console.

To quote: Today we're pleased to debut a Watch_Dogs developer diary as part of PlayStation's "Conversations With Creators," an ongoing series that focuses on PS4 game development with some of the most accomplished game studios in the world.

In this video, you get to meet two of the driving forces in the Watch_Dogs dev team: Dominic, our senior producer and Jonathan, the creative director. Together, they discuss the vision of Watch_Dogs and ultimately, some of the development details for the PlayStation platforms.

By working in close collaboration with PlayStation, the team is working to harness the full power of the PS4. This gives them the opportunity to create a truly no-compromises experience with high-resolution environment textures and advanced special effects. The game experience, much like the city you'll get to play in, will be rich, deep, and detailed.





As Jonathan and Dominic explain in the video, connectivity is at the heart of the Watch_Dogs experience. We already know Aiden is connected to his own environment, but we also want...
 







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