Site News: Bug Fixes, Quick Reply to Articles Now Allows Commenting

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6d ago - Following up on our last update of being 100% ad-free for all Registered Users, we have recently updated the backend to patch the Heartbleed Bug, remedied the activation e-mail issue users reported and also fixed the Quick Reply box below each article.

For those unaware, if you click on any article headline from our main page, you can open it in Article View (versus Forum View) and now type a comment in the Quick Reply box (pictured below). Feel free to give it a try if you wish in this article!

Finally, we still have a handful of items to tackle on our to-do list since the upgrade but we're getting there... so if you have any new ideas or suggestions feel free to share them in our ongoing Forum thread and we will do out best to make them happen in coming months and enjoy!


 

Dragon Fin Soup on PS3, PS4, PS Vita: First Missions Detailed

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1w ago - Grimm Bros Co-founder Ash Monif detailed the first missions today in Dragon Fin Soup on PS3, PS4 and PS Vita platforms for fans alongside a video below.

To quote: Hello everyone! First of all, we want to thank you all for the warm welcome we received last time when we announced our game for PlayStation! You're a great community and we're happy to join it.

For those who have missed our last announcement, we are Grimm Bros, a small indie team of five developers working on Dragon Fin Soup, a classic RPG with Roguelike elements.

We're back, all amped up, motivated, and eager to share our latest news with you. Right now we're crazy busy getting ready for PAX East, where we'll have a booth, cosplayers, and a playable demo for people to try out.

Today we'd like to share with you a longer gameplay video with commentary by Randis to talk about more of the details and nuances of the gameplay and world of Dragon Fin Soup. As we point out in the video, the footage is from an Alpha build and some of the gameplay elements and UI may be subject to change.





As we are nearing the end...
 

Video: PAX East 2014: See The Evil Within in Action for PS4 & PS3

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1w ago - Bethesda Softworks Global Community Lead Matt Grandstaff posted up a video today spotlighting The Evil Within in action for PS4 and PS3 at PAX East 2014.

To quote: This weekend, evil takes hold of our Bethesda Booth at PAX East in Boston, MA.

Throughout the day, we'll be doing the first North American public demonstrations of The Evil Within - the new survival horror game developed by Shinji Mikami and his Tango Gameworks team based in Tokyo, Japan.

During the demo, the game's main protagonist, Sebastian Castellanos, will square off against one of the game's most terrifying creatures: Boxman.

Be sure to stop by our booth and check out the presentation. And if you happen to dress up with The Evil Within cosplay, we'll reward you with a spot in the front of the line.





Can't make PAX? Be sure to watch our new PAX East trailer for a glimpse of the Boxman boss battle.

Stay tuned for more info on The Evil Within - coming to both PS4 and PS3 on August 26th.
 

Video: Watch_Dogs: Welcome to Chicago on PS4 and PS3, Details

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3w ago - Ubisoft Community Developer Nik Schmidt made available a new Watch_Dogs video today dubbed Welcome to Chicago for PS4 and PS3 fans with details below.

To quote: As the third largest city in America and an iconic urban landscape, Chicago also holds the distinction of being the most surveilled city in the nation.

Its network of cameras and security systems makes Chicago the perfect setting for a game like Watch_Dogs. One of the challenges of rendering a real city in a game is balancing creative vision with reality: people must be able to recognize and believe in Watch_Dogs' Chicago while allowing the game's unique tone to shape its atmosphere.

With the freedom afforded by Disrupt, an impressive new game engine exclusive to Watch_Dogs, Ubisoft has created a version of Chicago that is almost impossibly alive. Learn all about the new engine and how we've created a living, breathing Chicago inside Watch_Dogs here:





Watch_Dogs is never just black and white; whether in expressing Aiden's morality or building the city in which he lives, there is always another layer to consider. On the surface, The Wards may be crime-ridden, festering in the shadow of the Mad Mile, but beneath the mirrored sky-scrapers and...
 

Video: First Look: Behind the Terror of Alien: Isolation on PS4

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3w ago - Sony Social Media Manager Sid Shuman shared a first look behind the terror today of Alien: Isolation on PS4 and PS3 consoles alongside a video and interview below.

To quote: Alone, unprepared, and unarmed, Amanda Ripley is forced to match wits with death itself in Alien: Isolation.

The Creative Assembly's deeply immersive and fanatically detailed survival-horror game returns to the roots of the Alien film franchise - no pulse rifles or space marines here, just you, your wits, and the galaxy's most feared predator.

To better understand the "lo-fi sci-fi" origin of Alien: Isolation on PS3 and PS4, we asked Creative Lead Alistair Hope for insight into the team's development process. From design philosophies to the technical possibilities of PS4, Hope reveals a host of insights on the development of Alien: Isolation.

Watch our new video interview, read our Q&A with Alistair, and leave your questions in the comments!

PlayStation.Blog: So far, Isolation's concept seems to be an intimate one, with Amanda Ripley squaring off against a single Alien. What gave you the inspiration to take the "back to basics" approach?

Alistair Hope: From the start we wanted to make a game that took the player back to the roots of the series - back to Ridley...
 







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