20w ago - Sony Blog Manager Fred Dutton shared a video interview today which delves deeper into Japan Studio's incredible platformer called Puppeteer below!
To quote: Shameless favoritism alert: PlayStation Blog ruddy loves Puppeteer. It's one of the liveliest, loveliest and most downright out-there platformers to come along in years, and plays beautifully to boot.
It arrives in stores on 11th September, and if it's not on your radar yet, it's time to stick a pin in it. This is a game unlike any other you'll see on shelves this year.
With just a few weeks left of development, we caught up with the game's director, the ever-insightful Gavin Moore, last week to delve a little deeper into his deviously dark creation.
When we spoke last year you explained that you were making Puppeteer so that you had something to play with your young son. What's his verdict now that he's been able to play it?
Gavin Moore: He loves it! He likes playing it either on his own or with his Dad, which is nice.
If I'm playing Kutaro and he's playing the secondary character - Picarina or YinYang - he tries to kill me all the time because he wants to be Kutaro. He thinks Kutaro is him,...
43w ago - Sony Blog Manager Fred Dutton shared a behind the scenes interview and video spotlighting Killzone: Mercenary Single Player mode today for PlayStation Vita.
To quote: For a series that's always been at the bleeding edge of modern FPS design - both in terms of technical performance and muscular gameplay - it's fair to say that expectations are sky high for Killzone: Mercenary - the first PS Vita entry in Guerrilla's acclaimed franchise.
Until last week's reveal, all the studio has shown off was a brief teaser clip at Gamescom last September. But earlier this month, in a very snowy Amsterdam, it finally took the wraps off the game, showing off big chunks of both the single and multiplayer modes.
And you can breathe easy - it looks absolutely stunning, packing all the visceral grit and gristle of its home console brethren into PS Vita with real style. Don't believe us? Remind yourself of the new trailer below.
We sat down with Piers Jackson, who's leading development at Guerrilla Cambridge (the same team responsible for the exemplary LittleBigPlanet PSP), to find out more about the game, with particular attention paid to its...
56w ago - Sony Blog Manager Fred Dutton has shared a Dead Space 3 interview with fans today announcing that the Sci-fi Survival Horror Multiplayer game is getting a make-over.
Below are the details, to quote: Next February sees the release of the third main entry in EA's critically lauded sci-fi survival horror series, Dead Space.
While the first two games followed very similar templates, the latest installment really mixes things up by introducing full co-op play to the main campaign.
The optional drop-in, drop-out multiplayer lets a second player join in the story as new character Sergeant John Carver. While the game is fully playable as a solo experience, if you play with friend you'll have an expanded story and get to experience a number of extra sequences and set-pieces.
We sat down with the game's producer Steve Papoutsis to find out how - and why - developer Visceral Games has implemented this new system and what fans of the series can expect from reluctant hero Isaac Clarke's latest adventure.
PlayStation.Blog: What goals did you set yourself when you first started work on Dead Space 3?
Steve Papoutsis, Producer of Dead Space 3: When we started...
61w ago - Sony Blog Manager Fred Dutton has shared an interview today with Namco Bandai on their upcoming Tales of Xillia RPG series video game below.
To quote: Good news for anyone who's been enjoying Namco Bandai's enormous JRPG Tales of Graces F since its launch back in August: its immediate successor, Tales of Xillia, is on its way exclusively to PlayStation 3 in 2013.
We've struggled our way through an hour or so of the original Japanese version, which launched overseas back in 2011, and the 13th entry in the long-running series brings with it a number of significant new innovations for the much-loved franchise.
Duly, we took the time to check in with producer Hideo Baba while in Tokyo last month to find out exactly what fans should expect.
PlayStation Blog: What are the key new additions to the Tales formula since Tales of Graces?
Hideo Baba, Producer: There are many unique features in Xillia but I'd like to emphasise that the battle system is very unique and much improved over the previous title. Also, the portrayal of the game world and its atmosphere has also changed a lot too.
In the previous games the characters were very deformed - they were much shorter - but with Xillia the team has tried to show the characters in realistic proportions...
61w ago - Killzone Community Editor Victor Zuylen has shared Part 2 of the Killzone HD Re-Developer PS3 interview today with fans.
To quote: In Part 1 of the Killzone HD (re-)developer interview, Guerrilla Technical Director Michiel van der Leeuw and Senior Programmer Frank Compagner discussed the challenges they faced while bringing Killzone to a new platform. In the second part of our interview, they talk about the changes and enhancements made to Killzone HD by the conversion team.
Victor Zuylen: Last week you explained how you retrieved the code and assets for the original Killzone. What happened once you handed them over to the conversion team?
Michiel van der Leeuw, Technical Director: That's where the real fun began! There were corruptions and missing bits in the exported data, which caused all kinds of weird artifacts like polygons shooting through the game world. For the conversion team, the first order of business was to go in and fix all that.
Frank Compagner, Senior Programmer: Our old exporters no longer functioned, so the conversion team rather ingeniously re-used portions of the Killzone 3 pipeline...