5w ago - Following up on the previous update, today dantezteam Tweeted a picture of what appears to be a way to activate full and demo PS Vita games using ReActPSN on a PS3 console running Custom Firmware.
Once activated using a PS3 on CFW and ReactPSN, the PlayStation Vita games are then transferred to Sony's PS Vita handheld console.
Currently there are no clear instructions or guide beyond the team stating "pkg-ps3-react-psvita-play" unfortunately so this is being considered a rumor until additional details surface.
Update: Digging into this it was an oversight in how the Brazilian PSN store worked. There was bug in that allow basically someone with PSN+ to keep their games without needing to be PSN+ member anymore.
Sadly, it been fixed, the outcry over it on twitter was that a lot of scene people knew and keep it secret not even informing those in Brazil regarding the bug or mistake by Sony's PSN store management.
9w ago - BitComposer Games PR Manager Daniel Kraub posted up a new video announcing that Air Conflicts: Vietnam is out now for PlayStation 3.
To quote: Hi guys! My name is Daniel Kraub from bitComposer Games and over the past 10 months we've been working together with Peter Nagy and his team from GamesFarm on Air Conflicts: Vietnam, the third title of the Air Conflicts series.
After taking the series to Europe and the Pacific, we're now transporting the player to a completely new and underrepresented scenario. Besides, we have to admit that as Kilgore said in Apocalypse Now - we love the smell of the napalm in the morning...
So, what is Air Conflicts: Vietnam all about?
Get into your jet or helicopter and witness the Vietnam War through eyes of our main character Joe Thompson. Fly over jungles, mountains and lowlands in a huge array of different aircraft from the Vietnam era, both fixed wing and helicopters.
Experience the story of Joe as a pilot - leader of a squadron of men with varied talents and traits, all of whom you control - and of Joe as a family man - a son, a husband, a father; a moral man who comes to question his patriotism and sense of duty as the horrors of the Vietnam War unfold.
It may be an Arcade experience at heart but we keep it real...
9w ago - Today CCP Sentinel of CCP Games announced that October means war for Dust 514 on PS3!
To quote: This October, PlayStation Store DUST 514 offerings and intense organized play events are hitting harder than a perfectly placed Orbital Bombardment.
Below is a timeline of what is coming, when it is coming and how it can shape your war. It all kicks off October 8, the day of the DUST 514 Uprising 1.5 update deployment.
DUST 514 Tactical Edition - 10.8.13 ($19.99)
The DUST 514 war machine fires the first shot of the skirmish with the release of the DUST 514 Tactical Edition. This custom version will include the DUST 514 client, Active Skill Boosters, Aurum, and a host of Packaged Fits for both dropsuits and vehicles to sharpen your edge in battle.
DUST 514 Tactical Edition contains:
DUST 514 Client
7-Day Active Skill Booster
50 x CreoDron Breach Heavy Assault Vehicle Featured Fit
50 x Kaalakiota Recon Dropship Featured Fit
100 x Hunter Scout Dropsuit Featured Fit
100 x Mauler Heavy Dropsuit Featured Fit
100 x Shock Assault Dropsuit Featured Fit
50 x 'LC-217' Saga Light Assault Vehicles
Factional Warfare Challenge - 10.8.13 through 10.15.13
10w ago - CCP Games developer CCP Greyscale outlined what he calls the New Player Experience in Dust 514 on the PS3 entertainment system today.
To quote: Greetings, Mercenaries. Our motivation for the release of Uprising 1.5 was to do whatever we felt necessary to improve the chances of new players making it past Day One of playing DUST 514.
The first step was to consider what sort of players we were aiming at, and decide which teaching approach to take.
Our target audience is, for the most part, gamers who are familiar with other console first-person shooters and want to try something a little more interesting. This led us to focus primarily on teaching the differences between DUST and other FPS games, rather than trying to teach people, for example, what a gun is and how to move around.
To accomplish this, we considered two major approaches: instruction-driven and objective-driven. An instruction-driven approach ensures that players are clearly shown what to do at each point along the way.
Commonly this means highlighting every interaction, locking out everything else, and ensuring that every single step is explained.
An objective-driven approach, by contrast, tends towards giving players goals to complete, and telling them just enough to let them figure...